Difference between revisions of "Boss"
From SpiralKnights
(→Expansion Bosses) |
(Added information on the number of times the Big Iron fires lasers.) |
||
Line 205: | Line 205: | ||
|description= The mini boss of [[Mission|Ghosts in the machine]]. It is a large, centuries old [[Battlepod]]-like enemy that is fixed to the chamber's floor. When it's active, it will go through three stages if enough damage is dealt per stage. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when it's mouth is open. It's mouth will open after it fires lasers a few times. The number of times differs per stage: | |description= The mini boss of [[Mission|Ghosts in the machine]]. It is a large, centuries old [[Battlepod]]-like enemy that is fixed to the chamber's floor. When it's active, it will go through three stages if enough damage is dealt per stage. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when it's mouth is open. It's mouth will open after it fires lasers a few times. The number of times differs per stage: | ||
− | *First stage: Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one [[Surgebot]], [[Volt Knight]] or [[Voltrode]] at a time. Up to | + | *First stage: Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one [[Surgebot]], [[Volt Knight]] or [[Voltrode]] at a time. Up to ?? wires may appear. |
− | **The Big Iron fires 2 lasers at once, | + | **The Big Iron fires 2 lasers at once, 3 times, before its shield deactivates. |
− | *Second stage: Electronics glow orange. Adds another monster spawner with the same | + | *Second stage: Electronics glow orange. Adds another monster spawner with the same behaviour as the first to the upper right area of the fight. Up to 4 wires may appear. |
− | **The Big Iron fires 4-6 lasers at once, | + | **The Big Iron fires 4-6 lasers at once, 4 times, before its shield deactivates. |
*Third stage: Electronics glow red. | *Third stage: Electronics glow red. | ||
− | **The Big Iron fires 6-8 lasers at once, | + | **The Big Iron fires 6-8 lasers at once, 5 times, before its shield deactivates. |
After dealing enough damage to the Big Iron in the last stage, it shuts down and gets destroyed, but for good this time. | After dealing enough damage to the Big Iron in the last stage, it shuts down and gets destroyed, but for good this time. |
Revision as of 20:25, 5 September 2014
A Boss is an unusual monster that appears in a special location in the Clockworks. There are four main bosses, which appear at the end of each tier. More powerful versions of the four main bosses appear in the Shadow Lairs. There are also various mini-bosses scattered throughout the missions.
Bosses are much stronger than other monsters, and defeating them often requires clever tactics, such as disabling the boss' defense before attacking. Most bosses share the same weaknesses and resistances as their monster families.
The four main bosses drop tokens, which can be exchanged for rewards at Brinks. The Shadow bosses drop more tokens than the regular bosses. The mini-bosses do not drop tokens, although some of them offer other rewards.
Contents
Main Bosses
Shadow Lair Bosses
Expansion Bosses
Mini-Bosses
Special or Event-Only Bosses