Difference between revisions of "Spiral Order"
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− | + | [[File:Horse.png|frame|The common insignia of the Order, seen on several of their basic gear, and their territories.]] | |
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− | + | The {{PAGENAME}} is the order that the [[Knights]] of the [[Skylark]] were a part of at the time of the crash. Every player of [[Spiral Knights]] is a member of the Spiral Order, and new players begin the game as recruits to the Order. | |
− | + | ||
+ | ==Description== | ||
+ | Unlike the knights from the past, the Spiral Order does not use medieval technologies. Energy powered [[Guns]] and [[Bombs]] are popular weapons, and personal force-fields projected from [[Shields]] are used widely. Other high tech equipment the Knights use allow them to [[Lockdown#Recon|cloak]], create large protective [[Lockdown#Guardian|shield bubbles]] that heal allies and repel enemy attacks, provide [[Pickups#Capsules|instant repairs]] to armor mid-battle or repelling negative effects such as [[Fire|burning]], damage from [[Shock|high voltage]] and [[Poison|alien bio-toxins]], Also included in the Spiral Knights' arsenal are [[Swords]], but unlike simple iron blades, many of these swords have unique [[Abilities]], some of which are designed to deal interesting but deadly effects, such as the cryogenic devices in the [[Glacius]] or the sheer [[stun|concussive]] weight of the [[Sudaruska]]. Some equipment has received widespread [[Circuit Breaker Armor|modification]] to enhance their abilities, while few others have been tweaked and fine-tuned by skilled Knights (or tinkered with by a mischievous, mechanically interested Gremlin by the name of [[Punch]]) to enhance their [[Unique Variant|performance]]. | ||
− | + | == Lore == | |
+ | Not much is known about the order before the the crash of the Skylark, except that they were an organization who fought against the Morai in Isora. | ||
− | The local history begins when the Skylark, a space ship, | + | The local history of the Spiral Order begins when the crew of the Skylark, a space ship, were attempting exploration of the vast unknown. When their ship was scanning the surface of [[Cradle]], the tearium core exploded for unknown reasons, causing the ship to crash land on the surface. The large contingent of knights aboard were able to flee the vessel using escape pods. The damage to the Skylark rendered it unusable and the ship proceeded to crash land on Cradle. |
− | ==Cradle== | + | ===Cradle=== |
− | Stranded on Cradle, they first made a temporary base in the surface wilderness, | + | Stranded on Cradle, they first made a temporary base in the surface wilderness, now known as the [[Rescue Camp]]. Eventually the Spiral Knights found shelter and created a main base of operations at the [[Stranger]] home of [[Haven]]. The kind Strangers allowed the Spiral Knights to inhabit their humble abode, so long as they did so respectfully. |
− | == | + | They soon picked up a large energy reading near the core of the planet, and thought that the energy would be a suitable replacement for their ship's core. They soon found out about the unnatural problem with Cradle, as its underground was populated with biomes, containing fragments of new worlds. Using the Strangers' arcade to explore the strange world, Commander Oslo recruited four knights as the pioneers of the Clockworks expedition. They soon came to be known as the Alpha Squad. However, communications were still down, and there was no uplink as there is presently. Instead, they used [[Recon_Module#Boss_Stratum_Artifacts|recon modules]] to record their findings. |
+ | |||
+ | Alpha squad soon became missing, and even when the Spiral Order finally fixed the uplink, they could not establish any contact with them. Their whereabouts soon became second priority for the Spiral HQ. | ||
+ | |||
+ | During the Knights' stay on the mechanical world, the rescue camp, which was used as a rest stop to debrief new knights, was assaulted by nearby Constructs, killing several. They were led by the Schemer [[Razwog]] who was also looking for a mysterious artifact. The power from a nearby abandoned generator now powers the defences to keep knights safe. Razwog was also confronted and later killed by a group of knights, but the artifact wasn't with his body. | ||
