Difference between revisions of "Rogue (Guild)"

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Circle Orbiting (cco)- When in a situation where enemies are funneled by circling, it may be productive to stay on exactly opposite sides of the enemies from each other. The coordination for this is difficult, and there is also some danger of forcing enemies into each other.}}
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Circle Orbiting (cco)- When in a situation where enemies are funneled by circling, it may be productive to stay on exactly opposite sides of the enemies from each other. The coordination for this is difficult, and there is also some danger of forcing enemies into each other.}}}}
{{showhide|Professional Courtesies|content= Work in progress}}}}
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Heat Bleeding- This common routine is for transferring heat collected by a players who have no need of it to players who do. It is best performed at the end of stages and where there is a source for replenishing health nearby. The process involves using a trap or enemy to repeatedly deplete all the health from the player who does not need his heat. Alternatively, a faust, gran faust or fang of vog can be used to deal damage to oneself. Then, the player who does need heat revives others which collects a small amount of heat from them. If two  or three people want one persons heat, taking turns reviving is the fairest method. If two people want two others' heat, then each person can choose another to continually revive. Remember, care must be taken so those responsible for reviving do not end up losing all of their own health. Also, any players who aren't participating should not wait on an elevator in case an accident occurs. Most importantly, do not be afraid to object to the transferring of heat if you are in a hurry or if you just don't feel like waiting. Heat is an abundant resource and heat bleeding is a purely superfluous convenience that can take a significant amount of time.
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Recipe Relay- At the beginning of any second stratum a terminal exists where a stranger named Basil will sell a number of random recipes. Because there is such a variety of play styles, it is helpful to communicate every recipe available. However, if time is limited, it can be just as helpful to just communicate the most popular recipes. In order to provide an entire list with minimal messages it is usually necessary to eliminate spaces when possible without making the message too convoluted. Relaying the recipe like so "crownofthefallen, crestofalmire, vogcubcoat, etcetera" should allow anyone to provide the necessary information with just one message while still being clearly legible.
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Recipe Reserve- If somebody wants a recipe after it has been relayed or if they join a party at a terminal and see one for themselves, there are a number of ways to allow that person the recipe. In the best case scenario, someone capable of buying the recipe (the saver) does so, then the rest can be resolved with a trade. If the person who wants the recipe (the buyer) cannot afford it, the saver should purchase and hold the recipe for the buyer until the necessary amount is accumulated. If saver cannot afford the recipe, the buyer must trust them enough to send the necessary crowns in order to do so. Then the saver can trade the recipe for the difference. If the saver is trustworthy, the full amount for the recipe can be sent or traded, then the recipe can simply be sent or traded without the need for additional mathematics.
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Stage Jumping- Because the second stratum of any tier is more profitable than the first, especially when there is a boss, it is very beneficial to offer a "jump" to guildmates when a terminal is reached. The term "jump" should be used if there is no intention of continuing the stages together, otherwise use "join" or "party". If a person uses stage jumping, they should go solo as soon as possible to allow others the opportunity to jump. If another player does wish to join it is also best to suggest they wait until a terminal is reached. The exception to this occurs when a player wants the recipes at the terminal to be available to them for purchase. In this case, the player will need to join at least two stages before the terminal is reached, preferably at the beginning of a stage of course.
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Gratuity- Usually, a player who has reached a terminal needed to complete, and pay the elevator for, three or four stages. To alleviate these costs and to promote the availability of terminals for guild members, a voluntary donation of 10 crystal energy will help balance the costs whenever someone jumps. Amongst a four player party the math should divide perfectly when only one person completed the first stratum. Even if the party leader jumped to a terminal by joining a random party or used an elevator pass, 10 crystal energy is an inexpensive gesture of appreciation and should not diminish profits from the second stratum. If anyone wants to contribute, but does not want to offer crystal energy, paying the elevator tab for one stage makes it possible to contribute 10 mist energy. Keep in mind, this courtesy is not mandatory and should never be demanded. Unless guild master ever says otherwise gratuity is completely voluntary.
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== Simple Gear Guide ==
 
== Simple Gear Guide ==

Revision as of 01:59, 6 March 2012

Rogue Knights
File:GuildLogo-Rogue Knights.png

"Whatever Works" ~ Jace Jarak

Guild Founder: Jace-Jarak
Approx. Population: ~50 and growing
Guild Master(s):
  • Jace-Jarak
  • Starfire-Lights
Guild Officer(s):
  • Candance
  • Valos-Arielle
  • Alphazoid
  • Bayles
Website: https://sites.google.com/site/rogueknightsguild/

About Us

We are a very friendly lot, who value friendship, working together, and having fun! We love to run, and help eachother out, doing boss runs like the Jelly King (Royal Jelly to you newer people), Vanaduke, and other runs! We believe in teamwork and having fun over everything else. We are a highly social group of people, but we're also professional players, we expect the best out of everyone, and we provide the same. That said, as long as we're having fun, we're set ^_^

This guild was formed out of the friendship bonds that grew during our time in Energy Knights Inc. We felt the need to grow and branched off into our own full guild.

Joining

Ask one of our members if you want to join, even if they're not an Officer or Guild Master, they'll be happy to send a message to an Officer or Guild Master asking to have you added to our guild. If you have a friend who wants to join, or you want to join, just let an officer or master know ^_^ Compose message is the best way to do this if no one is online.

If you're looking for a guild with a few good active players who will be willing to help you out, and you're willing to help out others too, this is the guild for you!

Minimum requirements are 3* gear. Read under Ranks for more details. If you are not 3* gear yet, read our adventuring section and guides down below.


Rules/Requirements

We have a few rules, but most are really simple.

We expect our members to be friendly, and to have fun. We highly encourage doing runs of all kinds together! We do expect members to be social with the guild. A simple hi or hello when you log in is usually enough, and saying hi to others as they log in as well. Also, we do promote being talkative in the guild chat (/g), or the officer chat (/o). No one will be kicked out of the guild for lack of talking, but being social is a necessity to being promoted to higher ranks ^_^

Once again, use guild chat, type: "/g and then your message here"

Also, it is expected that members understand all the ranks, and what they entail (below).

As a guild, we are expected to be friendly and helpful with each other. However, we do not want begging or spamming in this guild. To do so is a mark against this guild, internally and externally. Warnings will be given to those who beg, and will end in termination of guild membership if warnings are not heeded accordingly.

Anyone that can report anything like this happening in the guild would be appreciated if it could go towards Jace-Jarak, Starfire-light, Candance, or any other officer.

If bad behaviour within the guild occurs, then a strike system will be put in place, meaning you get 2 warnings, and then it's most likely a kick, but if the member is of a high rank it will be a demotion.

Ranks

Useful Things to remember

Simple Gear Guide

Guild Announcements

Personal tools