Difference between revisions of "User:Asukalan/Bugs"

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(Created page with '===This is going to be a list of currently existing bugs in Spiral Knights game=== Feel free to contribute here, if avaliable do a screenshot/vid of that bug and describe it as g…')
 
(Charge of certain weapons is exploding after releasing when knight stands with his back to a wall/obstacle.)
 
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===This is going to be a list of currently existing bugs in Spiral Knights game===
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__NOINDEX__
Feel free to contribute here, if avaliable do a screenshot/vid of that bug and describe it as good as possible
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__NEWSECTIONLINK__
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<div style="background-color: #f9f9f9; border: 1px solid #88a; padding: 5px;">
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<center><big>List of Spiral Knights bugs</big></center>
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{| style="background-color:#F9F9F9"
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|width=100% valign=top|
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----
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<center>This is going to be a list of bugs in Spiral Knights. Please add separate bugs as new sections, as a section title please write a short description of a bug (so the Table of contents can be used as short list of bugs). Also try to describe in what circumstances it happens. If its possible add video, screenshoot or link to the forum topic about this bug. If you have troubles look at my first entry that is below.
 +
<div style="margin-left: -5px; margin-bottom: -4px; margin-top: 5px; margin-right: -5px; padding: 10px; padding-top: 5px; padding-bottom: 5px; background: #f9f9f9; border: 1px solid #8888aa; border-right-width:2px; border-bottom-width:2px; text-align: center;">Contributors of list so far: --[[User:Asukalan|Asukalan]], --[[User:Tersakaff|Tersakaff]]</div>
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</center>
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|valign=top|
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|}</div>
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<br>
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__TOC__
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<div style="background-color: #f9f9f9; border: 1px solid #88a; padding: 7px; padding-top: 5px; margin-top: 6px; margin-left: 0;">
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== Charge of certain weapons is exploding after releasing when knight stands with his back to a wall/obstacle. ==
 +
 
 +
The charge of the fallowing weapons:
 +
* Divine Avenger
 +
* Gran Faust
 +
* Callahan
 +
* Polaris
 +
* Argent Peacemaker
 +
* Sententza
 +
....
 +
 
 +
Is exploding immediately upon releasing when knight is standing with his back next to a wall or other obstacle.
 +
 
 +
The charge of
 +
* Gran Faust
 +
* Divine Avenger
 +
 
 +
Is completly dissapearing in Lockdown, no matter
 +
 
 +
Place where bug happens:
 +
* Any place with walls or unbreakable obstacles
 +
* Lockdown
 +
 
 +
Video showing bug:
 +
* http://youtu.be/W4eWjrdzIuQ
 +
* http://youtu.be/vrzmzCCIAtU
 +
* http://youtu.be/XZVnNv7uZK4
 +
 
 +
Images showing bug:
 +
 
 +
Forum topics with mention of this bug:
 +
* http://forums.spiralknights.com/en/node/62514
 +
 
 +
== Player can get stuck when is interacting with objects and gets killed. ==
 +
 
 +
When a player interacts with object and meanwhile gets killed he is stuck. After being revived he cant close conversation window and cant go further into it. When in party appearing in next party button is not helping him. Also disconnecting is not working. Only travelling to next depth can make player free.
 +
 
 +
Place where bug happens:
 +
* Heart of Ice Danger Mission, fiendish Memo
 +
 
 +
Video showing bug:
 +
 
 +
Images showing bug:
 +
 
 +
Forum topics with mention of this bug:
 +
* http://forums.spiralknights.com/en/node/61516
 +
 
 +
== New Shard Bombs shrapnels can pass barriers and kill/damage enemies. ==
 +
 
 +
New Shard Bombs shrapnels can bypass barriers (those which are supposed to stop enemies and bullets from crossing) and damage enemies on the other side. This allow players to exploit them and kill enemies while enemies cant reach them.
 +
 
 +
This bugs affect fallowing bombs:
 +
* Crystal Bomb
 +
* Sun Shards
 +
* Radiant Sun Shards
 +
* Rock Salt Bomb
 +
* Ionized Salt Bomb
 +
* Shocking Salt Bomb
 +
* Scintillating Sun Shards
 +
 
