Difference between revisions of "Special Effect"
From SpiralKnights
m (listy template) |
m (→List: add flashing) |
||
(10 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | A '''{{PAGENAME}}''' is an aesthetic property that is distinguishable from other aspects of an item | + | A '''{{PAGENAME}}''' is an aesthetic property that is distinguishable from other aspects of an item. |
==Notes== | ==Notes== | ||
Line 17: | Line 17: | ||
'''Navigation''' | '''Navigation''' | ||
---- | ---- | ||
− | Click on the effect name to navigate to individual category | + | Click on the effect name to navigate to an individual category page containing items that have or grant that effect in some way. |
Please note that many of these names are not officially used in the game itself. | Please note that many of these names are not officially used in the game itself. | ||
Line 50: | Line 50: | ||
===============================--> | ===============================--> | ||
− | |||
− | |||
− | |||
− | |||
{{SpecialEffectList/Start}} | {{SpecialEffectList/Start}} | ||
Line 65: | Line 61: | ||
|name = Audible | |name = Audible | ||
|example = Steam Knight Mask | |example = Steam Knight Mask | ||
− | |description = Entity | + | |description = Entity makes an unusual noise or makes noises on its own (usually randomly). |
}} | }} | ||
Line 78: | Line 74: | ||
|example = Node Slime Mask | |example = Node Slime Mask | ||
|description = Jelly or gel-like, the entity seems to be covered with or has a translucent or transparent membrane, usually with interesting optic results. | |description = Jelly or gel-like, the entity seems to be covered with or has a translucent or transparent membrane, usually with interesting optic results. | ||
+ | }} | ||
+ | |||
+ | {{SpecialEffectList | ||
+ | |name = Flashing | ||
+ | |example = Winter Pullover | ||
+ | |description = Effects show up briefly, repeatedly. | ||
}} | }} | ||
Line 101: | Line 103: | ||
{{SpecialEffectList | {{SpecialEffectList | ||
|name = Shedding | |name = Shedding | ||
− | |example = | + | |example = Snowfall Aura |
|description = Particles of some type constantly fall or emanate around the entity. | |description = Particles of some type constantly fall or emanate around the entity. | ||
}} | }} | ||
Line 115: | Line 117: | ||
|example = Sunshine Aura | |example = Sunshine Aura | ||
|description = Similar to glowing, but light effects are much more like sunlight or rays. | |description = Similar to glowing, but light effects are much more like sunlight or rays. | ||
+ | }} | ||
+ | |||
+ | {{SpecialEffectList | ||
+ | |name = Shuddering | ||
+ | |example = Dread Wings | ||
+ | |description = The entity fluctuates slightly but obviously in size or back and forth/up and down. Other terms: flickering, flux, twitching, vibrating. | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
|name = Sparking | |name = Sparking | ||
− | |example = | + | |example = Prismatic Voltaic Headset |
|description = Effects show up quickly, flashing, similar to (and sometimes as) electricity or fuses. | |description = Effects show up quickly, flashing, similar to (and sometimes as) electricity or fuses. | ||
}} | }} | ||
Line 127: | Line 135: | ||
|example = Rose Aura | |example = Rose Aura | ||
|view = Overworld | |view = Overworld | ||
− | |description = Similar to shedding, but the particles also stay behind very | + | |description = Similar to shedding, but the particles also stay behind very for a while if the user moves. |
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
|name = Twinkling | |name = Twinkling | ||
− | |example = | + | |example = Twinkle Aura |
|description = Light glimmers, glitters, sparkles, etc. on its own. | |description = Light glimmers, glitters, sparkles, etc. on its own. | ||
}} | }} | ||
{{SpecialEffectList | {{SpecialEffectList | ||
− | |name = | + | |name = Whirling |
− | |example = | + | |example = Swiftstrike Buckler |
− | |description = | + | |description = Particles circle around a central point. |
}} | }} | ||
{{Table/end}} | {{Table/end}} | ||
− | |||
==See Also== | ==See Also== |
Latest revision as of 15:51, 17 December 2015
A Special Effect is an aesthetic property that is distinguishable from other aspects of an item.
Notes
Some items have more than one special effect. Sometimes an effect is only on one or a few areas of an entity, not the entire entity.
Graphics settings can change how some of these effects look, sometimes reducing them or even removing them entirely. This usually happens with sheen.
Some accessories that are essentially "special effects" can have a large impact on appearances. For example, the ghostly aura tends to shade your knight quite a bit.
Most accessories and weapons are technically "adamant." But it is unusual for an armor, helmet, or costume item to be adamant, and so we have a category for curious users looking for such things.
List
![]() | |
|
Name | Example | Description |
---|---|---|
Adamant | ![]() |
An item that doesn't have any prismatic aspects or seems to "ignore" the player's personal color. |
Audible | ![]() |
Entity makes an unusual noise or makes noises on its own (usually randomly). |
Burning | ![]() |
Burning effects behave similarly to glowing and shedding, but are very specific to ember particles, flames, smoking, and so on. |
Filmy | ![]() |
Jelly or gel-like, the entity seems to be covered with or has a translucent or transparent membrane, usually with interesting optic results. |
Flashing | ![]() |
Effects show up briefly, repeatedly. |
Glowing | ![]() |
Light effects diffuse out in a haze, similar to a lantern in a fog. |
Prismatic | ![]() |
Means the entity matches the player's Personal Color. Opposite of Adamant. "Prismatic" is actually a Color Pattern, but it is listed here for convenience. |
Pulsing | ![]() |
Light or another effect consistently shows up or animates in (slow) intervals. |
Shedding | ![]() |
Particles of some type constantly fall or emanate around the entity. |
Sheen | ![]() |
Light reflects off a surface in a constant manner, sometimes depending on the angle. Other terms: "glare." |
Shining | ![]() |
Similar to glowing, but light effects are much more like sunlight or rays. |
Shuddering | ![]() |
The entity fluctuates slightly but obviously in size or back and forth/up and down. Other terms: flickering, flux, twitching, vibrating. |
Sparking | ![]() |
Effects show up quickly, flashing, similar to (and sometimes as) electricity or fuses. |
Trailing | ![]() |
Similar to shedding, but the particles also stay behind very for a while if the user moves. |
Twinkling | ![]() |
Light glimmers, glitters, sparkles, etc. on its own. |
Whirling | ![]() |
Particles circle around a central point. |