Difference between revisions of "The Collector/Gate Map"

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(Should we include the lab as well? It is on the gate page as d4 after all; looking at it in the social shows that one is on depth ???.)
 
m (something like this - ?)
Line 22: Line 22:
 
|floor name  = Camp Crimson
 
|floor name  = Camp Crimson
 
|floor area  = A special area filled with constructs and dangerous looking objects.
 
|floor area  = A special area filled with constructs and dangerous looking objects.
 +
}}
 +
{{GateMap
 +
|name        = The Lab
 +
|floor      = Fourth
 +
|icon 1      = Haven
 +
|floor depth = ???
 +
|floor name  = The Lab
 +
|floor area  = [[The Lab]] as it appears to players ranked [[Player Rank|Apprentice]].
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 17:11, 31 July 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mechanized Mile
Depth: 2

An area similar to
Clockwork Tunnels: Mechanized Mile.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Camp Crimson
Depth: 3

A special area filled with constructs and dangerous looking objects.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Lab
Depth: ???

The Lab as it appears to players ranked Apprentice.


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