Difference between revisions of "Rhendon Dialogue/The Phantom Mask"
From SpiralKnights
m (created (unusual format)) |
m (add missing part) |
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|character = Rhendon | |character = Rhendon | ||
|cd = Heh, don't look now, PLAYERNAME, but there's a ghost over your shoulder! Let's hope these sprites haven't invested all their power into good looks. <br><br> Use that one to clear the path ahead so a rescue team can get through safely! | |cd = Heh, don't look now, PLAYERNAME, but there's a ghost over your shoulder! Let's hope these sprites haven't invested all their power into good looks. <br><br> Use that one to clear the path ahead so a rescue team can get through safely! | ||
− | |pd = (Please Wait) | + | |pd = (Please Wait) (Ends conversation) |
+ | }} | ||
+ | ---- | ||
+ | If spoken to: | ||
+ | {{Dialogue | ||
+ | |character = Rhendon | ||
+ | |cd = Once again, lots of empty transport crates. Trouble is brewing, PLAYERNAME. You best go on ahead and clear the area of hostiles so that a rescue squad can arrive safely. | ||
+ | |pd = Anything else? | ||
+ | }} | ||
+ | |||
+ | {{Dialogue | ||
+ | |character = Rhendon | ||
+ | |cd = I'm curious... what do you think is behind their masks? Wait, no, I don't want to know. | ||
+ | |pd = End Conversation | ||
}}<noinclude>[[Category:Dialogues]]</noinclude> | }}<noinclude>[[Category:Dialogues]]</noinclude> |
Latest revision as of 14:18, 25 August 2015
When the first party button is pressed:
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- (Please Wait)
When the second party button is pressed:
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- (Please Wait)
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- (Please Wait)
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- (Please Wait) (Ends conversation)
If spoken to:
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- Anything else?
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- End Conversation