Difference between revisions of "Rogue (Guild)"

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{{GuildInfo
 
{{GuildInfo
| name = Rogue Knights
+
| name = Rogue
 
| type = jpg
 
| type = jpg
 
| motto = "Whatever Works" ~ Jace Jarak
 
| motto = "Whatever Works" ~ Jace Jarak
 
| founder = Jace-Jarak
 
| founder = Jace-Jarak
 
| masters=  
 
| masters=  
*Jace-Jarak (inactive do to computer problems)
+
*Jace-Jarak
*Gwalchafed
+
 
*Azoldria
 
*Azoldria
*Espil
+
*Ndognine
 +
*Mrunleash
 +
*Tdlob
 
| officers =  
 
| officers =  
*Bayles
+
*Landamber
*Candance
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*Greenlocust
*Jace-Hutchinson
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*Ieast
*Mrunleash
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*Sir-Tuddle
*Ndognine
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| pop = ~115
*Starfire-Lights
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|website =  [http://skrogue.shivtr.com/ SKrogue.shivtr.com]
| pop = ~80 and growing
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|website =  [https://sites.google.com/site/rogueknightsguild/ Guild Website] , [http://roguespiralknights.freeforums.org/ Guild Forum], [http://forums.spiralknights.com/en/node/43184 Recruitment]
+
  
  
 
}}
 
}}
==About Us==
 
'''
 
 
== Who We Are ==
 
== Who We Are ==
 
'''
 
'''
We are a very friendly lot, who value friendship, working together, and having fun! We love to run, and help eachother out, doing boss runs like the Jelly King (Royal Jelly to you newer people), Vanaduke, and other runs! We believe in teamwork and having fun over everything else. We are a highly social group of people, but we're also professional players, we expect the best out of everyone, and we provide the same. That said, as long as we're having fun, we're set ^_^
+
We are a very friendly lot, who value friendship, working together, and having fun! We love to run, and help each other out, doing boss runs like the Jelly King (Royal Jelly to you newer people), Vanaduke, and other runs! We believe in teamwork and having fun over everything else. We are a highly social group of people, but we're also professional players, we expect the best out of everyone, and we provide the same. That said, as long as we're having fun, we're set ^_^
  
 
We take a huge amount of pride in the conduct of our members. We wish to be some of the most exemplary Knights you'll encounter in the clockworks, in haven, and anywhere else. We want to be a symbol of what it's like to be a good community of players, both within our guild and outside of our guild. We wish to be a shining example of what good friendly players are, and we hope that others in the community will look up to us for our actions.
 
We take a huge amount of pride in the conduct of our members. We wish to be some of the most exemplary Knights you'll encounter in the clockworks, in haven, and anywhere else. We want to be a symbol of what it's like to be a good community of players, both within our guild and outside of our guild. We wish to be a shining example of what good friendly players are, and we hope that others in the community will look up to us for our actions.
  
 
==Joining==
 
==Joining==
Ask one of our members if you want to join, even if they're not an Officer or Guild Master, they'll be happy to send a message to an Officer or Guild Master asking to have you added to our guild. If you have a friend who wants to join, or you want to join, just let an officer or master know ^_^ Compose message is the best way to do this if no one is online.
+
You can apply for our guild at our website skrogue.shivtr.com ^_^
  
 
If you're looking for a guild with a few good active players who will be willing to help you out, and you're willing to help out others too, this is the guild for you!
 
If you're looking for a guild with a few good active players who will be willing to help you out, and you're willing to help out others too, this is the guild for you!
  
 
Minimum requirements are 3* gear. Read under Ranks for more details. If you are not 3* gear yet, read our adventuring section and guides down below.
 
Minimum requirements are 3* gear. Read under Ranks for more details. If you are not 3* gear yet, read our adventuring section and guides down below.
 
 
  
 
==Rules/Requirements==
 
==Rules/Requirements==
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As a guild, we are expected to be friendly and helpful with each other. However, we do not want begging or spamming in this guild. To do so is a mark against this guild, internally and externally. Warnings will be given to those who beg, and will end in termination of guild membership if warnings are not heeded accordingly.
 
