Difference between revisions of "Special Effect"
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A '''{{PAGENAME}}''' is an aesthetic property that is distinguishable from other aspects of an item due to dynamic behavior. | A '''{{PAGENAME}}''' is an aesthetic property that is distinguishable from other aspects of an item due to dynamic behavior. | ||
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Most accessories and weapons are technically "adamant." But it is unusual for an armor, helmet, or costume item to be adamant, and so we have a category for curious users looking for such things. | Most accessories and weapons are technically "adamant." But it is unusual for an armor, helmet, or costume item to be adamant, and so we have a category for curious users looking for such things. | ||
− | Please note that many of these are not | + | Please note that many of these names are not officially used in the game itself. |
== List == | == List == | ||
− | {{SpecialEffectList/ | + | {{SpecialEffectList/Start}} |
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = Adamant | + | |name = Adamant |
+ | |example = Impostoclaus Hat | ||
|description = An item that doesn't have any [[Prismatic Aspect]]s or seems to "ignore" the player's [[Personal Color]]. | |description = An item that doesn't have any [[Prismatic Aspect]]s or seems to "ignore" the player's [[Personal Color]]. | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = Audible | + | |name = Audible |
− | |description = Audible entities make noises on their own, usually randomly | + | |example = Steam Knight Mask |
+ | |description = Audible entities make noises on their own, usually randomly. | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = Burning | + | |name = Burning |
+ | |example = Dragon Scale Shield | ||
|description = Burning effects behave similarly to glowing and shedding, but are very specific to ember particles, flames, smoking, and so on. | |description = Burning effects behave similarly to glowing and shedding, but are very specific to ember particles, flames, smoking, and so on. | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = Filmy | + | |name = Filmy |
+ | |example = Node Slime Mask | ||
|description = Jelly or gel-like, the the entity seems to be covered with or has a translucent or transparent membrane, usually with interesting optic results. | |description = Jelly or gel-like, the the entity seems to be covered with or has a translucent or transparent membrane, usually with interesting optic results. | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = Glowing | + | |name = Glowing |
+ | |example = Prismatic Com Unit | ||
|description = Light effects diffuse out in a haze, similar to a lantern in a fog. | |description = Light effects diffuse out in a haze, similar to a lantern in a fog. | ||
}} | }} | ||
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{{SpecialEffectList | {{SpecialEffectList | ||
|name = Prismatic | |name = Prismatic | ||
+ | |example = Tabard of the Prismatic Rose | ||
|description = Means the entity matches the player's [[Personal Color]]. Opposite of Adamant. "Prismatic" is actually a [[Color Pattern]], but it is listed here for convenience. | |description = Means the entity matches the player's [[Personal Color]]. Opposite of Adamant. "Prismatic" is actually a [[Color Pattern]], but it is listed here for convenience. | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = Pulsing | + | |name = Pulsing |
+ | |example = Arcane Salamander Mask | ||
|description = Light or another effect consistently shows up or animates in (slow) intervals. | |description = Light or another effect consistently shows up or animates in (slow) intervals. | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = Shedding | + | |name = Shedding |
+ | |example = Deadly Virulisk Suit | ||
|description = Particles of some type constantly fall or emanate around the entity. | |description = Particles of some type constantly fall or emanate around the entity. | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = Sheen | + | |name = Sheen |
+ | |example = Giga Shades | ||
|description = Light reflects off a surface in a constant manner, sometimes depending on the angle. Other terms: "glare." | |description = Light reflects off a surface in a constant manner, sometimes depending on the angle. Other terms: "glare." | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = Shining | + | |name = Shining |
+ | |example = Sunshine Aura | ||
|description = Similar to glowing, but light effects are much more like sunlight or rays. | |description = Similar to glowing, but light effects are much more like sunlight or rays. | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = Sparking | + | |name = Sparking |
+ | |example = Surge Breaker Helm | ||
|description = Effects show up quickly, flashing, similar to (and sometimes as) electricity or fuses. | |description = Effects show up quickly, flashing, similar to (and sometimes as) electricity or fuses. | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = Trailing | + | |name = Trailing |
+ | |example = Blossom Aura | ||
|description = Similar to shedding, but the particles also stay behind very obviously for a while if the user moves. | |description = Similar to shedding, but the particles also stay behind very obviously for a while if the user moves. | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = Twinkling | + | |name = Twinkling |
+ | |example = Gunslinger Hat | ||
|description = Light glimmers, glitters, sparkles, etc. on its own. | |description = Light glimmers, glitters, sparkles, etc. on its own. | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = Vibrating | + | |name = Vibrating |
+ | |example = Dread Wings | ||
|description = The entity fluctuates slightly but obviously in size or back and forth/up and down. Other terms: flickering, flux, shuddering. | |description = The entity fluctuates slightly but obviously in size or back and forth/up and down. Other terms: flickering, flux, shuddering. | ||
}} | }} |
Revision as of 05:36, 9 March 2015
A Special Effect is an aesthetic property that is distinguishable from other aspects of an item due to dynamic behavior.
Notes
Some items have more than one special effect. Sometimes an effect is only on one or a few areas of an entity, not the entire entity.
Graphics settings can change how some of these effects look, even reducing them entirely. This usually happens with sheen.
Some accessories that are essentially "special effects" can have a large impact on appearances. For example, the ghostly aura tends to shade your knight quite a bit.
Most accessories and weapons are technically "adamant." But it is unusual for an armor, helmet, or costume item to be adamant, and so we have a category for curious users looking for such things.
Please note that many of these names are not officially used in the game itself.
List
Name | Example | Description |
---|---|---|
Adamant | ![]() |
An item that doesn't have any Prismatic Aspects or seems to "ignore" the player's Personal Color. |
Audible | ![]() |
Audible entities make noises on their own, usually randomly. |
Burning | ![]() |
Burning effects behave similarly to glowing and shedding, but are very specific to ember particles, flames, smoking, and so on. |
Filmy | ![]() |
Jelly or gel-like, the the entity seems to be covered with or has a translucent or transparent membrane, usually with interesting optic results. |
Glowing | ![]() |
Light effects diffuse out in a haze, similar to a lantern in a fog. |
Prismatic | ![]() |
Means the entity matches the player's Personal Color. Opposite of Adamant. "Prismatic" is actually a Color Pattern, but it is listed here for convenience. |
Pulsing | ![]() |
Light or another effect consistently shows up or animates in (slow) intervals. |
Shedding | ![]() |
Particles of some type constantly fall or emanate around the entity. |
Sheen | ![]() |
Light reflects off a surface in a constant manner, sometimes depending on the angle. Other terms: "glare." |
Shining | ![]() |
Similar to glowing, but light effects are much more like sunlight or rays. |
Sparking | ![]() |
Effects show up quickly, flashing, similar to (and sometimes as) electricity or fuses. |
Trailing | ![]() |
Similar to shedding, but the particles also stay behind very obviously for a while if the user moves. |
Twinkling | ![]() |
Light glimmers, glitters, sparkles, etc. on its own. |
Vibrating | ![]() |
The entity fluctuates slightly but obviously in size or back and forth/up and down. Other terms: flickering, flux, shuddering. |