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Welcome to my User Page, for my guide about Dread Venom Striker, see [[User:Waterbeat/DVS Guide]]
id =Opinion|
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image =Icon-opinion.png|
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heading =The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth.|
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message = If you disagree, discuss your concerns on the the [[:{{NAMESPACE}} talk:{{PAGENAME}}|talk page]] before editing.}}
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<includeonly>[[Category:Opinion]]</includeonly><noinclude>[[Category:Note Templates]]</noinclude>
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[[User:Waterbeat/Fang_of_vog]]
Welcome to my guide on how to use the Dread Venom Striker effectively. This guide first goes over each part of your loadout in detail: armor, side weapons, shields, pets and trinkets. After that, it has a Monster section where most of the monsters in Spiral Knights get their own show/hide box, with a detailed description of the main tactics you should employ to defeat them.
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== '''Dread Venom Striker''' ==
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{| align="right" border="1" cellpadding="4" cellspacing="0" style="border:\#e4e4eb 1px solid; margin: 0em 0em 0em 1em; border-collapse: collapse;"
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| style="background:#e4e4eb;"|[[File:Equipment-Dread_Venom_Striker_icon.png]]
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|}
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The [[Dread Venom Striker]] (DVS) has fast swings that deal normal damage, allowing it to be effective against every monster type. The charge attack doesn't offer a lot of utility and the damage increase on the charge attacks hits is not enough to compensate for the drawbacks: for the duration of the charge attack you are unable to dodge or block attacks and you cannot adjust your aim.
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Dread Venom Striker benefits a lot from damage bonuses and the effects of poison. This is great, because it can inflict poison! When using DVS, you are forced to match your gear to it. Like [[Echo]], you will need armor that provides damage bonus for swords (or a universal damage bonus). DVS is unique in this way: many weapons do just fine without damage bonus. DVS on the other hand really needs all the damage bonus it can get to show its true potential.
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{{showhide| [[File:Buff attack icon.png|19px|left]] Damage bonus explained |content= Dread Venom Striker benefits more from damage bonuses than, for example, Final Flourish for 2 reasons.
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#It has normal damage which means that monsters actually resist it quite well and,
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#It has each of its 5 swings split up in a regular hit and a ghost hit, which means monsters can put their defence to use twice, whereas they can only defend once against a Flourish.
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To balance this out, DVS needs a high base damage. When playing without damage bonuses the high base damage remains hidden and DVS has fairly low damage. However, as soon as you stack damage bonuses and buffs while using DVS, the hidden base damage it possesses will make the damage you deal to monsters go up by a lot.
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}}
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[[File:Unique_variant_icon.png|12px|left]]Recommended [[UV]]s:
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#[[ASI]]: The weapon is already fast, but more ASI will help you kill faster and also interrupt monsters faster. This could possibly mean the difference between knocking a foe over or losing some time (and DPS) by being forced to shield, or worse: taking a hit.
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#[[Abilities#Damage_Bonus|Damage Bonus]]: Damage Bonus UVs are a nice bonus to have, in case you have trouble reaching Maximum (+6) Damage bonus through armor and trinkets. Even a Low Damage Bonus UV can be useful! ASI takes priority over these, because they only work for one monster family, while armor can grant damage bonus against all monster families.
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#[[CTR]]: CTR UVs are only moderately useful, as the charge should not be used often and DVS has a fast base charge time.
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== '''Building a good loadout''' ==
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=== Armor ===
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When using Dread Venom Striker, there are a few things you should consider when picking your armor. First of all, you want to get as much damage bonus for swords as you can get, preferably maximum, but ultra is acceptable. Next is status resist: some status will drastically lower your damage output as well as make you die faster. Then you can weigh in damage type, because it lets you preserve your Health more easily, which allows you to play more aggressively. Lowest priority is additional ASI, which is always nice to have, but does not outweigh the advantage that damage bonus, status resistance and defence provide.
