Difference between revisions of "Lichen"

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m (Added missing drop for the Toxigel)
m (Types: fix drops - could certainly use checking)
Line 32: Line 32:
 
*Merge with small Lichens, Lichen Colonies or Giant Lichen Colonies
 
*Merge with small Lichens, Lichen Colonies or Giant Lichen Colonies
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=slime}}
*{{Mat|Green Shard}}
+
*{{Mat|Gel Drop}}
+
*{{Mat|Gel Core}}
+
*{{Mat|Brute Core}}
+
*{{Mat|Rocky Core}}
+
*{{Mat|Royal Core}}
+
*{{Mat|Driftwood}}
+
*{{Mat|Redwood}}
+
 
}}
 
}}
  
Line 62: Line 54:
 
*Merge with small Lichens
 
*Merge with small Lichens
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=slime}}
*{{Mat|Green Shard}}
+
*{{Mat|Gel Drop}}
+
*{{Mat|Gel Core}}
+
*{{Mat|Brute Core}}
+
*{{Mat|Rocky Core}}
+
*{{Mat|Royal Core}}
+
 
}}
 
}}
  
Line 93: Line 79:
 
*Merge with small Lichens
 
*Merge with small Lichens
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=slime}}
*{{Mat|Green Shard}}
+
*{{Mat|Gel Drop}}
+
*{{Mat|Gel Core}}
+
*{{Mat|Brute Core}}
+
*{{Mat|Rocky Core}}
+
*{{Mat|Royal Core}}
+
*{{Mat|Royal Skewer}}
+
 
}}
 
}}
  
Line 128: Line 107:
  
 
|drop=
 
|drop=
 +
{{Template:Material/Monster|family=slime|status=fire}}
 +
}}
 +
 +
{{Hidden header|Toxoil}}
 +
{{Monster
 +
|name=Toxoil
 +
|tier1=Tier 2
 +
|tier2=Tier 3
 +
|image3=
 +
|location=*[[Compound 42]]: Outer Facility, Containment
 +
|drop=
 +
This monster is exclusive to {{mission|Compound 42}}. The following depths are worded specifically for [[Player Rank]]. Tier patterns still apply.
 +
{{Showhide|Depth and Material Drops:|width=auto|content=
 +
Depth 9 and below:
 +
----
 
*{{Mat|Green Shard}}
 
*{{Mat|Green Shard}}
 
*{{Mat|Light Shard}}
 
*{{Mat|Light Shard}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Core}}
 
*{{Mat|Gel Core}}
 +
*{{Mat|Sharp Fang}}
 +
*{{Mat|Driftwood}}
 
*{{Mat|Blast Powder}}
 
*{{Mat|Blast Powder}}
 +
*{{Mat|Fuel Canister}}
 +
*{{Mat|Nightshade}}
 +
*{{Mat|Waste Module}}
 +
 
*{{Mat|Brute Core}}
 
*{{Mat|Brute Core}}
 +
*{{Mat|Redwood}}
 
*{{Mat|Torchstone}}
 
*{{Mat|Torchstone}}
 +
*{{Mat|Toxic Core}}
 +
 +
 +
Depth 14 and below:
 +
----
 +
*{{Mat|Ironwood}}
 
*{{Mat|Blaze Pepper}}
 
*{{Mat|Blaze Pepper}}
 +
*{{Mat|Corrosive Acid}}
 +
*{{Mat|Rocky Core}}
 +
 +
 +
Depth 24 and below:
 +
----
 +
*{{Mat|Royal Core}}
 +
*{{Mat|Royal Skewer}}
 
*{{Mat|Flame Soul}}
 
*{{Mat|Flame Soul}}
 +
*{{Mat|Plague Essence}}
 
}}
 
}}
  
{{Hidden header|Quicksilver}}
+
|description= This monster is a cross between a Toxigel and an Oiler. [[Fire|On fire]] it gains resistance to elemental damage and a small movement speed increase, it dashes like a Giant Lichen Colony and it leaves trails like an Oiler that [[Poison|Poison]] the players and when set on fire will burn like an Oiler's trails, causing the player to burn.
 +
* Tier 1: Does not exist.
 +
* Tier 2: Has short spikes around its body, causing it to resemble a Lichen Colony.
 +
* Tier 3: Has still more spikes around its body, causing it to resemble a Giant Lichen Colony. Can dash around.
 +
|abilities=* Tackle {{attack|piercing}} {{status|poison}} {{status|fire}}
 +
* Spin Attack {{attack|piercing}} {{status|poison}}
 +
* Set alight by [[Fire]] {{attack|heal}}
 +
* Moves quickly when [[Fire|burned]]
 +
* Poisonous Oil Slick
 +
* Increased elemental resistance while [[Fire|burned]]
 +
* Dash
 +
* Stops flaming when [[Freeze|frozen]]
 +
* Does hunt players cloaked by [[Maskeraith]]
 +
}}
 +
 