+ | |||
+ | In Haven, members of the Spiral Order told their newer knights about their goal to explore the [[Clockworks]] and harness the power of [[The Core]] to power the Skylark, and also how to [[Crafting|craft]] new equipment, how to protect against [[Damage|attacks]] from monsters as well as how to use the [[Arcade]], teaching the knights through [[missions]]. Some of these missions involved going to find recon artifacts in parts of the Clockworks, such as {{location|Gloaming Wildwoods||1.2}} and the {{location|Royal Jelly Palace||1.2}}, or learning about the different worlds within the Clockworks. | ||
+ | |||
+ | ===Haven under attack=== | ||
+ | However, their actions have caught the attention of the Gremlins, the extremely territorial creatures who maintain the Clockworks. Wanting to get rid of them, Warmaster [[Seerus]] (A [[Crimson Order]] member) headed Project R, now known as the Roarmulus twins. They would use these colossal Gun Puppies to destroy Haven, which would also devastate the [[Stranger]]s who took the Spiral Knights in. The knights caught wind of the plan and started sabotaging it, before going into the {{location|Ironclaw Munitions Factory||1.2}} to destroy it head on in the {{mission|Built to Destroy!}} | ||
+ | |||
+ | ===The King of Ashes=== | ||
+ | In {{mission|The King of Ashes}}, as the knights' expeditions brought them closer to The Core, they found that their path was blocked by a hostile Lord Vanaduke, ruler of the [[Firestorm Citadel]]. A squad managed to kill Lord Vanaduke, opening up a path to the Core, and a research base was set up near it. However, the Alpha squad could not be found, but a member of the squad left a recording stating that they were going to enter the Core. Although it was recorded that the Core opened for Alpha Squad, the other knights were unable to access it themselves, nor could they use its energy. | ||
+ | |||
+ | ===Open ended journey=== | ||
+ | With the Core still locked, the knights continue to use minerals (which constructs new gates in the Clockworks), so that they can monitor their effect on The Core, and continue to explore the Clockworks. Knowing that the Core would be unlikely to open, the knights began to further settle themselves in Haven, creating [[guild hall|guild halls]] and a Lab. | ||
+ | |||
+ | ===Operation: Crimson Hammer=== | ||
+ | Lieutenant [[Feron]] discovered the Grand Arsenal, a development center and storage facility for Warmaster [[Seerus]], a master of munitions within the Gremlins' [[Crimson Order]]. Feron lead multiple squads into the Grand Arsenal, but required reinforcements in {{mission|Operation Crimson Hammer}} after meeting heavy resistance. | ||
+ | |||
+ | == See also == | ||
+ | *[[Knight]]s | ||
+ | *[[Spiral HQ]] | ||
+ | *[[NPC]]s | ||
+ | |||
+ | [[Category: Terminology]] |
Latest revision as of 10:13, 27 May 2020
The Spiral Order is the order that the Knights of the Skylark were a part of at the time of the crash. Every player of Spiral Knights is a member of the Spiral Order, and new players begin the game as recruits to the Order.
Contents
Description
Unlike the knights from the past, the Spiral Order does not use medieval technologies. Energy powered Guns and Bombs are popular weapons, and personal force-fields projected from Shields are used widely. Other high tech equipment the Knights use allow them to cloak, create large protective shield bubbles that heal allies and repel enemy attacks, provide instant repairs to armor mid-battle or repelling negative effects such as burning, damage from high voltage and alien bio-toxins, Also included in the Spiral Knights' arsenal are Swords, but unlike simple iron blades, many of these swords have unique Abilities, some of which are designed to deal interesting but deadly effects, such as the cryogenic devices in the Glacius or the sheer concussive weight of the Sudaruska. Some equipment has received widespread modification to enhance their abilities, while few others have been tweaked and fine-tuned by skilled Knights (or tinkered with by a mischievous, mechanically interested Gremlin by the name of Punch) to enhance their performance.
