Difference between revisions of "Mortafire"

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{{Monster family|Gremlin}}
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{{Monster family|Gremlin Family|Gremlin|Gremlin|Gremlin}}
 
{{TOCright}}
 
{{TOCright}}
 
'''Gremlin Mortafires''' are a type of [[monster]] found in the [[Clockworks]].
 
'''Gremlin Mortafires''' are a type of [[monster]] found in the [[Clockworks]].
  
 
==Traits==
 
==Traits==
Gremlin Mortafires carry large, Gun Puppy-shaped rocket launchers to unleash rockets on unsuspecting Knights. They walk a bit slower than other [[Gremlin]]s, and will only stop to aim at you when you're their target. It is impossible to attack them head on, due to the shield they also carry, so they must be attacked from behind by either sneaking behind them when they're readying an attack, or by [[freeze|freezing]] them in place. Mortafires have a chance of dropping their Rocket Launchers and shield, and when they do they are completely defenseless and cannot retaliate. The Rocket Launcher and shield can be picked up and/or thrown a short distance away to prevent the Mortafire regaining its shield and attacking abilities.
+
Gremlin Mortafires carry large, Gun Puppy-shaped mortars to unleash rockets on unsuspecting Knights. Mortafire rockets do not fly in a straight path, instead they are fired upward and land on the explosion radius that appears on the ground. This also means that they do not have to be on the same height as a knight or have a direct line of sight to hit them, since the rockets will fly over walls and chasms.  
  
'''Note: This monster has status variants, but they are currently not documented as their official names are not known.'''
+
They walk a bit slower than other [[Gremlin]]s, but tend to move erratically and will only stop to aim at their target. It is impossible to attack them head on due to the shield they carry, so they must be attacked from behind or by [[freeze|freezing]] them in place. When attacked or inflicted with a status, Mortafires may drop their mortar and shield, rendering them completely defenseless, though they will seek out any nearby dropped mortars and shields. Any dropped mortars and shields can be picked up and/or thrown a short distance away to prevent the Mortafire regaining its shield and attacking abilities.
 
{{clear}}
 
{{clear}}
  
 
==Types==
 
==Types==
 
{{Hidden header|Gremlin Mortafire}}
 
{{Hidden header|Gremlin Mortafire}}
{{Monster
+
{{MonsterTemporary
 
|name=Gremlin Mortafire
 
|name=Gremlin Mortafire
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=*[[Operation Crimson Hammer]]
 
|location=*[[Operation Crimson Hammer]]
* [[Mission|Compound 42]]
+
*[[Treasure Vault]]: Obscurity Through Security
 
|description=  
 
|description=  
* Tier 1: Slow shooting, inaccurate Mortafires.
+
White Mortafires that can do Normal and Elemental Damage with their rockets (Tier 2 and Tier 3 only). Rockets have a very small chance of inflicting Fire.
* Tier 2: Fires at a slightly faster rate, and their rockets can inflict [[Fire]] damage. Fired rockets are a little more accurate.
+
* Tier 1: Launches a very inaccurate rocket.
* Tier 3: Fired rockets are almost 100% accurate to a Knight's current position.
+
* Tier 2: Launches at a slightly faster rate. Fired rockets are a little more accurate.
 +
* Tier 3: Launches rockets are almost 100% accurate to a Knight's current position.
 +
 
 +
Introduced with {{release|2012-02-29}}.
 
|abilities=
 
|abilities=
*Rocket {{attack|normal}} {{status|fire}}
+
*Rocket {{attack|normal}} {{attack|elemental}} {{status|fire}}
 
*Shield
 
*Shield
|drop=*{{Mat|Blue Shard}}
+
|drop=
*{{Mat|Unstable Core}}
+
{{Template:Material/Monster|family=gremlin}}
*{{Mat|Gremlin Gizmo}}
+
}}
 +
 
