Difference between revisions of "Proto Gun"
From SpiralKnights
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==Alchemy Path== | ==Alchemy Path== |
Revision as of 14:09, 21 December 2015
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The Proto Gun is a 0-star handgun.
Contents
Description
A compact firearm issued to all Spiral Knight recruits.
Attacks
Basic Attack
Fires a ball of energy up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading.
There is no recoil when using the basic attack and the user can move at approximately half speed while firing.
Charge Attack
Fires a bigger ball of energy that travels up to 9 squares and explodes on impact, harming anything within a radius of 0.5 square.
The projectile has the same speed as the basic attack but will knockback monsters.
The recoil from the shot will push the user back 2/3 of a square.
- Note: Having recoil means that the user will be momentarily unable to move when unleashing the charge attack. Therefore, care should be taken when firing.
Below table shows the approximate charge time in milliseconds:
None | Low | Medium | High | V. High | Ultra | Max | |
Proto Gun | 2600 | 2400 | 2200 | 2000 | 1800 | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Proto Gun's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Basic Attack | 10 - 11 | 11 - 10 | 9 | 8 | 8 - 7 | 7 - 6 |
Charge Attack | 22 - 24 | 20 - 18 | 17 - 15 | 15 - 14 | 13 - 12 | 12 - 11 |
Acquisition
The Proto Gun is the starter handgun for recruits within the Spiral Order. Each Knight gets one Proto Gun on character creation.
Alchemy Path
Proto Gun's alchemy path | |||||||||||||
Notes
See Also
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