Difference between revisions of "Release Notes 2011-06-23"
From SpiralKnights
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{{release notes/start}} | {{release notes/start}} | ||
Some changes were made to various monsters to make them a bit easier to manage. The monsters of the Clockworks would like for it to go on the record that they had no say in the matter. | Some changes were made to various monsters to make them a bit easier to manage. The monsters of the Clockworks would like for it to go on the record that they had no say in the matter. | ||
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Red Rovers and Gremlin Scorchers | Red Rovers and Gremlin Scorchers | ||
* 'Flamethrower' style attacks burn for half as long and move about 20% slower | * 'Flamethrower' style attacks burn for half as long and move about 20% slower | ||
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Oilers | Oilers | ||
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* Oil deposit count on death reduced | * Oil deposit count on death reduced | ||
* Oil deposit count on movement reduced | * Oil deposit count on movement reduced | ||
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Quicksilvers | Quicksilvers | ||
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* Shock status power and chance reduced | * Shock status power and chance reduced | ||
− | + | [[Phantom]]s | |
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* Inactive period after death increased | * Inactive period after death increased | ||
* Health reduced | * Health reduced | ||
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Wolvers and Devilites | Wolvers and Devilites | ||
* Reduced rate at which they can perform a dodge maneuver | * Reduced rate at which they can perform a dodge maneuver | ||
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Zombies | Zombies | ||
* Melee range (one handed swipe attack) reduced | * Melee range (one handed swipe attack) reduced | ||
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Status Conditions | Status Conditions |
Revision as of 01:16, 24 June 2011
From the Release Notes: |
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Some changes were made to various monsters to make them a bit easier to manage. The monsters of the Clockworks would like for it to go on the record that they had no say in the matter. Red Rovers and Gremlin Scorchers
Oilers
Quicksilvers
Wolvers and Devilites
Zombies
Status Conditions
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