Difference between revisions of "Catalyzer"
From SpiralKnights
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Any catalyzer weapon can detonate any explosive charges, it is not restricted to only your own charge rounds. <br /> | Any catalyzer weapon can detonate any explosive charges, it is not restricted to only your own charge rounds. <br /> | ||
In rare (or well-executed) cases, single charged Catalyzer shots can stick to more than one enemy if they are in close proximity. <br /> | In rare (or well-executed) cases, single charged Catalyzer shots can stick to more than one enemy if they are in close proximity. <br /> | ||
− | The recoil from the charge attack will push back the user 2/3 of a square when firing. | + | The recoil from the charge attack will push back the user 2/3 of a square when firing. <br /> |
Blast radius of individual charge shot explosions increases if there are 3+ charges stacked. It has yet to be seen if this increases damage. | Blast radius of individual charge shot explosions increases if there are 3+ charges stacked. It has yet to be seen if this increases damage. | ||
Revision as of 01:32, 29 January 2012
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The Catalyzer is a 2-star handgun.
Contents
Description
An advanced alchemical armament adapted from Gremlin mining and demolition devices. Charged Catalyzer bullets envelop the enemy in an energy field that explodes on contact with regular shots.
Attacks
Basic Attack
Fires a very slow moving projectile up to 9 squares away, allowing up to 3 shots before reload. The shots create a small burst when they hit, and are capable of damaging more than one enemy with a single attack if they are closely spaced. Bullets from this gun can set off explosive charges applied by Charge Attack (see below). There is no recoil when using the basic attack and the user can move at approximately half speed while firing.
Charge Attack
Fires a very slow moving, non-lethal energy orb that has a range of 9 squares and will orbit around the enemy after hitting them instead of causing damage.
Since the projectile does not cause any damage, it cannot be used to activate switches, destroy blocks, or free/awaken frozen and sleeping enemies.
However, if an enemy struck by a basic attack from this weapon while any orbs are in orbit, all orbs surrounding target will detonate,
damaging and knocking back target and all nearby enemies.
The orbs will linger for an extended period of time if successfully attached to enemies, allowing multiple charges to be applied before being detonated.
Any catalyzer weapon can detonate any explosive charges, it is not restricted to only your own charge rounds.
In rare (or well-executed) cases, single charged Catalyzer shots can stick to more than one enemy if they are in close proximity.
The recoil from the charge attack will push back the user 2/3 of a square when firing.
Blast radius of individual charge shot explosions increases if there are 3+ charges stacked. It has yet to be seen if this increases damage.
Below table shows the approximate charge time in milliseconds:
None | Low | Medium | High | V. High | Ultra | Max | |
Catalyzer | 1100 | 1000 | 900 | ? | ? | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.
Catalyzer's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Basic Attack | 11 - 12 | 15 - 17 | 28 - 30 | 29 - 26 | ? | ? |
Charge Attack | 34 - 37 | 46 - 52 | 52 - 56 | 49 - 43 | ? | ? |
Vendors
Vendors who sell this item:
Recipe
None
Alchemy Path
Catalyzer's alchemy path | ||||||||||||||||||
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