Difference between revisions of "Zombie"

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m (Filled out missing descriptions, note on immobilization bug (or "bug"), note on tier variances)
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{{TOCright}}
 
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'''Zombies''' are a type of [[monsters|monster]] found in the [[Clockworks]].
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'''Zombies''' are a type of [[monsters|monster]] found in the [[Clockworks]]. There are no variations of the zombies as Knights progress further in the depths.
  
 
== Traits ==  
 
== Traits ==  
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|location=*[[Clockwork Tunnels|Power Complex]]: Haunted Passage
 
|location=*[[Clockwork Tunnels|Power Complex]]: Haunted Passage
 
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
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|description=Looking like they came out of a laboratory, these zombies can shock Knights through a variety of attacks.
 
|attacks=*Swipe {{attack|shadow}} {{status|shock}}
 
|attacks=*Swipe {{attack|shadow}} {{status|shock}}
 
*Lunge {{attack|shadow}} {{status|shock}}
 
*Lunge {{attack|shadow}} {{status|shock}}
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*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage
 
*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage
 
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash, Fiendish Fray
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|description=These cold-hearted zombies can freeze unwary Knights on their adventures in the depths.
 
|attacks=*Swipe {{attack|shadow}} {{status|freeze}}
 
|attacks=*Swipe {{attack|shadow}} {{status|freeze}}
 
*Lunge {{attack|shadow}} {{status|freeze}}
 
*Lunge {{attack|shadow}} {{status|freeze}}
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A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems, so guarding would be a better option than trying to dodge, if you are at close range.
 
A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems, so guarding would be a better option than trying to dodge, if you are at close range.
  
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Their charge-and-leap attack has a chance of immobilizing Knights. Knights will not be able to move or change direction, and in some cases, unable to shield. It is not known if this is a bug or not.
 
==Notable Zombies==
 
==Notable Zombies==
  

Revision as of 23:21, 24 May 2011

Undead
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Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
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Zombies are a type of monster found in the Clockworks. There are no variations of the zombies as Knights progress further in the depths.

Traits

Grim Totem

A Grim Totem.
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a zombie is killed within this ring, its skull will land on the ground and the zombie will revive. Totems cannot be destroyed, but they can be carried to other locations.

Types

Dust Zombie


Droul


Frankenzom


Frozen Shambler


Slag Walker


Strategy

A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems, so guarding would be a better option than trying to dodge, if you are at close range.

Their charge-and-leap attack has a chance of immobilizing Knights. Knights will not be able to move or change direction, and in some cases, unable to shield. It is not known if this is a bug or not.

Notable Zombies

See also

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