Difference between revisions of "Zombie"
From SpiralKnights
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*Lunge {{attack|shadow}} | *Lunge {{attack|shadow}} | ||
*Breath {{status|stun}} | *Breath {{status|stun}} | ||
+ | |drop=*{{Mat|Blighted Bone}} | ||
+ | *{{Mat|Ecto Drop}} | ||
+ | *{{Mat|Flame Soul}} | ||
+ | *{{Mat|Frayed Fabric}} | ||
+ | *{{Mat|Grave Soil}} | ||
+ | *{{Mat|Reaper Rib}} | ||
+ | *{{Mat|Soul Dust}} | ||
+ | |||
}} | }} | ||
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*Lunge {{attack|shadow}} {{status|poison}} | *Lunge {{attack|shadow}} {{status|poison}} | ||
*Breath {{status|poison}} | *Breath {{status|poison}} | ||
+ | |drop=*{{Mat|Blighted Bone}} | ||
+ | *{{Mat|Ecto Drop}} | ||
+ | *{{Mat|Flame Soul}} | ||
+ | *{{Mat|Soul Dust}} | ||
+ | *{{Mat|Toxic Core}} | ||
}} | }} | ||
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*Lunge {{attack|shadow}} {{status|shock}} | *Lunge {{attack|shadow}} {{status|shock}} | ||
*Breath {{status|shock}} | *Breath {{status|shock}} | ||
− | | | + | |drop=*{{Mat|Flame Soul}} |
+ | *{{Mat|Spark of Life}} | ||
}} | }} | ||
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*Lunge {{attack|shadow}} {{status|freeze}} | *Lunge {{attack|shadow}} {{status|freeze}} | ||
*Breath {{status|freeze}} | *Breath {{status|freeze}} | ||
− | | | + | |drop=*{{Mat|Flame Soul}} |
+ | *{{Mat|Frost Gel}} | ||
+ | *{{Mat|Perfect Snowball}} | ||
}} | }} | ||
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*Breath {{status|fire}} | *Breath {{status|fire}} | ||
|description= The Slag Walker combines the dangers of a zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous. | |description= The Slag Walker combines the dangers of a zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous. | ||
+ | |drop=*{{Mat|Blaze Pepper}} | ||
+ | *{{Mat|Blighted Bone}} | ||
+ | *{{Mat|Ecto Drop}} | ||
+ | *{{Mat|Flame Soul}} | ||
+ | *{{Mat|Grave Soil}} | ||
+ | *{{Mat|Monster Bone}} | ||
+ | *{{Mat|Soul Dust}} | ||
+ | *{{Mat|Torchstone}} | ||
}} | }} | ||
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**Breath - the zombie exhales a breath that can cause an additional status, based on the type of zombie | **Breath - the zombie exhales a breath that can cause an additional status, based on the type of zombie | ||
*A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems, so guarding would be a better option than trying to dodge, if you are at close range. | *A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems, so guarding would be a better option than trying to dodge, if you are at close range. | ||
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==Notable Zombies== | ==Notable Zombies== |
Revision as of 10:17, 9 April 2011
Zombies are a type of monster found in the Clockworks.
Traits
Grim Totem
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a zombie is killed within this ring, its skull will land on the ground and the zombie will revive. Totems cannot be destroyed, but they can be carried to other locations.
Types
Strategy
- Basic attacks
- Strike - a quick swipe in front of the zombie.
- Leap - a charged leap & strike combo towards the knight.
- Breath - the zombie exhales a breath that can cause an additional status, based on the type of zombie
- A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems, so guarding would be a better option than trying to dodge, if you are at close range.
Notable Zombies
See also
This article is a stub. You can help by expanding it. |