 +
{{Hidden header|Blazing Mortafire}}
 +
{{MonsterTemporary
 +
|name=Blazing Mortafire
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=*[[Operation Crimson Hammer]]
 +
*[[Compound 42]]: Outer Facility, Containment
 +
*[[Grinchlin Assault]]: Ascent
 +
*[[Treasure Vault]]: Burn Rate
 +
|description=
 +
Orange Mortafires that can do Elemental Damage with their rockets and a chance of causing Fire.
 +
* Tier 1: Launches a very inaccurate rocket.
 +
* Tier 2: Launches at a slightly faster rate. Their rockets can also inflict [[Fire]] damage. Fired rockets are a little more accurate.
 +
* Tier 3: Launches rockets are almost 100% accurate to a Knight's current position.
 +
 
 +
Introduced with {{release|2012-07-25}}.
 +
|abilities=
 +
*Rocket {{attack|elemental}} {{status|fire}}
 +
*Shield
 +
|drop=
 +
{{Showhide|Depth and Material Drops:|width=auto|content=
 +
Depth 10 and below:
 +
----
 +
*{{mat|Blue Shard}}
 +
*{{mat|Red Shard}}
 +
*{{mat|Bronze Bolt}}
 +
*{{mat|Spark Plug}}
 +
 
 +
*{{mat|Frayed Fabric}}
 +
*{{mat|Gremlin Gizmo}}
 +
*{{mat|Blast Powder}}
 +
*{{mat|Fuel Canister}}
 +
 
 +
*{{mat|Fine Fabric}}
 +
*{{mat|Unstable Core}}
 +
*{{mat|Torchstone}}
 +
 
 +
Depth 15 and below:
 +
----
 +
*{{mat|Meteor Mote}}
 +
*{{mat|Miracloth}}
 +
*{{mat|Blaze Pepper}}
 +
 
 +
Depth 20 and below:
 +
----
 +
*{{mat|Silverweave}}
 +
*{{mat|Volcanic Iron}}
 +
*{{mat|Flame Soul}}
 +
 
 +
{{Note-Material/LocationStratum}}
 +
}}
 +
}}
 +
 
 +
{{Hidden header|Toxic Mortafire}}
 +
{{MonsterTemporary
 +
|name=Toxic Mortafire
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=
 +
*[[Compound 42]]: Outer Facility
 +
*[[Shadowplay]]: Throne Room
 +
*[[Treasure Vault]]: Toxic Debt
 +
|description=
 +
Green Mortafires that can do Elemental Damage with their rockets and a chance of causing Poison.
 +
* Tier 1: Launches a very inaccurate rocket.
 +
* Tier 2: Launches at a slightly faster rate, and their rockets can inflict [[Poison]] damage. Fired rockets are a little more accurate.
 +
* Tier 3: Launches rockets are almost 100% accurate to a Knight's current position.
 +
 
 +
Introduced with {{release|2012-07-25}}.
 +
|abilities=
 +
*Rocket {{attack|elemental}} {{status|poison}}
 +
*Shield
 +
|drop=
 +
{{Showhide|Depth and Material Drops:|width=auto|content=
 +
Depth 10 and below:
 +
----
 +
*{{mat|Blue Shard}}
 +
*{{mat|Red Shard}}
 +
*{{mat|Bronze Bolt}}
 +
*{{mat|Spark Plug}}
 +
 
 +
*{{mat|Frayed Fabric}}
 +
*{{mat|Gremlin Gizmo}}
 +
*{{mat|Nightshade}}
 +
*{{mat|Waste Module}}
 +
 
 +
*{{mat|Fine Fabric}}
 +
*{{mat|Unstable Core}}
 +
*{{mat|Toxic Core}}
 +
 
 +
Depth 15 and below:
 +
----
 +
*{{mat|Meteor Mote}}
 +
*{{mat|Miracloth}}
 +
*{{mat|Corrosive Acid}}
 +
 