 +
{{Hidden header|Giant Toxoil}}
 
{{Monster
 
{{Monster
|name=Quicksilver
+
|name=Giant Toxoil
|imagename=Quicksilver
+
|tier1=Tiers 2 & 3
|location=
+
|image2=
*[[Clockwork Tunnels|Power Complex]]: Slimeway, Wild Path
+
|image3=
*[[Lichenous Lair]]: Shocking Synthesis
+
|location=*[[Compound 42]]: Containment
*[[Battle Arena|Thunder Fist Arena]]: Slimey Showdown
+
|description = Big Toxoils founded in the the last arena of the second depth of Compound 42, they have a lot of health but move very slowly and can't dash around. They look like [[Toxilargo|Toxilargos]].
*[[Ironclaw Munitions Factory]]
+
* Tier 1: Does not exist. 
*[[The Gauntlet]]: Last Stand
+
* Tier 2 & 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison.
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
+
|drop=
*[[Compounds|Shocked  Compound]]: Creeping Colony
+
This monster is exclusive to {{mission|Compound 42}}. The following depths are worded specifically for [[Player Rank]]. Tier patterns still apply.
|description=Quicksilvers appear to be just normal, silver Lichens. However, they become much more dangerous when [[shock]]ed: they become temporarily invulnerable, heal themselves a small amount and move erratically damaging anything that it touches, monsters and players alike. It's also not very shocking that they can electrify themselves without the need for an external power source, so watch out!
+
{{Showhide|Depth and Material Drops:|width=auto|content=
|abilities=
+
Depth 10 and below:
* Tackle {{attack|piercing}}
+
----
* Self-electrify {{attack|elemental}}{{attack|heal}}{{status|shock}}
+
* Electrifies when [[Shock|shocked]] {{attack|elemental}}{{attack|heal}}{{status|shock}}
+
* Can damage other monsters while [[Shock|shocked]]
+
|drop=*{{Mat|Light Shard}}
+
 
*{{Mat|Green Shard}}
 
*{{Mat|Green Shard}}
 +
*{{Mat|Light Shard}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Core}}
 
*{{Mat|Gel Core}}
*{{Mat|Static Clinger}}
+
*{{Mat|Sharp Fang}}
 +
*{{Mat|Driftwood}}
 +
*{{Mat|Blast Powder}}
 +
*{{Mat|Fuel Canister}}
 +
*{{Mat|Nightshade}}
 +
*{{Mat|Waste Module}}
 +
 
 
*{{Mat|Brute Core}}
 
*{{Mat|Brute Core}}
*{{Mat|Thunderball}}
+
*{{Mat|Redwood}}
 +
*{{Mat|Torchstone}}
 +
*{{Mat|Toxic Core}}
 +
 
 +
 
 +
Depth 15 and below:
 +
----
 +
*{{Mat|Ironwood}}
 +
*{{Mat|Blaze Pepper}}
 +
*{{Mat|Corrosive Acid}}
 +
*{{Mat|Rocky Core}}
 +
 
 +
 
 +
Depth 25:
 +
----
 +
*{{Mat|Royal Core}}
 +
*{{Mat|Royal Skewer}}
 +
*{{Mat|Flame Soul}}
 +
*{{Mat|Plague Essence}}
 +
}}
 +
|abilities=* Tackle {{attack|piercing}} {{status|poison}} {{status|fire}}
 +
* Spin Attack {{attack|piercing}} {{status|poison}}
 +
* Set alight by [[Fire]] {{attack|heal}}
 +
* Poisonous Oil Slick
 +
* Increased elemental resistance while [[Fire|burned]]
 +
* Stops flaming when [[Freeze|frozen]]
 
}}
 
}}
  
Line 184: Line 243:
 
