Difference between revisions of "Template:Dialogue/Showhide/doc"
From SpiralKnights
m (created) |
m (→Parameters) |
||
(13 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | <noinclude>{{documentation subpage}}</noinclude> | ||
+ | |||
==Usage== | ==Usage== | ||
For use with [[:Template:Dialogue]] to hide long dialogue sections as desired, when the information is useful but interrupts the flow of a page. | For use with [[:Template:Dialogue]] to hide long dialogue sections as desired, when the information is useful but interrupts the flow of a page. | ||
Line 11: | Line 13: | ||
==Parameters== | ==Parameters== | ||
− | |title | + | |title |
− | + | *the title text near the icon in the showhide. Please link these with <nowiki>[[PAGE LINKED TO]]</nowiki>. These should be used under certain conditions: | |
+ | ::Character Name: if the dialogue template is used on a page that is a location | ||
+ | ::Location Name: if the dialogue template is used on a page that is that character's page | ||
|content | |content | ||
− | + | *What appears within the showhide. Please link to the appropriate dialogue page, like so: <nowiki>{{:Rhendon Dialogue/Should You Choose to Accept}}</nowiki> | |
==Examples== | ==Examples== | ||
− | See [http://wiki.spiralknights.com/Special | + | See [http://wiki.spiralknights.com/index.php?title=Special%3AWhatLinksHere&target=Template%3ADialogue%2FShowhide&namespace=0 what links here] for examples of this template in action. |
+ | |||
+ | NPC subpages (NPCNAME Dialogue/Location) do not use this optional show/hide template, revealing an entire dialogue (entered into [[:Template:Dialogue]]) alone on its own page for easy reading. A dialogue page is inserted into the showhide via '''<nowiki>{{:NAME OF DIALOGUE PAGE}}</nowiki>''' for optional reading on pages with other information. | ||
+ | :If there are three or more characters - NPC 1, NPC2, The Player (you) - then the dialogue page does not include names, just location: '''<nowiki>{{:Dialogue/Location}}</nowiki>'''. An example of this is witnessed with [[Dialogue/Refuge]]. As a minor bonus, Category:Dialogues will organize such oddities under D, for "Dialogue," so users can easily find locations with complex multi-character dialogues. This does not include dialogues that are initiated separately, as with {{mission|A New Threat}}, applying to single dialogue screen initiations only. |
Latest revision as of 22:01, 8 September 2015
This is a documentation subpage for Template:Dialogue/Showhide (see that page for the template itself). It contains usage information, categories and other content that is not part of the original template page. |
Contents
Usage
For use with Template:Dialogue to hide long dialogue sections as desired, when the information is useful but interrupts the flow of a page.
Code
{{Dialogue/Showhide |title = |content = }}
Parameters
|title
- the title text near the icon in the showhide. Please link these with [[PAGE LINKED TO]]. These should be used under certain conditions:
- Character Name: if the dialogue template is used on a page that is a location
- Location Name: if the dialogue template is used on a page that is that character's page
|content
- What appears within the showhide. Please link to the appropriate dialogue page, like so: {{:Rhendon Dialogue/Should You Choose to Accept}}
Examples
See what links here for examples of this template in action.
NPC subpages (NPCNAME Dialogue/Location) do not use this optional show/hide template, revealing an entire dialogue (entered into Template:Dialogue) alone on its own page for easy reading. A dialogue page is inserted into the showhide via {{:NAME OF DIALOGUE PAGE}} for optional reading on pages with other information.
- If there are three or more characters - NPC 1, NPC2, The Player (you) - then the dialogue page does not include names, just location: {{:Dialogue/Location}}. An example of this is witnessed with Dialogue/Refuge. As a minor bonus, Category:Dialogues will organize such oddities under D, for "Dialogue," so users can easily find locations with complex multi-character dialogues. This does not include dialogues that are initiated separately, as with 4-2 Mission: A New Threat, applying to single dialogue screen initiations only.