 +
Depth 20 and below:
 +
----
 +
*{{mat|Silverweave}}
 +
*{{mat|Volcanic Iron}}
 +
*{{mat|Plague Essence}}
 +
 
 +
{{Note-Material/LocationStratum}}
 +
}}
 +
}}
 +
 
 +
{{Hidden header|Icy Mortafire}}
 +
{{MonsterTemporary
 +
|name=Icy Mortafire
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=
 +
*[[Mysterious Room]]s during [[Winterfest]]
 +
*[[Treasure Vault]]: Frozen Assets
 +
|description=
 +
Icy Mortafires deal Normal Damage or Elemental Damage (in [[Treasure Vault]]s) with their rockets. Rockets have a very small chance of inflicting [[Freeze]].
 +
*Tier 1: Launches a very inaccurate rocket.
 +
*Tier 2: Launches at a slightly faster rate. Fired rockets are a little more accurate.
 +
*Tier 3: Launched rockets are very accurate.
 +
 
 +
Introduced with {{release|2015-12-16}}.
 +
|abilities=
 +
*Rocket {{attack|normal}} {{status|freeze}} (in [[Winterfest]]'s mysterious room)
 +
*Rocket {{attack|elemental}} {{status|freeze}} (in [[Treasure Vault/Frozen Assets|Treasure Vault: Frozen Assets]])
 +
*Shield
 +
|drop=
 +
{{Template:Material/Monster|family=gremlin|status=freeze}}
 +
}}
 +
 
 +
{{Hidden header|Static Mortafire}}
 +
{{MonsterTemporary
 +
|name=Static Mortafire
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=
 +
*[[Treasure Vault]]: Flash Crash
 +
|description=
 +
Green Mortafires that can do Elemental Damage with their rockets and a chance of causing Shock.
 +
* Tier 1: Launches a very inaccurate rocket.
 +
* Tier 2: Launches at a slightly faster rate, and their rockets can inflict [[Shock]] damage. Fired rockets are a little more accurate.
 +
* Tier 3: Launches rockets are almost 100% accurate to a Knight's current position.
 +
 
 +
Introduced with {{release|2019-06-27}}.
 +
|abilities=
 +
*Rocket {{attack|elemental}} {{status|shock}}
 +
*Shield
 +
|drop=
 +
{{Showhide|Depth and Material Drops:|width=auto|content=
 +
Depth 10 and below:
 +
----
 +
*{{mat|Blue Shard}}
 +
*{{mat|Red Shard}}
 +
*{{mat|Bronze Bolt}}
 +
*{{mat|Spark Plug}}
 +
 
 +
*{{mat|Frayed Fabric}}
 +
*{{mat|Gremlin Gizmo}}
 +
*{{mat|Power Cell}}
 +
*{{mat|Static Clinger}}
 +
 
 +
*{{mat|Fine Fabric}}
 +
*{{mat|Unstable Core}}
 +
*{{mat|Volt Oil}}
 +
 
 +
Depth 15 and below:
 +
----
 +
*{{mat|Meteor Mote}}
 +
*{{mat|Miracloth}}
 +
*{{mat|Thunderball}}
 +
 
 +
Depth 20 and below:
 +
----
 +
*{{mat|Silverweave}}
 +
*{{mat|Volcanic Iron}}
 +
*{{mat|Storm Chaser}}
 +
 
 +
{{Note-Material/LocationStratum}}
 +
}}
 
}}
 
}}
  
 
==Strategy==
 
==Strategy==
Mortafires will always try to face you to stop you from making front-on attacks. Get them to attack you, then run around to their back where they are defenseless. Alternatively, throwing a fire pot at them will cause Mortafires to occasionally drop their rockets, leaving them vulnerable for a short period of time while taking fire damage.
+
Mortafires will always try to face you to stop you from making front-on attacks. Get them to attack you, then run around to their back where they are defenseless. Being inflicted with a status will cause them to drop their mortar and shield, [[Haze Bomb]]s and its counterparts seem to be the best tool to do this as well as [[Pickups#Barriers|barriers]].
  