As a guild, we are expected to be friendly and helpful with each other. However, we do not want begging or spamming in this guild. To do so is a mark against this guild, internally and externally. Warnings will be given to those who beg, and will end in termination of guild membership if warnings are not heeded accordingly.
  
Anyone that can report anything like this happening in the guild would be appreciated if it could go towards Jace-Jarak, Starfire-light, Candance, or any other officer.
+
Anyone that can report anything like this happening in the guild would be appreciated if it could go towards any other officer.
  
If bad behaviour within the guild occurs, then a strike system will be put in place, meaning you get 2 warnings, and then it's most likely a kick, but if the member is of a high rank it will be a demotion.
+
If bad behavior within the guild occurs, then a strike system will be put in place, meaning you get 2 warnings, and then it's most likely a kick, but if the member is of a high rank it will be a demotion.
  
 
We do not tolerate any mean, nasty, or outright dick-like behavior. Anything unsportsmanlike will not be tolerated. This includes coliseum games. So things like going AFK in matches will not be acceptable behavior. Anything that would bring shame or dislike towards this guild is not acceptable. Under any circumstances.
 
We do not tolerate any mean, nasty, or outright dick-like behavior. Anything unsportsmanlike will not be tolerated. This includes coliseum games. So things like going AFK in matches will not be acceptable behavior. Anything that would bring shame or dislike towards this guild is not acceptable. Under any circumstances.
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We expect a lot out of our veteran players. Veterans are the backbone of the guild. Veterans are expected to be highly social players, which includes friendly chatting with other members while online, and answering questions. Veteran players are expected to be able to help out any other guild members with any run, of T2 or lower. We expect them to be able to do any T2 boss with a group or solo (as you prefer). We do not require any T3 ability or experience to be a veteran, but it is highly desired. Most of our veterans will be 5* geared or nearly so.
 
We expect a lot out of our veteran players. Veterans are the backbone of the guild. Veterans are expected to be highly social players, which includes friendly chatting with other members while online, and answering questions. Veteran players are expected to be able to help out any other guild members with any run, of T2 or lower. We expect them to be able to do any T2 boss with a group or solo (as you prefer). We do not require any T3 ability or experience to be a veteran, but it is highly desired. Most of our veterans will be 5* geared or nearly so.
  
Veterans are expected to submit reports to either an Officer, or Guild Master(Preferably Jace-Jarak) at least once a week. In person, or via 'compose message'. It can be as simple as "Hey, I'm still alive!" if you do not play often or do not see others online often, as we have members around the world.
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Veterans are expected to be active on our website and the forums we have there. We also like reports from veterans to keep tabs on the guild as a whole when our officers aren't around.
  
 
{{showhide|Example Report|content=[[File:ExampleReport.jpg]]}}
 
{{showhide|Example Report|content=[[File:ExampleReport.jpg]]}}
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Officers are just like Veterans, but they have the ability to invite people into the guild, and have the ability to promote and demote other players. We expect everything of Officers we do of Veterans, only more-so. We expect our officers to be highly social, and eager to help out lower ranked guild members. We do like our Officers to be able to do T3 runs, at least in a group setting. We do not require FSC/Vanaduke ability, since we are a social guild, and not a 'boss-run' guild, however it is always a plus.
 
Officers are just like Veterans, but they have the ability to invite people into the guild, and have the ability to promote and demote other players. We expect everything of Officers we do of Veterans, only more-so. We expect our officers to be highly social, and eager to help out lower ranked guild members. We do like our Officers to be able to do T3 runs, at least in a group setting. We do not require FSC/Vanaduke ability, since we are a social guild, and not a 'boss-run' guild, however it is always a plus.
  