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{{showhide| [[File:Icon_status_poison.png‎|19px|left]] Which status resistance? |content=As we know, Dread Venom Striker benefits more than other weapons from damage increase buffs. This goes both ways though, which means it's also more vulnerable to damage penalties. This makes [[Poison]] a very dangerous status when using DVS. Getting your damage reduced makes monsters live longer and harder to disrupt, while at the same time you are also taking more damage from their hits and are unable to heal. [[Shock]] is a known strong status that you do not want to suffer from for too long. It stops you from using your Vortex Bomb and makes it dangerous to get close to monsters in general, because you are defenseless when you spasm.
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Next in line are [[Fire]] and [[Freeze]]. Both are very strong statuses, but Fire doesn't stop you from killing monsters. Too much fire will drain you of Health and force you to play less aggressively though. Freeze is again a very dangerous status that can hamper your killing and survival. It breaks after a hit though, so your strong shield will let you take that hit after which you can dash out of harm's way. Teammates can also free you, so thats why it's lower in priority.
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The lowest priority is [[Stun]] and then [[Curse]]. Stun is a status you will not get inflicted by often and even if you do, it doesn't have a very long duration. Curse is even less common and won't hurt you too much if you don't have a penalty to it and 3 weapon slots.
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}}
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{{User:Jdavis/start}}
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{{User:Jdavis/header|Name}}
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{{User:Jdavis/header|Defences}}
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{{User:Jdavis/header|Abilities}}
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{{User:Jdavis/header|Notes}}
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{{User:Jdavis/header|Unique Variants}}
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{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Snarbolax Coat|Snarbolax]]
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[[File:Equipment-Snarbolax_Cap_icon.png|36px]]}}
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{{User:Jdavis/cell|[[File:Equipment-Snarbolax_Coat_Stats.png]]}}
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{{User:Jdavis/cell|[[File:Equipment-Snarbolax_Coat_Abilities.png]]}}
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{{User:Jdavis/cell|The Snarbolax set has great traits in its poison and freeze resistance, both very useful resistances when using DVS. It also provides a Sword Damage Bonus: Medium per piece, which translates into Very High for the set. All of this makes it the number one armor set for most DVS loadouts.}}
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{{User:Jdavis/cell|Shock, Fire, Poison, Freeze UVs are great to have in your DVS loadout. Normal, Shadow come second because they enhance the armor sets natural defences, which makes these two UVs also desirable for Lockdown. Pierce, Elemental, Stun and Curse UVs can be useful at higher strengths (High or Maximum).}}
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{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Skolver Coat|Skolver]][[File:Equipment-Snarbolax_Coat_Stats.png]]}}
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{{User:Jdavis/cell|[[File:Equipment-Skolver_Coat_Stats.png]]}}
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{{User:Jdavis/cell|[[File:Equipment-Skolver_Coat_Abilities.png]]}}
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{{User:Jdavis/cell|The Skolver set has great traits in its freeze resistance and Sword Damage Bonus: Medium per piece, which translates into Very High for the set. Snarbolax set outclasses skolver for general use because of its poison resistance. Nevertheless, this is a great set for piercing themed levels.}}
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{{User:Jdavis/cell|Shock, Poison, Fire, Freeze UVs are great to have in your DVS loadout. Piercing UVs are great because you will use Snarbolax as your main set, only switching to Skolver for piercing themed levels. Normal, Pierce also have their value in Lockdown. Shadow, Elemental, Stun, Curse UVs can be useful at higher strengths (High or Maximum).}}
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{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Black Kat Cowl|Black Kat]][[File:Equipment-Snarbolax_Coat_Stats.png]]}}
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{{User:Jdavis/cell|[[File:Equipment-Black_Kat_Cowl_Stats.png]]}}
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{{User:Jdavis/cell|[[File:Equipment-Black_Kat_Cowl_Abilities.png]]}}
