Difference between revisions of "Faith in Armor"

From SpiralKnights

Jump to: navigation, search
m (Second Floor)
m
 
(8 intermediate revisions by 3 users not shown)
Line 23: Line 23:
 
}}
 
}}
  
==Runthrough==
+
==Gate Map==
 +
{{:{{PAGENAME}}/Gate Map}}
  
===First Floor===  
+
==Notes==
{{Floor/Standard Lobby|showbasil=yes}}
+
===History===
 +
*{{release|2012-02-22}}: Mission introduced.
  
===Second Floor===
+
==See Also==
{{Floor
+
{{mission see also|loadout=yes}}
|name        = The Trap Chamber
+
|icon 1      = Generic 1
+
|depth      = 4
+
|monsters    =
+
*{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]]
+
*{{Monster_Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]]
+
*{{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]]
+
*{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
+
 
+
|exploration =
+
*A fixed area unique to this mission.
+
*There are several [[fire]] and spike traps.
+
*Monster Cages all contain scuttlebots.
+
*Several [[Information Module]]s provide advice about various obstacles in the area.
+
 
+
|floor notes = Goal: Rescue Wilks and get to the elevator.
+
 
+
'''Gallery'''
+
----
+
<gallery widths=200px heights=150px>
+
File:Map-Faith_in_Armor-The Trap Chamber-1A.png|Map of "The Trap Chamber."
+
File:Faith_in_Armor_Image.png|This level is full of fire traps and drones.
+
File:Area-Faith_in_Armor-The Trap Chamber-2A.png|Get Wilks outta here.
+
</gallery>
+
}}
+
 
+
== See also ==
+
{{mission see also}}
+

Latest revision as of 21:58, 25 April 2020

Faith in Armor
Mission-Faith in Armor.png
Mission List: Rank (Squire)
Preceded By:

3-2 Interface-icon-Dialogue.png Mission: The Pioneers

Followed By:

3-2 Interface-icon-PvE.png Mission: Strength in Unity

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png
  • Status: Icon status fire.png
Rewards:

Faith in Armor is a 3-2 rank mission.

Overview

Description:

An apprentice named Wilks who had just arrived from a Rescue Camp has found himself in what Spiral HQ calls a 'Trap Chamber.' These levels of most likely gremlin design seem to be specifically built to trap and ultimately eliminate those attempting to explore the Clockworks.

Wilks probably didn't know what he had got himself into until it was too late. Now he's stuck somewhere in the chamber and needs your help.

Some traps can be avoided and sometimes you may find that you just have to take the hit. In saving Wilks, you will no doubt learn the true value of strong armor.


Objective:

Navigate the trap-filled chamber and rescue the apprentice, Wilks.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is standard.

Second Floor:
Gate-Generic 1.png
Name: The Trap Chamber
Depth: 4
Level Link: The Trap Chamber is unique to this mission.

Notes

History

See Also

Personal tools