Being an officer is a privilege, and a responsibility. All officers are expected to submit a report weekly to a guild master (preferably Jace-Jarak), on what they've been up to, and what their interaction with other guild mates have been. This includes any promotions they've handed out, and people they have invited into the guild, and so on. If nothing of the sort happened, a simple "I'm still alive!" is enough.
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<!--Being an officer is a privilege, and a responsibility. All officers are expected to submit a report weekly in our officer forums, on what they've been up to, and what their interaction with other guild mates have been. This includes any promotions they've handed out, and people they have invited into the guild, and so on. If nothing of the sort happened, a simple "I'm still alive!" is enough.-->
  
 
Officers ARE NOT ALLOWED to promote anyone they invited into the guild. This is precautionary measure. They may petition other officers or higher to promote those they feel deserve it. If you were invited by a friend who is an officer, you must find another officer to petition for a promotion.
 
Officers ARE NOT ALLOWED to promote anyone they invited into the guild. This is precautionary measure. They may petition other officers or higher to promote those they feel deserve it. If you were invited by a friend who is an officer, you must find another officer to petition for a promotion.
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This will take a week or three to earn up all 3* gear, but once you do, you are now ready to join the Rogue Knights! From here on out, we will help you with anything you need. Feel free at any point along the way to earning 3* gear to ask for advice from one of our Knights. We will be happy to answer questions, and may or may not be free to help you on a run (don't count on it every time though). You may also mail Jace-Jarak any questions you have, and I will be happy to send you a reply to anything you might need!}}
 
This will take a week or three to earn up all 3* gear, but once you do, you are now ready to join the Rogue Knights! From here on out, we will help you with anything you need. Feel free at any point along the way to earning 3* gear to ask for advice from one of our Knights. We will be happy to answer questions, and may or may not be free to help you on a run (don't count on it every time though). You may also mail Jace-Jarak any questions you have, and I will be happy to send you a reply to anything you might need!}}
 
{{showhide|Professional Courtesies|content=  
 
{{showhide|Professional Courtesies|content=  
Heat Bleeding- This common routine is for transferring heat collected by a players who have no need of it to players who do. It is best performed at the end of stages and where there is a source for replenishing health nearby. The process involves using a trap or enemy to repeatedly deplete all the health from the player who does not need his heat. Alternatively, a faust, gran faust or fang of vog can be used to deal damage to oneself. Then, the player who does need heat revives others which collects a small amount of heat from them. If two  or three people want one persons heat, taking turns reviving is the fairest method. If two people want two others' heat, then each person can choose another to continually revive. Remember, care must be taken so those responsible for reviving do not end up losing all of their own health. Also, any players who aren't participating should not wait on an elevator in case an accident occurs. Most importantly, do not be afraid to object to the transferring of heat if you are in a hurry or if you just don't feel like waiting. Heat is an abundant resource and heat bleeding is a purely superfluous convenience that can take a significant amount of time.
 
 
 
 
Recipe Relay- At the beginning of any second stratum a terminal exists where a stranger named Basil will sell a number of random recipes. Because there is such a variety of play styles, it is helpful to communicate every recipe available. However, if time is limited, it can be just as helpful to just communicate the most popular recipes. In order to provide an entire list with minimal messages it is usually necessary to eliminate spaces when possible without making the message too convoluted. Relaying the recipe like so "crownofthefallen, crestofalmire, vogcubcoat, etcetera" should allow anyone to provide the necessary information with just one message while still being clearly legible.
 
Recipe Relay- At the beginning of any second stratum a terminal exists where a stranger named Basil will sell a number of random recipes. Because there is such a variety of play styles, it is helpful to communicate every recipe available. However, if time is limited, it can be just as helpful to just communicate the most popular recipes. In order to provide an entire list with minimal messages it is usually necessary to eliminate spaces when possible without making the message too convoluted. Relaying the recipe like so "crownofthefallen, crestofalmire, vogcubcoat, etcetera" should allow anyone to provide the necessary information with just one message while still being clearly legible.
 
  
 
Recipe Reserve- If somebody wants a recipe after it has been relayed or if they join a party at a terminal and see one for themselves, there are a number of ways to allow that person the recipe. In the best case scenario, someone capable of buying the recipe (the saver) does so, then the rest can be resolved with a trade. If the person who wants the recipe (the buyer) cannot afford it, the saver should purchase and hold the recipe for the buyer until the necessary amount is accumulated. If saver cannot afford the recipe, the buyer must trust them enough to send the necessary crowns in order to do so. Then the saver can trade the recipe for the difference. If the saver is as trustworthy as we expect, the full amount for the recipe can be sent or traded, then the recipe can simply be sent or traded without the need for additional mathematics.
 