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{{User:Jdavis/cell|The Black Kat set has great traits in its freeze resistance and Damage Bonus: High for all your weapons, per piece. The full set will give you maximum Damage Bonus on all your weapons. As if that wasn't enough, it also grants you a MSI: Low per piece, increasing your mobility. To balance this, it comes with a status pentaly for Shock, Fire, Poison and Curse. Consider combining a Black Kat Cowl with a Snarbolax Coat to get Damage Bonus: Ultra, which is one off the Maximum, but acceptable. This allows you to use your trinkets for Health rather than damage and somewhat counters Black Kat's poison penalty.}}
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{{User:Jdavis/cell|Shock, Fire, Poison, Freeze UVs are great to have in your DVS loadout. Normal, Shadow UVs come second because they enhance the sets natural defences, which is also desirable for Lockdown. Elemental, Pierce, Stun and Curse UVs can be useful at higher strengths (High or Maximum).}}
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{{User:Jdavis/row}}
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{{User:Jdavis/cell|[[Chaos Cloak|Chaos]][[File:Equipment-Snarbolax_Coat_Stats.png]]}}
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{{User:Jdavis/cell|[[File:Equipment-Chaos_Cloak_Stats.png]]}}
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{{User:Jdavis/cell|[[File:Equipment-Chaos_Cloak_Abilities.png]]}}
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{{User:Jdavis/cell|The Chaos set has a useful Damage Bonus: Medium and CTR: Medium per piece, which makes Very High for both when using the full set. Its defenses are lacking though, with penalties to Shock, Fire, Poison, Freeze and Curse. The only real benefit it has in a DVS loadout, is that it reduces the charge time for your Vortex Bomb, which is a key part of your loadout (see below). Consider combining Chaos Cowl with Snarbolax Coat to counter some of its status penalties, as well as reducing charge time on your Vortex Bomb. Using the full set offers no real advantage over other possibilities and will only result in slower killing, because it forces you to focus more on dodging, kiting and blocking monsters. }}
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{{User:Jdavis/cell|Shock, Fire, Poison, Freeze UVs are great to have in your DVS loadout. Normal, Elemental come second because they enhance the sets natural defences, which is also desirable for Lockdown. Pierce, Shadow, Stun and Curse UVs can be useful at higher strengths (High or Maximum).}}
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{{User:jdavis/end}}
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=== Shield ===
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When using the Dread Venom Striker, you will often find yourself very close to your enemies. Because its attacks are so fast, you can often attack until right before their attack will hit you, at which point you will quickly raise your shield and block. After you block their attack, you can immediately start attacking them again. You do not have to waste time dodging and kiting enemies. Playing like this requires a strong shield. Pick a shield that defends against the theme status of the level and at least 1 of the main damage types.
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For example: In [[Heart of Ice]], you may use Dread Skelly shield because it defends against freeze+shadow+normal. You should not use Crest of Almire since it lacks freeze resistance.
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If you are new, get [[Grey Owlite Shield]] and [[Dread Skelly Shield]] first. Those 2 will give you a nice coverage to tackle a lot of missions. Later on also look into (no particular order): [[Gorgomega]], [[Savage Tortoise]], [[Omegaward]], [[Heater Shield]], [[Dragon Scale Shield]], [[Crest of Almire]].
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[[Barbarous Thorn Shield]] is a possibility for piercing levels, but using it everywhere is not recommended. Getting your shield broken and statuses like shock or poison inflicted on you will slow down your killing. Get your damage bonus elsewhere.
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=== Weapons ===
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'''Electron Vortex'''
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A vortex bomb has great synergy with many weapons, DVS is definitely one of them. I recommend always equipping one, unless there is an experienced Vortex user on your party and even then, bring it just in case. I prefer the Electron Vortex because it can do Shock, which helps keeping the monsters in place after it explodes. The alternatives being Graviton Vortex and Obsidian Crusher don't have this advantage. Obsidian Crusher has a useful Poison status, but DVS can already inflict that and if you have a Maskeraith, that's a third possible source of Poison. Don't be afraid to chain a few vortexes: this sucks in more monsters that you can proceed to cut up with added damage from pet attacks.
