Difference between revisions of "Advanced Training Hall"

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It is possible to "die" within the Clockworks, but revival is free and only require a push of the space bar (a notification will appear on your screen if this occurs as well).
 
It is possible to "die" within the Clockworks, but revival is free and only require a push of the space bar (a notification will appear on your screen if this occurs as well).
  
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[[File:Advanced Training Hall - West Wing - Vials.JPG|thumb|right|alt=A screenshot taken of the Vials Training Area in the West Wing of the Advanced Training Hall.|Vial Practice in the West Wing.]]
  
 
===West Wing===
 
===West Wing===
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*[[Exploration]]
 
*[[Exploration]]
  
{{stub}}
 
 
[[Category:Geography]]
 
[[Category:Geography]]

Revision as of 11:58, 9 August 2011

The entrance to the Advanced Training Hall.

The Advanced Training Hall is located in Haven on the western side of the Town Square.

Overview

The training hall provides a more extensive explanation on the obstacles and items Knights will encounter in the Clockworks. The hall is divided into three portions, one for each specific aspect of the Clockworks. The west portion of the hall deals with consumables, including heat, crowns, and vials. The north portion deals with various blocks, including switches and buttons. The east portion deals with various environmental hazards, including spikes and status ailing grates. Further towards the east are two practice areas, both that demonstrate the use of jars and shields.

The Advanced Training Hall is an excellent location for Knights to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths.

A screenshot of the inside entrance/exit to the Advanced Training Hall.
The inside entrance to the Advanced Training Hall.

Entrance

The entrance to the Advanced Training Hall begins in Haven, in the Town Square near the exit to the Bazaar. When a Knight first walks into the hall, there will be a main desk in the center of the entire structure. Any Knight can ask the attendant as to what he or she should expect or find in each section of the Advanced Training Hall.

A screenshot taken of the various blocks and explosive blocks in the North Wing of the Advanced Training Hall.
The front of the North Wing.

North Wing

The North Wing of the Advanced Training Hall pertains more to the basics of Exploration: Blocks, Explosive Blocks, Crystal Blocks, Switches, Buttons, Gates, Statues, and Pressure Plates. This wing of the Advanced Training Hall explains the basics of gameplay, and shows the more common strategies that may need to be performed within the Clockworks.


A screenshot taken of Shield and Weapon Training in the East Wing of the Advanced Training Hall.
A training area in the East Wing.

Note: Certain gates have a glitch that allows a Knight to "ride atop" them and leave the Knight hanging. It can be a fun game to play when bored, but occasionally can upset the launcher and cause the game to reload.

A screenshot taken of the Buttons, Switches, and Gates Section in the North Wing of the Advanced Training Hall.
A section of the North Wing.
A screenshot taken of the status traps within the East Wing of the Advanced Training Hall.
Status traps in the East Wing.

East Wing

The East Wing of the Advanced Training Hall involves more aspects of the Clockworks, allowing a Knight to learn about jars, shields, traps, and status effects. There are also regenerating enemies that allow for good and easy practice for beginning Knights. There is a Healing Station with Heart Regenerators if a need arises for health.

It is possible to "die" within the Clockworks, but revival is free and only require a push of the space bar (a notification will appear on your screen if this occurs as well).

A screenshot taken of the Vials Training Area in the West Wing of the Advanced Training Hall.
Vial Practice in the West Wing.

West Wing

The West Wing involves pick-up items such as Vials and Capsules, and also introduces Heat, Crowns, Vitapods, and Treasure Boxes. There is an area where enemies regenerate, which a good area to practice use of guns or vials. This wing displays to Knights what certain items look like, and gives examples of each item.


Unlike the Clockworks, the Advanced Training Hall is not only a great place to be able to practice a Knight's skills and learn the basics of Spiral Knights, but offers a wonderful place to simply enjoy the company of other Knights. Like with the Clockworks, this area allows knights to "Solo" and give the opportunity for private training. The Advanced Training Hall offers something for every Knight, and there is always some new strategy to learn here.

See also

Personal tools