Recipe Reserve- If somebody wants a recipe after it has been relayed or if they join a party at a terminal and see one for themselves, there are a number of ways to allow that person the recipe. In the best case scenario, someone capable of buying the recipe (the saver) does so, then the rest can be resolved with a trade. If the person who wants the recipe (the buyer) cannot afford it, the saver should purchase and hold the recipe for the buyer until the necessary amount is accumulated. If saver cannot afford the recipe, the buyer must trust them enough to send the necessary crowns in order to do so. Then the saver can trade the recipe for the difference. If the saver is as trustworthy as we expect, the full amount for the recipe can be sent or traded, then the recipe can simply be sent or traded without the need for additional mathematics.
 
  
 
Stage Jumping- Because the second stratum of any tier is more profitable than the first, especially when there is a boss, it is very beneficial to offer a "jump" to guildmates when a terminal is reached. The term "jump" should be used if there is no intention of continuing the stages together, otherwise use "join" or "party". If a person uses stage jumping, they should go solo as soon as possible to allow others the opportunity to jump. If another player does wish to join it is also best to suggest they wait until a terminal is reached. The exception to this occurs when a player wants the recipes at the terminal to be available to them for purchase. In this case, the player will need to join at least two stages before the terminal is reached, preferably at the beginning of a stage of course.
 
Stage Jumping- Because the second stratum of any tier is more profitable than the first, especially when there is a boss, it is very beneficial to offer a "jump" to guildmates when a terminal is reached. The term "jump" should be used if there is no intention of continuing the stages together, otherwise use "join" or "party". If a person uses stage jumping, they should go solo as soon as possible to allow others the opportunity to jump. If another player does wish to join it is also best to suggest they wait until a terminal is reached. The exception to this occurs when a player wants the recipes at the terminal to be available to them for purchase. In this case, the player will need to join at least two stages before the terminal is reached, preferably at the beginning of a stage of course.
 
+
}}
 
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Gratuity- Usually, a player who has reached a terminal needed to complete, and pay the elevator for, three or four stages. To alleviate these costs and to promote the availability of terminals for guild members, a voluntary donation of 10 crystal energy will help balance the costs whenever someone jumps. Amongst a four player party the math should divide perfectly when only one person completed the first stratum. Even if the party leader jumped to a terminal by joining a random party or used an elevator pass, 10 crystal energy is an inexpensive gesture of appreciation and should not diminish profits from the second stratum. If anyone wants to contribute, but does not want to offer crystal energy, paying the elevator tab for one stage makes it possible to contribute 10 mist energy. Keep in mind, this courtesy is not mandatory and should never be demanded. Unless a guild master ever says otherwise, gratuity is completely voluntary.}}
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== Game Guides ==
 
== Game Guides ==
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'''Useful Shields to Own'''
 
'''Useful Shields to Own'''
  
'''Bristling Buckler''': One of the favorites. Earned by beating the Snarbolax, and traded in for 10 tokens. This is a Piercing shield, and gives a boost to sword damage. Very good for the Royal Jelly Palace!
+
'''[[Bristling Buckler]]''': One of the favorites. Earned by beating the Snarbolax, and traded in for 10 tokens. This is a Piercing shield, and gives a boost to sword damage. Very good for the Royal Jelly Palace!
  
 
'''Owlite Line''': This is by far the best all round elemental shield in the game. Not superbly strong early on, but 4 and 5* is the best shield to have for the Firestorm Citadel that you can craft, and great for arenas too. This is simply a must have all-round shield for all swordsmen.
 
'''Owlite Line''': This is by far the best all round elemental shield in the game. Not superbly strong early on, but 4 and 5* is the best shield to have for the Firestorm Citadel that you can craft, and great for arenas too. This is simply a must have all-round shield for all swordsmen.
  
