Difference between revisions of "Lancer Knightz (Guild)/Bomb Damage (Depth 19)"
From SpiralKnights
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+ | This plot shows one way of thinking about damage bonuses. On the ''x''-axis are damage numbers with damage bonus +0, +2, +4. On the ''y''-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Nitronome's 166 and 186 numbers plot at the point (166, 186). The plot is nearly linear. The slope of the best-fit line of the form ''y'' = ''m'' ''x'' has slope ''m'' = 1.09784, suggesting that each two levels of damage bonus increase damage by 9.784%. The square root of 1.09784 is 1.04778, suggesting that each level of damage bonus increases damage by 4.778%. | ||
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+ | [[File:Bombdamagebonus19.png]] |
Revision as of 16:15, 9 March 2013
The guild Lancer Knightz has a long-running project to collect data on the speed and damage of various weapons. If you'd like to help, then please contact Donkeyhaute.
These particular data were collected by Donkeyhaute. The tables show the damage dealt by many of the 5-star bombs, at heat level 10, against every kind of monster, at every level of damage bonus from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 19; see also the depth-24 data.
Nitronome and Dark Briar Barrage:
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | 211 | 231 | 252 | 272 | |||||
explosion | neutral | 166 | 186 | 207 | 227 | |||||
explosion | resistant | 34 | 37 | 40 | 44 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | 87 | 98 | 108 | 119 | |||||
shard | vulnerable | 103 | 115 | 127 | 139 | |||||
explosion | neutral | 51 | 57 | 64 | 72 | |||||
shard | neutral | 60 | 69 | 80 | 94 | |||||
explosion | resistant | 17 | 18 | 19 | 21 | |||||
shard | resistant | 19 | 20 | 22 | 23 |
Ash of Agni, Shivermist Buster, Venom Veiler, and Voltaic Tempest (and probably Stagger Storm):
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | 173 | 190 | 208 | 225 | |||||
explosion | neutral | 128 | 145 | 163 | 180 | |||||
explosion | resistant | 28 | 31 | 33 | 36 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | all | 6 | 7 | 7 | 7 | |||||
collapse | vulnerable | 195 | 214 | 233 | 252 | |||||
collapse | neutral | 150 | 169 | 188 | 207 | |||||
collapse | resistant | 31 | 34 | 37 | 40 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | 51 | 59 | 62 | 66 | 74 | ||||
explosion | neutral | 33 | 37 | 40 | 44 | |||||
explosion | resistant | 12 | 13 | 14 | 15 |
This plot shows one way of thinking about damage bonuses. On the x-axis are damage numbers with damage bonus +0, +2, +4. On the y-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Nitronome's 166 and 186 numbers plot at the point (166, 186). The plot is nearly linear. The slope of the best-fit line of the form y = m x has slope m = 1.09784, suggesting that each two levels of damage bonus increase damage by 9.784%. The square root of 1.09784 is 1.04778, suggesting that each level of damage bonus increases damage by 4.778%.