*Spin Attack {{attack|piercing}} {{status|poison}}
 
*Spin Attack {{attack|piercing}} {{status|poison}}
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=slime|status=poison}}
*{{Mat|Green Shard}}
+
*{{Mat|Gel Drop}}
+
*{{Mat|Gel Core}}
+
*{{Mat|Nightshade}}
+
*{{Mat|Sharp Fang}}
+
*{{Mat|Waste Module}}
+
*{{Mat|Brute Core}}
+
*{{Mat|Toxic Core}}
+
*{{Mat|Corrosive Acid}}
+
*{{Mat|Plague Essence}}
+
*{{Mat|Ironwood}}
+
*{{Mat|Redwood}}
+
 
}}
 
}}
  
Line 216: Line 263:
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Core}}
 
*{{Mat|Gel Core}}
 +
*Pending more data, likely same as toxigel
 
}}
 
}}
  
{{Hidden header|Toxoil}}
+
{{Hidden header|Quicksilver}}
 
{{Monster
 
{{Monster
|name=Toxoil
+
|name=Quicksilver
|tier1=Tier 2
+
|imagename=Quicksilver
|tier2=Tier 3
+
|location=
|image3=
+
*[[Clockwork Tunnels|Power Complex]]: Slimeway, Wild Path
|location=*[[Compound 42]]: Outer Facility, Containment
+
*[[Lichenous Lair]]: Shocking Synthesis
 +
*[[Battle Arena|Thunder Fist Arena]]: Slimey Showdown
 +
*[[Ironclaw Munitions Factory]]
 +
*[[The Gauntlet]]: Last Stand
 +
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
 +
*[[Compounds|Shocked  Compound]]: Creeping Colony
 +
|description=Quicksilvers appear to be just normal, silver Lichens. However, they become much more dangerous when [[shock]]ed: they become temporarily invulnerable, heal themselves a small amount and move erratically damaging anything that it touches, monsters and players alike. It's also not very shocking that they can electrify themselves without the need for an external power source, so watch out!
 +
|abilities=
 +
* Tackle {{attack|piercing}}
 +
* Self-electrify {{attack|elemental}}{{attack|heal}}{{status|shock}}
 +
* Electrifies when [[Shock|shocked]] {{attack|elemental}}{{attack|heal}}{{status|shock}}
 +
* Can damage other monsters while [[Shock|shocked]]
 
|drop=
 
|drop=
*{{Mat|Green Shard}}
+
{{Template:Material/Monster|family=slime|status=shock}}
*{{Mat|Light Shard}}
+
*{{Mat|Gel Drop}}
+
*{{Mat|Gel Core}}
+
*{{Mat|Blast Powder}}
+
*{{Mat|Brute Core}}
+
*{{Mat|Torchstone}}
+
*{{Mat|Blaze Pepper}}
+
*{{Mat|Flame Soul}}
+
*{{Mat|Toxic Core}}
+
*{{Mat|Corrosive Acid}}
+
*{{Mat|Plague Essence}}
+
*{{Mat|Royal Skewer}}
+
|description= This monster is a cross between a Toxigel and an Oiler. [[Fire|On fire]] it gains resistance to elemental damage and a small movement speed increase, it dashes like a Giant Lichen Colony and it leaves trails like an Oiler that [[Poison|Poison]] the players and when set on fire will burn like an Oiler's trails, causing the player to burn.
+
* Tier 1: Does not exist.
+
* Tier 2: Has short spikes around its body, causing it to resemble a Lichen Colony.
+
* Tier 3: Has still more spikes around its body, causing it to resemble a Giant Lichen Colony. Can dash around.
+
|abilities=* Tackle {{attack|piercing}} {{status|poison}} {{status|fire}}
+
* Spin Attack {{attack|piercing}} {{status|poison}}
+
* Set alight by [[Fire]] {{attack|heal}}
+
* Moves quickly when [[Fire|burned]]
+
* Poisonous Oil Slick
+
* Increased elemental resistance while [[Fire|burned]]
+
* Dash
+
* Stops flaming when [[Freeze|frozen]]
+
* Does hunt players cloaked by [[Maskeraith]]
+
}}
+
 