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[[File:Unique_variant_icon.png|12px|left]]Recommended UVs: CTR Medium from UV and the medium from level 10 combine to Very High, which is enough to comfortably charge your vortex in any situation.
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'''Gran Faust'''
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Use your DVS as a lead attack, follow up with a Gran Faust swing to finish them off or to knock them back/disrupt them. I use this attack style mostly against Gremlins and Slimes because some of them (Thwackers and Lichen) can be dangerous when staying close for too long. This sword also offers a nice defense with its wide swing and knockback, for those situations where you get cornered.
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[[File:Unique_variant_icon.png|12px|left]]Recommended UVs: ASI.
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'''Handguns'''
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You can use a variety of handguns to help you reach switches. Another idea is to use a Tortofist to create a wall of spikes you can push enemies against with DVS, providing damage from spikes and stopping DVS knockback that sometimes causes your Ghost hits to miss if you aren't careful. I dont recommend actually using the Tortofist yourself, but there's definitely some synergy when a party member is using it.
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=== Battle Sprite ===
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'''Maskeraith'''
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Maskeraith is my favourite pet to use with Dread Venom Striker. Its skills are great ways to increase your damage output and often it gives you that little extra  you need to finish off a monster without having to block or dodge its attack.
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Key skills: [[Vengeful Quills]], [[Deadly Shadow Cloak]]
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Quills: I recommend the Vengeful upgrade. There's not a huge difference compared to Virulent Quills, but I prefer Vengeful. Overall this is a great skill to increase your damage. The quills do a lot of damage when hit and they also help spread poison around faster. Combined with a fast recharge this makes the skill perfect for smaller groups or single enemies that are otherwise hard to take down, like a Giant Lichen Colony. Make sure to have the appropriate damage type equipped as your sprite's harness.
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Shadow Cloak: Deadly Shadow Cloak greatly outperforms Vengeful Shadow Cloak. Do not get the latter under any circumstance. This skill works great with any weapon, but as we know, Dread Venom Striker benefits even more from damage bonuses than other weapons. Initially Deadly Shadow Cloak turns you invisible, after 15 seconds it ends and gives you a huge damage buff for 2 seconds; this may seem short, but its sufficient to decimate a large group of monsters that got caught in your vortex. The cloak ends prematurely if you start attacking or charging, so you can decide when to activate the buff. A super-combination is when you activate the 2 seconds of damage buff from Deadly Shadow Cloak, followed by picking up a damage buff pickup. Both buffs will stack and make your damage go through the roof.
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'''Drakon'''
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While I do prefer the Maskeraith, Knights who have other Sprites as their companion needn't worry! Drakon has some useful skills that allow for interesting combinations.
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Key skills: [[Scorching Barrier]], [[Firestorm]]
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Flame Barrier: Pick Scorching Barrier. The extra orb and the size increase both help to increase the amount of hits you can get in with the barrier. The Scorching Barrier's damage is often very helpful to take down stronger monsters before they can launch their attacks. For example [[Almirian Crusader]]s will take so much damage from your DVS and the barrier when using an elemental harness, that you can usually kill them before they can pose any real threat.
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Firestorm: Both ultimates are viable in my opinion. Frenzied Firestorm is nice with the party wide Damage Boost while Explosive Firestorm has a lot of extra damage through explosionticks that can deal ~50 damage per tick. I love Explosive Firestorm with elemental harness for taking care of large groups of [[Zombies]], but against other monsters Frenzied Firestorm might be more useful.
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'''Seraphynx'''
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Seraphynx has 3 useful abilities. This pet works well when you solo with DVS, because monsters have less HP and you can do without the extra damage Maskeraith or Drakon provide. It obviously also works well in a party, where heart attack can heal your teammates and angelic aura can protect them while attacking.
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Ray of Light: Pick [[Disintegration Ray]]: Lowering defense synergizes well with Dread Venom Striker. Use it on a group of enemies that you caught in your vortex to hit multiple targets, then proceed to hit all of them with strong DVS hits.
