Difference between revisions of "Beyond the Axes of Evil/Gate Map"

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(Created page with '{{GateMap |name = Beyond the Axes of Evil |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobby. …')
 
Line 11: Line 11:
 
|floor      = Second
 
|floor      = Second
 
|icon 1      = Aurora Isles
 
|icon 1      = Aurora Isles
|floor depth = 14
+
|floor depth = 19
|floor name  = Wasteworks Access
+
|floor name  = Lumbering Doom
 
|floor area  = This floor is most similar to: <br> ''[[Jigsaw Valley#Emerald Axis I - II|Jigsaw Valley: Emerald Axis II]].''
 
|floor area  = This floor is most similar to: <br> ''[[Jigsaw Valley#Emerald Axis I - II|Jigsaw Valley: Emerald Axis II]].''
 
}}
 
}}
Line 19: Line 19:
 
|floor      = Third
 
|floor      = Third
 
|icon 1      = Aurora Isles
 
|icon 1      = Aurora Isles
|floor depth = 15
+
|floor depth = 20
|floor name  = Security Outpost
+
|floor name  = Barking Mad
 
|floor area  = This floor is most similar to: <br> ''[[Jigsaw Valley#Jade Tangle I - II|Jigsaw Valley: Jade Tangle II]].''
 
|floor area  = This floor is most similar to: <br> ''[[Jigsaw Valley#Jade Tangle I - II|Jigsaw Valley: Jade Tangle II]].''
 
}}
 
}}
Line 28: Line 28:
 
|icon 1      = Aurora Isles
 
|icon 1      = Aurora Isles
 
|icon 2      = Aurora Isles
 
|icon 2      = Aurora Isles
|floor depth = 16
+
|floor depth = 21
|floor name  = Weapons Cache
+
|floor name  = Outpost of Tyranny
 
|floor area  = This floor rotates between: <br> ''[[Jigsaw Valley#Perimeter Promenade I - II|Jigsaw Valley: Perimeter Promenade I]]'' and <br> ''[[Jigsaw Valley#Perimeter Promenade I - II|Jigsaw Valley: Perimeter Promenade II]].
 
|floor area  = This floor rotates between: <br> ''[[Jigsaw Valley#Perimeter Promenade I - II|Jigsaw Valley: Perimeter Promenade I]]'' and <br> ''[[Jigsaw Valley#Perimeter Promenade I - II|Jigsaw Valley: Perimeter Promenade II]].
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 09:03, 7 August 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Lumbering Doom
Depth: 19

This floor is most similar to:
Jigsaw Valley: Emerald Axis II.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Barking Mad
Depth: 20

This floor is most similar to:
Jigsaw Valley: Jade Tangle II.


Fourth Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Outpost of Tyranny
Depth: 21

This floor rotates between:
Jigsaw Valley: Perimeter Promenade I and
Jigsaw Valley: Perimeter Promenade II.


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