Difference between revisions of "Battle Arena"
From SpiralKnights
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====Branch Two==== | ====Branch Two==== | ||
# 2 Mecha Knights (top and bottom or left and right, near the branch one spawns) | # 2 Mecha Knights (top and bottom or left and right, near the branch one spawns) | ||
− | # 2 Theme Enemies (top corners) and 2 Heavies (bottom corners) | + | # 2 Theme Enemies (top corners) and 2 Heavies or 2 more Theme Enemies (bottom corners) |
# 3 Mecha Knights (top) | # 3 Mecha Knights (top) | ||
====Final Wave==== | ====Final Wave==== |
Revision as of 21:36, 16 September 2011
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Similarly to the Clockwork Tunnels, Battle Arenas are areas of the Clockworks characterized by a combination of various monster and elemental status themes, the former of which are determined by the color of the shield displayed in the level icon, while the latter are determined by its background color. The Iron Edge Arena has a neutral status theme.
Contents
Information
Welcome to the battle arena! The only rule is that you must fight at least once to move on. Should you claim victory, it will be up to you to decide to fight for even more glory!
Features
Battle Arenas are entire levels similar in function to danger rooms. A battle arena level is divided into three rounds, each with increasing difficulty. The first section must be completed in order to leave the level, however, completing the optional sections give increasing rewards. After each round, there will be 6, 10 or 15 treasure chests, four healing panels with respawning hearts and an assortment of coins and minerals, as well as an exit to the next level.
Each section consists of a small room with a party button in the center. The party will be locked in the room after pressing the button, which also spawns the first two waves of monsters. Defeating one wave of monsters will spawn another one, so it is advised to leave one monster from each wave until the party is ready for the next one. The third and final room has four spike beds, placed at the cardinal directions surrounding the party button.
Arena Waves
Though the exact enemies that appear vary depending on the arena's theme (and a little luck), all arenas have very similar spawn patterns that follow the same rules.
The spawns for each arena bout are divided into two branches of three waves each, and then a final wave at the end. When you step on the party button, some of the initial monsters that appear are part of the first branch, while others are part of the second. Killing all the monsters currently alive from one branch spawns the next wave from that same branch. The final wave only spawns when both branches are exhausted; thus, if you finish one branch faster than the other, you will have fewer monsters to deal with at once.
Keeping track of which monsters belong to which branch can help you control when particular waves spawn, which can make arena fights much easier.
Note: The lists below may not reflect all possibilities. If you see another spawn combination, add it!
Spawn Shorthand
- Theme Monster: A monster appropriate to the arena's monster and status themes, such as a Retrode in a Robo Rampage or Devilite in a Fiendish Fray
- Heavy: Lumber or Alpha Wolver (Alpha Wolvers seem to show up mostly in slime and beast arenas)
- Turret: Gunpuppy, Polyp, or Howlitzer appropriate to the arena's status theme, or (less commonly) a Rocket Puppy. Turrets related to the arena's monster theme (e.g. Polyps in a slime arena) seem to be more likely, but are not guaranteed.
- Healer: Silkwing or Gremlin Mender.
First Bout
Branch One
- 4 Theme Monsters (2 top left, 2 top right)
- 2 Mecha Knights (left and right)
- 4 Turrets (1 in each corner)
Branch Two
- 2 Turrets (left and right, or both top)
- 4 Theme Monsters and 2 Healers (half left, half right)
- 4 Mecha Knights (top)
Final Wave
- 1 Trojan or Lichen Colony (top center)
- 2 Theme Monsters (flanking Trojan/Lichen)
- 2 Mecha Knights or 2 more Theme Monsters (also flanking Trojan/Lichen)
- 2 Healers (behind Trojan/Lichen)
Second Bout
Branch One
- 2 Mecha Knights (top and bottom or left and right)
- 2 Mecha Knights (bottom)
- 6 Theme Enemies (1 top left, 1 top right, 2 bottom left, 2 bottom right)
Branch Two
- 2 Mecha Knights (top and bottom or left and right, near the branch one spawns)
- 2 Theme Enemies (top corners) and 2 Heavies or 2 more Theme Enemies (bottom corners)
- 3 Mecha Knights (top)
Final Wave
- 3-4 Mecha Knights (top)
- 2 Healers (behind them)
Third Bout
Branch One
- 6 Theme monsters (3 in top left, 3 in bottom right)
- 4 Turrets (1 in each corner)
- 4 Heavies (center)
Branch Two
- 4 Mecha Knights (2 in top left, 2 in bottom right)
- 2 Heavies and 2 Healers (1 of each in bottom left, 1 of each in top right)
- 8 Turrets (2 on each side of room)
Final Wave
- 12 Mecha Knights, or (less commonly) 12 Gremlin Scorchers or Gremlin Demos (3 in each corner)
- 2 Healers (1 in top left, 1 in bottom right)
- 2 Theme Monsters (1 in top left, 1 in bottom right)