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Heart Attack: I recommend [[Iron Heart Attack]], because unlike Violent Heart Attack, it doesn't have the animation that can blur your vision a little bit. Use this on vortexed enemies to help out your teammates.
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Angelic Aura: Pick [[Valkyrian Aura]]. When under a lot of pressure, this aura lets you safely charge up your Vortex bomb at maximum CTR to change the tide of battle. The aura is also useful during offense: it will take a few hits for you so you can focus completely on killing your enemies. For instance, this works well when killing a group of vortexed fiends: with the aura, you don't need to worry about the chairs being thrown at you.
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=== Trinkets and Perk ===
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[[Heart Pendant]]s should be the first trinkets you consider. Keep in mind you don't really need trinkets to play with DVS, but the extra HP these give can allow for more aggressive play. You can risk more and sometimes it creates some spectacular combinations. [[Grand Solstice Ring]] and [[Gift of Autumn]] are possible alternatives to Penta-Heart Pendants.
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An [[Elite Slash Module]] can help you reach maximum damage bonus when using the Snarbolax set for example, this is probably the only situation where I would drop a health trinket. I wouldn't take a Slash Module over a Health trinket if my loadout had damage bonus ultra. In that situation I'd prefer +6 hp over the extra low damage bonus.
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Status trinkets and Defence trinkets aren't worth the slot. Status trinkets (+2) are also weaker than the Status Perk (+3) your pet can equip. I usually use the HP perk on my pet as well, but the status perks can be useful to reach immunity. You can also equip a Damage bonus perk if your loadout demands it. MSI is useful but not necessary with DVS, since you rarely kite (except when charging vortex, but you can do it just fine without MSI). On the contrary, most of the time, its you who are chasing the monsters, not the other way around!
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== '''The Monsters''' ==
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In this section, I describe almost all the monsters in Spiral Knights (Didn't include Healers, Bombies and Bosses) and how to take care of them with your DVS loadout. The tactics for killing each monster are often very similar, but I still wrote them for every monster so that if you have a problem with a specific monster, you can read some tips here. However, when you go on a mission, only very rarely will you encounter just 1 type of monster at the same time. Be creative when you encounter different monsters at the same time. 
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{{showhide| Greaver |content=  [[Greaver]]s are the easiest fiends you can encounter. They come in low numbers, have low HP and any hit interrupts them, which makes DVS perfect for taking care of them since it has lots of fast swings. They fly towards you, usually ahead of the other monsters, and they are very easy to hit; it almost feels as if your blade sticks to them. A special case is the Fiend/Undead Arena: There are several waves that consist of greavers. You can predict when and where they will spawn though, so place an electron vortex there and they'll be dead in no time. The little haze that they sometimes leave is no problem since you can easily take care of them even when poisoned/shocked/stunned.    }}
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{{showhide| Trojan |content= [[Trojan]]s are fairly easy to beat. The strategy with DVS is no different than with any other weapon: wait for it to swing its mace, then attack its back using your regular strikes. The charge attack offers only a little bit of extra damage, but forces you to finish the full combo, which might get you hit. Use Deadly Shadow Cloak after it swings its mace to take it out really fast. If you know a Trojan is going to spawn, you can prepare a charge and boost it with deadly shadow cloak. I only recommend doing it in area's where you won't get swarmed by other monsters when the Trojan(s) spawn. If that is the case, then deal with the other monsters first by using standard DVS tactics. }}
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{{showhide| Chromalisk |content= [[Chromalisk]]s are slow and usually come in groups. Just place an Electron Vortex and use Vengeful Quills with a Piercing Harness to take them down easily with DVS slashes. Seraphynx users can use Disintegration Ray to end them faster or Valkyrian Aura to make sure they don't take a random hit. When there are Wolvers mixed with Chromalisks, I recommend using Valkyrian Aura over Disintegration Ray. You can also use Heart Attack if your team needs it, especially when it's just Chromalisks. }}