+
{{Hidden header|Giant Toxoil}}
+
{{Monster
+
|name=Giant Toxoil
+
|tier1=Tiers 2 & 3
+
|image2=
+
|image3=
+
|location=*[[Compound 42]]: Containment
+
|description = Big Toxoils founded in the the last arena of the second depth of Compound 42, they have a lot of health but move very slowly and can't dash around. They look like [[Toxilargo|Toxilargos]].
+
* Tier 1: Does not exist. 
+
* Tier 2 & 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison.
+
|drop=
+
*{{Mat|Green Shard}}
+
*{{Mat|Light Shard}}
+
*{{Mat|Gel Drop}}
+
*{{Mat|Gel Core}}
+
*{{Mat|Brute Core}}
+
*{{Mat|Royal Core}}
+
*{{Mat|Torchstone}}
+
*{{Mat|Nightshade}}
+
|abilities=* Tackle {{attack|piercing}} {{status|poison}} {{status|fire}}
+
* Spin Attack {{attack|piercing}} {{status|poison}}
+
* Set alight by [[Fire]] {{attack|heal}}
+
* Poisonous Oil Slick
+
* Increased elemental resistance while [[Fire|burned]]
+
* Stops flaming when [[Freeze|frozen]]
+
 
}}
 
}}
  
Line 294: Line 301:
 
*Tackle {{attack|piercing}} {{status|poison}}
 
*Tackle {{attack|piercing}} {{status|poison}}
 
*Spin Attack {{attack|piercing}} {{status|poison}}
 
*Spin Attack {{attack|piercing}} {{status|poison}}
|drop= ''Void'' (absolutely nothing)
+
|drop= *Only [[heart]]s
 
}}
 
}}
  

Revision as of 18:10, 28 August 2015

Slime Family
Icon Gate Icon-Slime.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense none.png Defense increased.png Defense decreased.png

Lichen are a type of enemy encountered in the Clockworks.

Traits

Unlike their cubic cousins, Lichens can be a little more tricky in a fight; if they can't merge together to create a larger singular being which eventually evolves into more dangerous forms, then they're able to cause statuses. Unlike most monsters which have identical attack patterns across different themed variations, Lichen attacks can vary depending on their Status, even being able to benefit from being afflicted with one. The Soul Jelly is the sole exception to this rule, as it cannot merge or inflict a Status.

Lichens can inflict normal and piercing damage.

Types

Lichen


Lichen Colony


Giant Lichen Colony


Oiler


Toxoil


Giant Toxoil


Toxigel


Toxilargo


Quicksilver


Void Gel


Strategy

  • Defeating non-elemental Lichens is very simple, but you must keep in mind that when they merge:
    • The resulting Lichen has full health and is cured of status effects
    • Four normal lichens make a lichen colony, and seven make a giant colony. It is important to notice that any combination of the sort can get you one. For example: merging two double lichens ( that is, lichens made by merging two normal lichens) also results in a colony. Merging a triple lichen with a colony gets you a giant colony.
    • Double and triple lichens looks slightly different in size. It is important to note which is which. the same applies to colonies and giant colonies, so you can know the number of total lichens in each.
    • Giant colonies seem to have unlimited lichen absorption, but may only do so when damaged, to regain full health.
    • The bigger they get, the harder they hit you
    • For more skilled players, it may be beneficial to let them form into giant colonies before attacking so you will get increased heat
  • Don't let Red Rovers take notice of you when there are Oilers or Toxoils around, and don't use weapons that inflict fire or they will be set aflame.
  • Oilers slide around for a bit after they stop moving, meaning they can charge up an attack and still hit you as you run away.
  • A frozen Oiler or Toxoil will lose its "aflame" status, and elemental damage will do normal damage to it instead of reduced damage. They can be relit quite easily however from fire traps, shadow fire, red rovers and other lit oilers.
  • If a Quicksilver has been shocked, it can damage or kill other enemies (including other Quicksilvers, which can be useful when there are a large number of Quicksilvers in the vicinity) but will heal itself.

Notable Lichens

Soul Jelly



Sloom



Trivia

  • According to the Rank Mission: Alien Ooze, Lichens are an alien species of the slime family thought to have come to the Clockworks via a meteor that crashed on to the surface of Cradle. A specific Scenario Room shows a meteor crashed into the Clockworks with some Lichens nearby.
  • The Prestige Mission: A Pinch of Salt states that Lichens hate Rock Salt; this material makes them dissolve. Additionally, Lichens are unable to cross the salt barriers made by the Geo Knights before players enter the elevator to Haven.
  • Toxoils and Giant Toxoils were created by Herex but apparently formed an intelligence well beyond the scope of a standard bio-toxin. Herex ordered the facility destroyed seeing that those experiments could endanger the Order.
  • The Starlight Cradle levels were accidentally added on the second Depth of the Iron Bishop Gate on 10/26/13. This included the Slooms and Sloombargos. This bug was fixed on 10/28/2013.

See also

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