Difference between revisions of "Pulsar"

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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
| name     = {{PAGENAME}}
| type = handgun
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| type     = handgun
| star = 2
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| star     = 2
| abilities =  
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| damage 1  = Normal
 +
| abilities = no
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
A high-tech Gremlin firearm designed for use by elite squads of Ironclaw soldiers. Pulsar shots become more powerful the farther they travel.
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{{Quote|A high-tech Gremlin firearm originally designed for use by elite squads of Ironclaw soldiers. Pulsar shots become more powerful the further they travel.|Tooltip}}
== Attacks ==
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 +
== Acquisition ==
 +
{{Handgun/Acquisition}}
 +
 
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=== Alchemy Path ===
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{{:Pulsar/alchemy path}}
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 +
== Combat ==
 
=== Basic Attack ===
 
=== Basic Attack ===
Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode.
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Fires a very slow moving energy pellet that has a range of 9 squares. About halfway along the shot (4.5 squares), the pellet expands and explodes on contact, damaging nearby enemies and dealing knockback. The user may fire up to three energy pellets per reload and move at approximately half speed while firing.
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:''Tip/Trick: Single clicking the "Fire" button and charging the pulsar a fraction and then releasing and repeating the process produces a stream of bullets without the reloading. ''
  
 
=== Charge Attack ===
 
=== Charge Attack ===
A single expanded pellet that explodes on contact.
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A single expanded pellet that explodes on contact, damaging nearby enemies and dealing knockback. This attack has the same bullet speed & range as the basic attack but the recoil from the shot will push the user back 2/3 of a square.
 
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{{SKAbilitiesTable|Charge Time in Milliseconds|
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{{SKAbilitiesRow|{{PAGENAME}}|?|?|?|?|?|?|?}}
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}}
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== Damage ==
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The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.  
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=== Damage ===
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{{Damage Disclaimer}}
 
{{SKDamageTable|
 
{{SKDamageTable|
{{SKNewRow}}
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{{SKDamageRow|Normal Shot  |12 - 15|17 - 19|29 - 35 | 32 - 30 |28 - 25|24 - 22}}
{{SKDamageRow|Basic Attack |?|?|?|?|25 - 33|?}}
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{{SKDamageRow|Expanded Shot|17 - 20|22 - 25|40 - 45 | 41 - 37 |34 - 31|29 - 26}}
{{SKDamageRow|Charge Attack|?|?|?|?|55|?}}
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{{SKDamageRow|Charge Attack|36 - 46|53 - 60|96 - 111|103 - 90 |73 - 60|55 - 49}}
 
}}
 
}}
  
== Vendors ==
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== See Also ==
Vendors that sell this item:
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{{equipment see also}}
* [[Brinks]]
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** 15 [[Bark Module]]
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== Recipe ==
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None
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== Alchemy Path ==
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{{SKWindowsmall
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| width = 50%
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| title = {{PAGENAME}}'s alchemy path
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| body = {{alchemy paths header}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Pulsar
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|stage3=Heavy Pulsar
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|stage4=Radiant Pulsar
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|stage5=Supernova
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Pulsar
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|stage3=Kilowatt Pulsar
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|stage4=Gigawatt Pulsar
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|stage5=Polaris
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}}
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}}
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[[Category: No Recipe]]
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[[Category:No Recipe]]

Latest revision as of 07:11, 1 May 2020

Pulsar
Pulsar-Equipped.png
★★☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Pulsar is a 2-star handgun.

Description

A high-tech Gremlin firearm originally designed for use by elite squads of Ironclaw soldiers. Pulsar shots become more powerful the further they travel. — Tooltip

Acquisition

Equipment-Pulsar icon.png: Brinks - Always in stock for 15 Token-Bark Module.png Bark Modules (bound)

Alchemy Path

Pulsar's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Pulsar
Pulsar
Heavy Pulsar
Heavy Pulsar
Radiant Pulsar
Radiant Pulsar
Supernova
Supernova
Kilowatt Pulsar
Kilowatt Pulsar
Gigawatt Pulsar
Gigawatt Pulsar
Polaris
Polaris
Flaming Pulsar
Flaming Pulsar
Blazing Pulsar
Blazing Pulsar
Wildfire
Wildfire
Freezing Pulsar
Freezing Pulsar
Frozen Pulsar
Frozen Pulsar
Permafroster
Permafroster

Combat

Basic Attack

Fires a very slow moving energy pellet that has a range of 9 squares. About halfway along the shot (4.5 squares), the pellet expands and explodes on contact, damaging nearby enemies and dealing knockback. The user may fire up to three energy pellets per reload and move at approximately half speed while firing.

Tip/Trick: Single clicking the "Fire" button and charging the pulsar a fraction and then releasing and repeating the process produces a stream of bullets without the reloading.

Charge Attack

A single expanded pellet that explodes on contact, damaging nearby enemies and dealing knockback. This attack has the same bullet speed & range as the basic attack but the recoil from the shot will push the user back 2/3 of a square.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Pulsar's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Normal Shot 12 - 15 17 - 19 29 - 35 32 - 30 28 - 25 24 - 22
Expanded Shot 17 - 20 22 - 25 40 - 45 41 - 37 34 - 31 29 - 26
Charge Attack 36 - 46 53 - 60 96 - 111 103 - 90 73 - 60 55 - 49

See Also

Personal tools