Difference between revisions of "Punch Gun"
From SpiralKnights
SK Tactics (Talk | contribs) m (Added "Damage" Section) |
SK Tactics (Talk | contribs) (Update "range". Standardise recoil UOM. Added "knockdown" ability. Added AOE effect & "pulling" effect. Copied a charge times table from the bombing guide. Values to be filled in later.) |
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[[image:Punch_Gun_demo_charge.gif|thumb|Demo animation of charge-attack. Click to show.]] | [[image:Punch_Gun_demo_charge.gif|thumb|Demo animation of charge-attack. Click to show.]] | ||
=== Basic Attack === | === Basic Attack === | ||
− | Fires a single, fast bullet that has a range of | + | Fires a single, fast bullet that has a range of 8 squares. The bullet explodes on impact and will damage any enemy within 0.5 square radius. |
− | <br /> The recoil from the gun will push back the user 1 | + | <br /> In addition, this gun has the ability to reliably knock down Tenderfoot Menders and smaller Wolvers (non-alpha versions) found within stratum 1, |
+ | setting them up for more damaging attacks. | ||
+ | <br /> The recoil from the gun will push back the user 1/3 of a square and the gun have to be reloaded after every shot. | ||
+ | *'''Note: Having recoil means that the user will be momentarily unable to move when attacking. | ||
=== Charge Attack === | === Charge Attack === | ||
− | Fires a larger and somewhat slower (medium speed) bullet that can travel up to | + | Fires a larger and somewhat slower (medium speed) bullet that can travel up to 14 squares. |
+ | <br /> The bullet explodes on impact (1 square radius) and will pull any enemy hit by it towards the user. | ||
<br /> The recoil from this attack is so great that the user is flung back 2 squares and knocked prone. | <br /> The recoil from this attack is so great that the user is flung back 2 squares and knocked prone. | ||
+ | {{SKAbilitiesTable|Charge Time in Milliseconds| | ||
+ | {{SKAbilitiesRow|Punch Gun|?|?|?|?|?|?|?}} | ||
+ | }} | ||
=== Damage === | === Damage === |
Revision as of 04:43, 20 July 2011
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The Punch Gun is a 0-star handgun.
Contents
Description
Used to blast open damaged drop pods, this emergency rescue tool doubles nicely as a powerful, single shot handgun.
Attacks
Basic Attack
Fires a single, fast bullet that has a range of 8 squares. The bullet explodes on impact and will damage any enemy within 0.5 square radius.
In addition, this gun has the ability to reliably knock down Tenderfoot Menders and smaller Wolvers (non-alpha versions) found within stratum 1,
setting them up for more damaging attacks.
The recoil from the gun will push back the user 1/3 of a square and the gun have to be reloaded after every shot.
- Note: Having recoil means that the user will be momentarily unable to move when attacking.
Charge Attack
Fires a larger and somewhat slower (medium speed) bullet that can travel up to 14 squares.
The bullet explodes on impact (1 square radius) and will pull any enemy hit by it towards the user.
The recoil from this attack is so great that the user is flung back 2 squares and knocked prone.
None | Low | Medium | High | V. High | Ultra | Max | |
Punch Gun | ? | ? | ? | ? | ? | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
Punch Gun's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Normal Damage | ||||||
Each Bullet | ? | ? | ? | ? | ? | ? |
Charge | ? | ? | ? | ? | ? | ? |
Vendors
Vendors that sell this item:
Recipe
Unknown.
Alchemy Path
Punch Gun's alchemy path | ||||||||||||
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