Lore
Not much is known about the order before the the crash of the Skylark, except that they were an organization who fought against the Morai in Isora.
The local history of the Spiral Order begins when the crew of the Skylark, a space ship, were attempting exploration of the vast unknown. When their ship was scanning the surface of Cradle, the tearium core exploded for unknown reasons, causing the ship to crash land on the surface. The large contingent of knights aboard were able to flee the vessel using escape pods. The damage to the Skylark rendered it unusable and the ship proceeded to crash land on Cradle.
Cradle
Stranded on Cradle, they first made a temporary base in the surface wilderness, now known as the Rescue Camp. Eventually the Spiral Knights found shelter and created a main base of operations at the Stranger home of Haven. The kind Strangers allowed the Spiral Knights to inhabit their humble abode, so long as they did so respectfully.
They soon picked up a large energy reading near the core of the planet, and thought that the energy would be a suitable replacement for their ship's core. They soon found out about the unnatural problem with Cradle, as its underground was populated with biomes, containing fragments of new worlds. Using the Strangers' arcade to explore the strange world, Commander Oslo recruited four knights as the pioneers of the Clockworks expedition. They soon came to be known as the Alpha Squad. However, communications were still down, and there was no uplink as there is presently. Instead, they used recon modules to record their findings.
Alpha squad soon became missing, and even when the Spiral Order finally fixed the uplink, they could not establish any contact with them. Their whereabouts soon became second priority for the Spiral HQ.
During the Knights' stay on the mechanical world, the rescue camp, which was used as a rest stop to debrief new knights, was assaulted by nearby Constructs, killing several. They were led by the Schemer Razwog who was also looking for a mysterious artifact. The power from a nearby abandoned generator now powers the defences to keep knights safe. Razwog was also confronted and later killed by a group of knights, but the artifact wasn't with his body.
In Haven, members of the Spiral Order told their newer knights about their goal to explore the Clockworks and harness the power of The Core to power the Skylark, and also how to craft new equipment, how to protect against attacks from monsters as well as how to use the Arcade, teaching the knights through missions. Some of these missions involved going to find recon artifacts in parts of the Clockworks, such as Gloaming Wildwoods and the Royal Jelly Palace, or learning about the different worlds within the Clockworks.
Haven under attack
However, their actions have caught the attention of the Gremlins, the extremely territorial creatures who maintain the Clockworks. Wanting to get rid of them, Warmaster Seerus (A Crimson Order member) headed Project R, now known as the Roarmulus twins. They would use these colossal Gun Puppies to destroy Haven, which would also devastate the Strangers who took the Spiral Knights in. The knights caught wind of the plan and started sabotaging it, before going into the Ironclaw Munitions Factory to destroy it head on in the 6-2 Mission: Built to Destroy!
The King of Ashes
In 9-3 Mission: The King of Ashes, as the knights' expeditions brought them closer to The Core, they found that their path was blocked by a hostile Lord Vanaduke, ruler of the Firestorm Citadel. A squad managed to kill Lord Vanaduke, opening up a path to the Core, and a research base was set up near it. However, the Alpha squad could not be found, but a member of the squad left a recording stating that they were going to enter the Core. Although it was recorded that the Core opened for Alpha Squad, the other knights were unable to access it themselves, nor could they use its energy.
Open ended journey
With the Core still locked, the knights continue to use minerals (which constructs new gates in the Clockworks), so that they can monitor their effect on The Core, and continue to explore the Clockworks. Knowing that the Core would be unlikely to open, the knights began to further settle themselves in Haven, creating guild halls and a Lab.
Operation: Crimson Hammer
Lieutenant Feron discovered the Grand Arsenal, a development center and storage facility for Warmaster Seerus, a master of munitions within the Gremlins' Crimson Order. Feron lead multiple squads into the Grand Arsenal, but required reinforcements in Expansion Mission: Operation Crimson Hammer after meeting heavy resistance.