Difference between revisions of "Zombie"
From SpiralKnights
m (Added some confirmed status effects.) |
(Attack rephrase. Pretty much all monsters have a 'charge' phase.) |
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|description= These Zombies are quick to attack nearby knights but are fairly slow at moving. They mainly cover ground between you and them by jumping a fair distance toward you. | |description= These Zombies are quick to attack nearby knights but are fairly slow at moving. They mainly cover ground between you and them by jumping a fair distance toward you. | ||
|attacks=*Swipe {{attack|shadow}} | |attacks=*Swipe {{attack|shadow}} | ||
− | * | + | *Leap then bite {{attack|shadow}} |
− | *Breath | + | *Breath {{status|stun}} |
|tier1=y | |tier1=y | ||
|tier2=y | |tier2=y | ||
Line 38: | Line 38: | ||
|description= The Droul will breathe out a poisonous cloud, leap and swipe, but its nastiest trick is coming back from the dead. If a Droul is killed within range of a [[totem]], stone heads that send out purple pulses, it will return to life until its finally killed outside the totem's range. Totems can often be stacked up in the corner of a room to make this easier. | |description= The Droul will breathe out a poisonous cloud, leap and swipe, but its nastiest trick is coming back from the dead. If a Droul is killed within range of a [[totem]], stone heads that send out purple pulses, it will return to life until its finally killed outside the totem's range. Totems can often be stacked up in the corner of a room to make this easier. | ||
|attacks=*Swipe {{attack|shadow}}{{status|poison}} | |attacks=*Swipe {{attack|shadow}}{{status|poison}} | ||
− | * | + | *Leap then bite {{attack|shadow}}{{status|poison}} |
− | *Breath | + | *Breath {{status|poison}} |
|tier1=y | |tier1=y | ||
|tier2=y | |tier2=y | ||
Line 51: | Line 51: | ||
|location=*Firestorm Citadel: Ashen Armory, Blackstone Bridge, Smoldering Steps | |location=*Firestorm Citadel: Ashen Armory, Blackstone Bridge, Smoldering Steps | ||
|attacks=*Swipe | |attacks=*Swipe | ||
− | * | + | *Leap then bite |
− | *Breath | + | *Breath {{status|fire}} |
|tier1=n | |tier1=n | ||
|tier2=n | |tier2=n |
Revision as of 03:54, 21 February 2011
Skellies are a type of monster found in The Clockworks.
Traits
Grim Totem
Skellies will sometimes spawn with a grim totem that emits a ring of purple energy. If a zombie is killed within this ring, his skull will land on the ground and the zombie will revive.
Types
- Frozen Shambler
Strategy
- Basic attacks
- Strike - a quick swipe in front of the zombie.
- Leap - a charged leap & strike combo towards the knight.
- Breath - the zombie exhales a breath that can cause an additional status, based on the type of zombie
- A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems, so guarding would be a better option than trying to dodge, if you are at close range.
Loot
- Dust Zombie
- Blighted Bone
- Ecto Drop
- Frayed Fabric
- Reaper Rib
- Soul Dust
- Droul
- Ecto Drop
- Soul Dust
- Blighted Bone
- Toxic Core
- Slag Walker
- Blaze Pepper
- Blighted Bone
- Ecto Drop
- Flame Soul
- Grave Soil
- Monster Bone
- Soul Dust
Notable Zombies
See also
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