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{{showhide| Wolver |content= [[Wolver]]s are pretty much handled the same way as Chromalisks. They are just a little harder to catch in your vortex, so dont be afraid to place a couple down and slice 'em when you have them all together. Quills or Cloak will help you to kill them fast. Valkyrian Aura is useful because sometimes they will try to bite you, so with the Aura you don't have to worry about that. }}
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{{showhide| Knocker |content= [[Knocker]]s are very weak gremlins. Place a vortex and they'll get caught easily. Kill them with DVS and add Quills if you feel like it. }}
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{{showhide| Scorcher |content= [[Scorcher]]s are similar to knockers, but they have better attacks. You can still easily walk between them and drop vortexes until they get caught. Afterwards, kill them with DVS. Feel free to use Quills or Shadow Cloak for increased damage. Firestorm would work as well.}}
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{{showhide| Mortafire |content= [[Mortafire]]s are easily killed by using any barrier pick-up, which will quickly destroy their armor. Afterwards, attack him with DVS and he will get knocked over and die quickly. }}
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{{showhide| Gun Puppy |content= To get close to a [[Gun Puppy]], you can [[dash]] through its bullets. Then use regular DVS attacks and shield if you need to. You can play like this even against many turrets at the same time; just kill them one by one while shielding incoming bullets when you need to, this is no problem if you have the correct shield equipped. You can also do a DVS combo and switch to your Gran Faust when you can finish it off or if you need some extra damage to interrupt its attack. (You will be carrying a Gran Faust and not Divine Avenger because this is usually in Gremlin territory.)  }}
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{{showhide| Lumber |content= The [[Lumber]] is similar to the trojan, but you can hit it from all sides. You can move around it while slashing and if it catches up with you, you can stop attacking and run to his back and start attacking again. Easy to beat one on one, but make sure you don't get hit, because these guys pack an amazing punch. On top of that, they inflict stun and their theme status, which is devastating in some situations. If they spawn in a group, you can walk between them with an electron vortex and catch them all. You move slow while charging it though, so be careful. When they are sucked in, use Deadly Shadow Cloak or Scorching Barrier to kill them fast, but keep watching for possible hits coming your way!}}
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{{showhide| Retrode |content= [[Retrode]]s are slow robots that can fire a brandish-lik beam. Overall these are really easy to beat. Like with Scuttlebots, you should have no trouble with them using standard DVS tactics. }}
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{{showhide| Scuttlebot |content= [[Scuttlebot]]s are easy to defeat. Like with Retrodes, you should have no trouble with them using standard DVS tactics. }}
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{{showhide| Zombie |content= [[Zombie]]s are slow but have quite a bit of HP. You can combo freely on them but they are not always easily interrupted, so dont push it too far and shield if needed. Catching these guys in a vortex and then using Quills or Deadly Shadow Cloak, or Explosive Firestorm works really well.}}
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{{showhide| Dust Bunny |content= The [[Dust Bunny]] is similar to Scarabs and Glop Drops. They are mini-monsters that attack in large groups. Dust bunnies tend to hop around a lot, so the best way is to drop your vortex to keep them in one place, after which you can easily kill them with your DVS. No need to waste a sprite ability on these monsters.}}
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{{showhide| Scarab |content= [[Scarab]]s are similar to Dust Bunnies and Glop Drops. They are mini-monsters that attack in large groups. Scarabs fly in a straight line towards their target, dealing damage if they make contact with a Knight. After flying for some distance, they will land on the floor and rest for a short moment, before flying at a new target. Be careful when attacking them as they land, they still deal the damage upon contact while landing. They don't deal damage on contact when they sit on the floor. If there are a lot of Scarabs around, drop a vortex and lure them into it. They will continue flying in the vortex. Wait for most of them to land, as soon as they do, you can cut them up easily and safely. Seraphynx users could use their Valkyrian Aura to kill them while they are still flying in the vortex. }}