 +
Place where bug happens:
 +
*Any place with barriers.
 +
 
 +
Video showing bug:
 +
*http://youtu.be/hjpMnyvkm8E
 +
Images showing bug:
 +
 
 +
Forum topics with mention of this bug:
 +
*http://forums.spiralknights.com/en/node/61865
 +
 
 +
== Wolvers burrow attack can make them appear outside the level ==
 +
Wolvers burrow attack can make them appear outside the level. When killed they leave unreachable loot.
 +
 
 +
Place where bug happens:
 +
 
 +
Any place where are wolvers.
 +
 
 +
Video showing bug:
 +
 
 +
Images showing bug:
 +
*http://media.spiralknights.com/wiki-images/d/dd/Screen_shot_2012-04-16_at_4.04.29_PM.png
 +
 
 +
Forum topics with mention of this bug:
 +
 
 +
== Zombies in FSC can get pushed out of level by falling wheels ==
 +
Zombies in Firestorm Citadel can get pushed to areas where player cant get. They can get pushed past closed gates or be pushed out of map by falling wheels.
 +
 
 +
Place where bug happens:
 +
*Firestorm Citadel D24
 +
*FIrestorm Citadel D26
 +
 
 +
Video showing bug:
 +
 
 +
Images showing bug:
 +
*http://media.spiralknights.com/wiki-images/4/46/Over_the_ledge_zombie!.png
 +
*http://media.spiralknights.com/wiki-images/5/57/Screen_shot_2012-04-13_at_12.58.58_PM.png
 +
 
 +
Forum topics with mention of this bug:
 +
 
 +
== Stun bug ==
 +
 
 +
Right after stunned, if the player had a weapon charged or such, they will be frozen in place for 1-2 seconds. This is most noticeable if a player is hit by Vanaduke's mace. You will be burning for a little and you will be susceptible to attacks for that period, however those seconds could make a difference: you could use a remedy and avoid death, or you could dodge an incoming slag, slower but still, dodge.
 +
 
 +
It is also known that stun may cause enemies to act unnaturally, such as Vanaduke hitting twice in a rapid succession when stunned.
 +
 
 +
The developers know about this ancient bug however they are having trouble fixing it.
 +
 
 +
Video showing bug:
 +
*http://www.youtube.com/watch?v=Yfw21uUSj7Y (Bugged Vanaduke - 2:18)
 +
*http://www.youtube.com/watch?v=Pkg1c6fhY9I (Bugged stun "lock" - 1:23)
 +
 
 +
Forum topics with mention of this bug:
 +
*http://forums.spiralknights.com/en/node/61628
 +
 
 +
== Alchemer shots and range bug ==
 +
 
 +
Sometimes, alchemer-line shots simply don't apply damage.
 +
Even though you see them colliding with your target, they take no damage, regardless of your target being well in their range.
 +
There is also the similar problem where despite your bullets showing a range very close to the Antigua line's, your bullets will never apply damage at the very end of the shown range, despite the bullets actually colliding with the target.
 +
 
 +
Video of this bug:
 +
*http://www.youtube.com/watch?v=58QG_nI1N_Q (Range bug)
 +
 
 +
Forum topics with mention of this bug:
 +
*http://forums.spiralknights.com/en/node/61743
 +
 
 +
== Blitz Needle and other weapons  charge attack passes energy barriers ==
 +
 
 +
Blitz needle charge attack can pass energy barriers that are supposed to stop all bullets and monster from passing. Allowing player to exploit it and kill enemies from safe place. Also those weapons are affected:
 +
* Argent peacemaker normal shoots
 +
* Sentenza's normal shoots
 +
* Barbarous thorn blade charge
 +
 
 +
Video of this bug:
 +
* http://youtu.be/4Hmt4oaPxJE
 +
 
 +
Forum topics with mention of this bug:
 +
* http://forums.spiralknights.com/en/node/62515

Latest revision as of 17:24, 16 August 2012


List of Spiral Knights bugs

This is going to be a list of bugs in Spiral Knights. Please add separate bugs as new sections, as a section title please write a short description of a bug (so the Table of contents can be used as short list of bugs). Also try to describe in what circumstances it happens. If its possible add video, screenshoot or link to the forum topic about this bug. If you have troubles look at my first entry that is below.
Contributors of list so far: --Asukalan, --Tersakaff



Charge of certain weapons is exploding after releasing when knight stands with his back to a wall/obstacle.

