Difference between revisions of "Energy Knights Inc (Guild)"

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(Major editions and revisions Ranks/promotions/adventuring)
(Added in Boss tips)
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Use a heal unless you're the last member alive, and under half health.
 
Use a heal unless you're the last member alive, and under half health.
 
Use a heal unless everyone is almost dead
 
Use a heal unless everyone is almost dead
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Self revive, unless everyone is dead
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Self revive without asking party first, and coordinating revives
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Revive party. EVER.
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Revive someone without their permission, EVER
  
 
Waste pots in JK runs (Fire, poison, or curse)}}}}
 
Waste pots in JK runs (Fire, poison, or curse)}}}}
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{{showhide|Bosses|content=
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{{showhide|Jelly King|content=There are a few things to know about defeating the Jelly King.
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Fire, poison, and especially CURSE are useful pots for his defeat. Generally, part 1 (while he has a crown) try to keep him on fire and poisoned as much as possible. This prevents him from healing while you attack him.
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Charge attacks are great on him (DA if you have it, Faust, or, use your calibur charge, it works wonders!)
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Phase 2, he loses his crown, gain a shield of invincibility, and do counter clockwise spins. This is a great time to charge your weapon, and try to follow him, he knocks things out of his path, and his wake is clear. When he stops spinning, unleash a charge attack, or hit him with a pot. Now is a time to hit him with Curse, since he will hurt himself a lot when he spins around. Keep up fire and poison though!
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If you can't follow him, or others are, while he spins is a great time to kill the minis, since they heal him. Killing minis is like hurting the JK. Having one person work on them will make the fight much faster.
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In the event everyone dies, or one or two people die (in a 2-3 person run, instead of 4) it is imperative you self revive quickly, since the JK is a time battle against his healing. Don't heal more than your 5 or 10 though, it shouldn't take more than that in a 4 person run at all.
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{{showhide|Suggested Gear|content=
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*Peircing Armor
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*Peircing or Elemental Shield
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*Shadow Weapons, preferably Swords
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Specifically: Wolver armors, Skolver 5* armor. Faust, or Divine Avenger (both sealed swords). Nightblade shadow sword. Calibur Line. Thorn shield line, or Owlite shield line }}}}
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{{showhide|Roarmulous Twins|content=
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Roarmulous Twins are an easy boss to defeat, but coornidation is the key! Someone who has done switches or watched them be done should do them. Time switching so rockets go past and hit the other twin.
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Everyone else: Protect the switch user, and hurt the twins when they are down.
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It's that simple :P Getting to the boss isn't though. Expect RT levels to be LAGGY. Ask a vet or higher for help if you need it, we love doing RT runs, and are more than happy to get you through them!}}
  
 
{{showhide|Damage Tables|content={{:Damage/Monster resistances}}}}
 
{{showhide|Damage Tables|content={{:Damage/Monster resistances}}}}

Revision as of 03:02, 7 November 2011

Energy Knights Inc
GuildLogo-Energy Knights Inc.png

"Whatever Works" ~ Jace Jarak

Guild Founder: Redrunner
Approx. Population: 35+
Guild Master(s):
  • Redrunner
  • Jace-Jarak
  • Starfire-Lights
  • Thepiguy
Guild Officer(s):
  • Candance
  • Sir-Mack
  • Alphazoid

About Us

This guild was formed by Redrunner as a somewhat social guild. The main purpose of this guild is to provide players of all kinds friends who are online to play with. We actively promote socializing within the guild, and expect our members (especially veterans or higher) by be highly friendly players willing to chat, help others out, explain things, and do runs together. Most of all, we expect everyone to have fun!

That said, the guild does have structure, to promote us working better together! Please come and join us! We want to have fun, and we want you to share it with us! If you are new and looking for a good guild to join to help you out, please find us!

If anyone has any questions, please contact Jace-Jarak in-game, either online, or via 'compose message'

The wiki page here is still a work in progress (WIP) and will soon include a list of all our active veterans, etc.


Joining

Ask one of our members if you want to join, even if they're not an Officer or Guild Master, they'll be happy to send a message to an Officer or Guild Master asking to have you added to our guild. If you have a friend who wants to join, or you want to join, just let an officer or master know ^_^ Compose message is the best way to do this if no one is online.

If you're looking for a guild with a few good active players who will be willing to help you out, and you're willing to help out others too, this is the guild for you!


Rules/Requirements

We have a few rules, but most are really simple.

We expect our members to be friendly, and to have fun. We highly encourage doing runs of all kinds together! We do expect members to be social with the guild. A simple hi or hello when you log in is usually enough, and saying hi to others as they log in as well. Also, we do promote being talkative in the guild chat (/g), or the officer chat (/o). No one will be kicked out of the guild for lack of talking, but being social is a necessity to being promoted to higher ranks ^_^

Once again, use guild chat, type: "/g and then your message here"

Also, it is expected that members understand all the ranks, and what they entail (below).

As a guild, we are expected to be friendly and helpful with each other. However, we do not want begging or spamming in this guild. To do so is a mark against this guild, internally and externally. Warnings will be given to those who beg, and will end in termination of guild membership if warnings are not heeded accordingly.

Anyone that can report anything like this happening in the guild would be appreciated if it could go towards Jace-Jarak, Redrunner, or any other Guild Master, if it is reported to an Officer like Sir-Mack, they should report it to a Guild Master when available.

Ranks

Useful Things to remember

{{showhide|Bosses|content=

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