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{{showhide| Glop Drop |content= [[Glop Drop]]s are similar to Dust Bunnies and Scarabs. They are mini-monsters that attack in large groups. They are fairly slow when moving but will deal piercing damage on contact. When they rest for a moment, they will curl up and their spikes will become less visible. In that state they don't deal damage on contact. You can use DVS swings with shield cancelling to take them out whenever you want, or if they are in a large group, you can use your vortex bomb and cut them up. You can also use Gran Faust to kill them in a group. }}
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{{showhide| Polyp |content= [[Polyp]]s are turrets of the Jelly family. You can dash through their spikes like you would do against Howlitzers or Gun Puppies, then kill them with DVS. If there are many of them, Quills with shadow harness work great to take the first one out really fast. This lowers the pressure a little bit and you can dodge or block the next barrage of spikes and kill the next one. By then, your dash has recharged and you can take out a 3rd, after which there should be enough room to maneuver in to pick off the remaining ones one by one. }}
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{{showhide| Howlitzer |content= [[Howlitzer]]s are turrets of the Undead family. You can dash through their bullets like you would do against Polyps or Gun Puppies, then kill them with DVS. If you can dodge their bullets instead of dashing through, that is even better. Since Howlitzers send their homing head after you upon death, which is dangerous to you but even more so to your teammates. You know when the head will start flying, but teammates on the other side of the room might not notice and fail to dodge. That's why I recommend either taking the head's explosion with your shield, or dashing through the head if you have dash recharged. Dashing through the head will make it explode without you taking damage. If you carry a handgun, you can also shoot the heads to make them explode prematurely. This is your responsibility to your teammates to keep them safe.}}
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{{showhide| Rocket Puppy |content= Even though the [[Rocket Puppy]] is part of the family of Gun Puppies, I feel like it deserves its own mention here. Instead of bullets, these fire homing rockets. To deal with them, you just slash them with DVS. When they fire a rocket, raise your shield and it will absorb the hit without losing health. Then continue to slash until it's dead. You shouldn't have too much trouble with these, but they are still dangerous to a party, similar to how Howlitzers are. If you let them fire rockets around the room, people will get hit unexpectedly, taking lots of damage and getting set on fire. When you encounter these, make sure to deal with them appropriately and absorb their rockets. }}
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{{showhide| Jelly |content= [[Jelly | Jellies]] are easy to take care of with the standard EV+DVS combination. Use Quills with a Shadow harness to kill them faster.  }}
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{{showhide| Kat |content= [[Kat]]s are tricky to keep inside the vortex. I recommend placing a few vortexes down until you catch a few of them and then kill them. You can also just disregard getting them in a vortex and just slash them with your DVS. They are more a nuisance rather than a threat.}}
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{{showhide| Mecha Knight |content= [[Mecha Knight]]s are the elite soldiers of the Construct family. Unlike other constructs, these robots are dangerous, so use your best combination on them. Drakon users will use Scorching barrier and DVS strikes to subdue them, they tend to keep running towards you as you knock them back, so all of your hits will land. With experience you will learn if you'll knock them over or not, this will depend on your ASI as well. Go hard and shield if you're not gonna make it. Maskeraith users should catch them in a vortex and use Deadly Shadow Cloak. Mecha Knights have strong attacks that will break any shield that isnt specialised easily. They are one of the reasons why a strong shield is mandatory with DVS. You have to get close to them and you can't really dodge their attacks. }}
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{{showhide| Gorgo |content= [[Gorgo]]'s are strong monsters of the Fiend family. Their range can be surprising, so be sure to be ready to raise your shield. I recommend disposing of them quickly with your best abilities. Use Firestorm or Scorching barrier, Deadly Shadow cloak and Valkyrian Aura and kill them with DVS. You don't really need to put up a vortex because they don't really get knocked back anyway. You might even 'slide' off of them while attacking (Usually not with Deadly Shadow cloak, they die fast enough then). }}
