Difference between revisions of "The Collector/Gate Map"

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m (something like this - ?)
m
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|floor depth = 3
 
|floor depth = 3
 
|floor name  = Camp Crimson
 
|floor name  = Camp Crimson
|floor area  = A special area filled with constructs and dangerous looking objects.
+
|floor area  = A special area filled with [[construct]]s and dangerous looking objects.
 
}}
 
}}
 
{{GateMap
 
{{GateMap

Revision as of 15:50, 9 August 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mechanized Mile
Depth: 2

An area similar to
Clockwork Tunnels: Mechanized Mile.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Camp Crimson
Depth: 3

A special area filled with constructs and dangerous looking objects.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Lab
Depth: ???

The Lab as it appears to players ranked Apprentice.


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