'''Crest of Almire''': Best shadow shield in game, earned from beating Vanaduke. No other shadow shields are really super-effective, so your best bet is to go with a buckler or owlite line shield from above, until you can earn this shield (which starts as a 4* blackened crest from Brinks for 30 almiran seals).
+
'''[[Crest of Almire]]''': Best shadow shield in game, earned from beating Vanaduke. No other shadow shields are really super-effective, so your best bet is to go with a buckler or owlite line shield from above, until you can earn this shield (which starts as a 4* blackened crest from Brinks for 30 almiran seals).
  
 
There are other shields with various properties, but for beginners, the Bristling Buckler line and Owlite line should be all you focus on. Past 3*, talk to members about pros/cons of other gear, since we can give you more detailed information beyond the scope of a basic guide here.}}}}
 
There are other shields with various properties, but for beginners, the Bristling Buckler line and Owlite line should be all you focus on. Past 3*, talk to members about pros/cons of other gear, since we can give you more detailed information beyond the scope of a basic guide here.}}}}
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}}
 
}}
 
 
  
 
[[Category:Guilds]]
 
[[Category:Guilds]]

Latest revision as of 16:50, 6 May 2015

Rogue
GuildLogo-Rogue.jpg

"Whatever Works" ~ Jace Jarak

Guild Founder: Jace-Jarak
Approx. Population: ~115
Guild Master(s):
  • Jace-Jarak
  • Azoldria
  • Ndognine
  • Mrunleash
  • Tdlob
Guild Officer(s):
  • Landamber
  • Greenlocust
  • Ieast
  • Sir-Tuddle
Website: SKrogue.shivtr.com

Who We Are

We are a very friendly lot, who value friendship, working together, and having fun! We love to run, and help each other out, doing boss runs like the Jelly King (Royal Jelly to you newer people), Vanaduke, and other runs! We believe in teamwork and having fun over everything else. We are a highly social group of people, but we're also professional players, we expect the best out of everyone, and we provide the same. That said, as long as we're having fun, we're set ^_^

We take a huge amount of pride in the conduct of our members. We wish to be some of the most exemplary Knights you'll encounter in the clockworks, in haven, and anywhere else. We want to be a symbol of what it's like to be a good community of players, both within our guild and outside of our guild. We wish to be a shining example of what good friendly players are, and we hope that others in the community will look up to us for our actions.

Joining

You can apply for our guild at our website skrogue.shivtr.com ^_^

If you're looking for a guild with a few good active players who will be willing to help you out, and you're willing to help out others too, this is the guild for you!

Minimum requirements are 3* gear. Read under Ranks for more details. If you are not 3* gear yet, read our adventuring section and guides down below.

Rules/Requirements

We have a few rules, but most are really simple.

We expect our members to be friendly, and to have fun. We highly encourage doing runs of all kinds together! We do expect members to be social with the guild. A simple hi or hello when you log in is usually enough, and saying hi to others as they log in as well. Also, we do promote being talkative in the guild chat (/g), or the officer chat (/o). No one will be kicked out of the guild for lack of talking, but being social is a necessity to being promoted to higher ranks ^_^

Once again, use guild chat, type: "/g and then your message here"

Also, it is expected that members understand all the ranks, and what they entail (below).

As a guild, we are expected to be friendly and helpful with each other. However, we do not want begging or spamming in this guild. To do so is a mark against this guild, internally and externally. Warnings will be given to those who beg, and will end in termination of guild membership if warnings are not heeded accordingly.

Anyone that can report anything like this happening in the guild would be appreciated if it could go towards any other officer.

If bad behavior within the guild occurs, then a strike system will be put in place, meaning you get 2 warnings, and then it's most likely a kick, but if the member is of a high rank it will be a demotion.

We do not tolerate any mean, nasty, or outright dick-like behavior. Anything unsportsmanlike will not be tolerated. This includes coliseum games. So things like going AFK in matches will not be acceptable behavior. Anything that would bring shame or dislike towards this guild is not acceptable. Under any circumstances.

Ranks

Useful Things to remember

Game Guides

Guild Announcements

Personal tools