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{{showhide| Devilite |content= [[Devilite]]s are pretty easy to beat because they have low HP, but when they turn into Overtimers they become dangerous. Try placing a vortex and luring them into it and use Quills or Firestorm or Aura depending on your pet, after which you can slice them with DVS. You will definitely be able to make good use of your shield against these, make sure to equip a shadow shield with the correct status resistance.  }}
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{{showhide| Thwacker |content= [[Darkfang Thwacker]]s are the elite soldiers of the Gremlin family. They carry a shield on their back which can interfere with your vortex, but I still recommend placing a vortex and using your best abilities on them. Quills or Deadly shadow cloak work best. With Drakon I would use Firestorm on them. Just like with Mecha Knights, be careful when meeting them head on. Attack hard with DVS and shield if they are going to attack, I find it harder to predict when exactly they will do their attack, so Shielding a bit earlier is recommended. Better to block for a bit longer, than to get hit occasionally and suffer a lot of damage and the Stun status, which will further reduce your DPS. }}
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{{showhide| Demo |content= [[Demo]]'s are pesky little gremlins that cover the floor in bombs when they take damage. Using Electron Vortex on these will shock them and they'll drop bombs on the floor every time they take shock ticks, so be careful. They will die fast if you just hit them with DVS. Just make sure to keep an eye on their bombs and shield when necessary.  }}
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{{showhide| Ghostmane Stalker |content= [[Ghostmane Stalker]]s are uncommon monsters, but they can be a nuisance to your team. Electron Vortex will discover them quickly and trap them. Go around placing vortexes and drag them with you until you catch most of them. They have a good chunk of HP, so use your sprite ability and take them down with DVS. If you know where they are, you dont necessarily have to trap them in a Vortex - just slashing them will knock them over repeatedly so you can take them out without much trouble, it might require a few combo's though. }}
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{{showhide| Lichen |content= The [[Lichen]] family has a lot of diversity. Oilers leave oil on the floor that can get set on fire by players or monsters. Trap them in a vortex and kill them with DVS, but know that you might get set on fire. Quicksilvers can electrify when they get shocked and they can self-electrify as well; they become temporarily invincible when electrified and also restore HP. Nevertheless, I still use Electron Vortex on them and make sure they're all dead before the bomb shocks them. Use quills and DVS slashes immediately after placing the vortex. Toxigels are the poison Lichen and have an unpredictable Spin Attack that you can't dodge when close to them, while dodging at long range is easy. Use similar tactics to deal with them but be wary of the spin attack. Toxoils are a hybrid between Oilers and Toxigels, they can inflict poison and fire by spilling their goo on the floor, making them dangerous for DVS users. Get proper poison resistance and deal with them as usual. The last type is the Giant Lichen Colony. These have lots of health, strong piercing attacks that cover a large area and with longe range. They can jump around the map, so you won't get rest when up against these. Use Quills to help you kill them or place a vortex if there are other monsters present and then use Deadly Shadow Cloak on all of them.    }}
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{{showhide| Almirian Crusader |content= [[Almirian Crusader]]s are elite monsters of the Undead family. Fight them like you would Mecha Knights. Scorching barrier and Deadly Shadow cloak are perfect to deal with these. They are dangerous, but luckily they don't inflict status. Even so, do not underestimate them and use your best combination. }}
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{{showhide| Deadnaught |content= [[Deadnaught]]s can hit hard, but they are fairly easy to dodge. They run in a straight line for a while, so you know exactly where they'll end up. Wait there and use Scorching barrier or Deadly Shadow Cloak to kill them quickly. They are priority targets because of their ability to revive Zombies or Bombies around them.  }}
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== '''Video Section''' ==
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Will try to record some video's myself in a few weeks. Can't promise anything because recent tries with OBS resulted in nothing more than 2 Blue screens before giving up.
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Latest revision as of 19:49, 7 December 2019

Welcome to my User Page, for my guide about Dread Venom Striker, see User:Waterbeat/DVS Guide

User:Waterbeat/Fang_of_vog

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