The charge of the fallowing weapons:

  • Divine Avenger
  • Gran Faust
  • Callahan
  • Polaris
  • Argent Peacemaker
  • Sententza

....

Is exploding immediately upon releasing when knight is standing with his back next to a wall or other obstacle.

The charge of

  • Gran Faust
  • Divine Avenger

Is completly dissapearing in Lockdown, no matter

Place where bug happens:

  • Any place with walls or unbreakable obstacles
  • Lockdown

Video showing bug:

Images showing bug:

Forum topics with mention of this bug:

Player can get stuck when is interacting with objects and gets killed.

When a player interacts with object and meanwhile gets killed he is stuck. After being revived he cant close conversation window and cant go further into it. When in party appearing in next party button is not helping him. Also disconnecting is not working. Only travelling to next depth can make player free.

Place where bug happens:

  • Heart of Ice Danger Mission, fiendish Memo

Video showing bug:

Images showing bug:

Forum topics with mention of this bug:

New Shard Bombs shrapnels can pass barriers and kill/damage enemies.

New Shard Bombs shrapnels can bypass barriers (those which are supposed to stop enemies and bullets from crossing) and damage enemies on the other side. This allow players to exploit them and kill enemies while enemies cant reach them.

This bugs affect fallowing bombs:

  • Crystal Bomb
  • Sun Shards
  • Radiant Sun Shards
  • Rock Salt Bomb
  • Ionized Salt Bomb
  • Shocking Salt Bomb
  • Scintillating Sun Shards

Place where bug happens:

  • Any place with barriers.

Video showing bug:

Images showing bug:

Forum topics with mention of this bug:

Wolvers burrow attack can make them appear outside the level

Wolvers burrow attack can make them appear outside the level. When killed they leave unreachable loot.

Place where bug happens:

Any place where are wolvers.

Video showing bug:

Images showing bug:

Forum topics with mention of this bug:

Zombies in FSC can get pushed out of level by falling wheels

Zombies in Firestorm Citadel can get pushed to areas where player cant get. They can get pushed past closed gates or be pushed out of map by falling wheels.

Place where bug happens:

  • Firestorm Citadel D24
  • FIrestorm Citadel D26

Video showing bug:

Images showing bug:

Forum topics with mention of this bug:

Stun bug

Right after stunned, if the player had a weapon charged or such, they will be frozen in place for 1-2 seconds. This is most noticeable if a player is hit by Vanaduke's mace. You will be burning for a little and you will be susceptible to attacks for that period, however those seconds could make a difference: you could use a remedy and avoid death, or you could dodge an incoming slag, slower but still, dodge.

It is also known that stun may cause enemies to act unnaturally, such as Vanaduke hitting twice in a rapid succession when stunned.

The developers know about this ancient bug however they are having trouble fixing it.

Video showing bug:

Forum topics with mention of this bug:

Alchemer shots and range bug

Sometimes, alchemer-line shots simply don't apply damage. Even though you see them colliding with your target, they take no damage, regardless of your target being well in their range. There is also the similar problem where despite your bullets showing a range very close to the Antigua line's, your bullets will never apply damage at the very end of the shown range, despite the bullets actually colliding with the target.

Video of this bug:

Forum topics with mention of this bug:

Blitz Needle and other weapons charge attack passes energy barriers

Blitz needle charge attack can pass energy barriers that are supposed to stop all bullets and monster from passing. Allowing player to exploit it and kill enemies from safe place. Also those weapons are affected:

  • Argent peacemaker normal shoots
  • Sentenza's normal shoots
  • Barbarous thorn blade charge

Video of this bug:

Forum topics with mention of this bug:

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