Being inflicted with a status will occasionally cause them to drop their gear. Use this to your advantage by dropping haze bombs near them and then attempting to hit their back.
+
==Trivia==
 +
* The shield that Mortafires carry is very similar to the [[Plate Shield]];
 +
* The design for Mortafire helmet comes from the German [https://en.wikipedia.org/wiki/Stahlhelm Stahlhelm].
  
 
==See Also==
 
==See Also==

Latest revision as of 20:33, 17 May 2020

Gremlin Family
Icon Gate Icon-Gremlin.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense increased.png Defense none.png Defense decreased.png

Gremlin Mortafires are a type of monster found in the Clockworks.

Traits

Gremlin Mortafires carry large, Gun Puppy-shaped mortars to unleash rockets on unsuspecting Knights. Mortafire rockets do not fly in a straight path, instead they are fired upward and land on the explosion radius that appears on the ground. This also means that they do not have to be on the same height as a knight or have a direct line of sight to hit them, since the rockets will fly over walls and chasms.

They walk a bit slower than other Gremlins, but tend to move erratically and will only stop to aim at their target. It is impossible to attack them head on due to the shield they carry, so they must be attacked from behind or by freezing them in place. When attacked or inflicted with a status, Mortafires may drop their mortar and shield, rendering them completely defenseless, though they will seek out any nearby dropped mortars and shields. Any dropped mortars and shields can be picked up and/or thrown a short distance away to prevent the Mortafire regaining its shield and attacking abilities.

Types

Gremlin Mortafire

Gremlin Mortafire
All Tiers
Monster-Gremlin Mortafire.png


Abilities
  • Rocket Attack normal icon.png Attack elemental icon.png Icon status fire.png
  • Shield
Location Drops
Description

White Mortafires that can do Normal and Elemental Damage with their rockets (Tier 2 and Tier 3 only). Rockets have a very small chance of inflicting Fire.

  • Tier 1: Launches a very inaccurate rocket.
  • Tier 2: Launches at a slightly faster rate. Fired rockets are a little more accurate.
  • Tier 3: Launches rockets are almost 100% accurate to a Knight's current position.

Introduced with release 2012-02-29.


Blazing Mortafire

Blazing Mortafire
All Tiers
Monster-Blazing Mortafire.png


Abilities
  • Rocket Attack elemental icon.png Icon status fire.png
  • Shield
Location Drops
Description

Orange Mortafires that can do Elemental Damage with their rockets and a chance of causing Fire.

  • Tier 1: Launches a very inaccurate rocket.
  • Tier 2: Launches at a slightly faster rate. Their rockets can also inflict Fire damage. Fired rockets are a little more accurate.
  • Tier 3: Launches rockets are almost 100% accurate to a Knight's current position.

Introduced with release 2012-07-25.


Toxic Mortafire

Toxic Mortafire
All Tiers
Monster-Toxic Mortafire.png


Abilities
  • Rocket Attack elemental icon.png Icon status poison.png
  • Shield
Location Drops
Description

Green Mortafires that can do Elemental Damage with their rockets and a chance of causing Poison.

  • Tier 1: Launches a very inaccurate rocket.
  • Tier 2: Launches at a slightly faster rate, and their rockets can inflict Poison damage. Fired rockets are a little more accurate.
  • Tier 3: Launches rockets are almost 100% accurate to a Knight's current position.

Introduced with release 2012-07-25.


Icy Mortafire

Icy Mortafire
All Tiers
Monster-Icy Mortafire.png


Abilities Location Drops
Description

Icy Mortafires deal Normal Damage or Elemental Damage (in Treasure Vaults) with their rockets. Rockets have a very small chance of inflicting Freeze.

  • Tier 1: Launches a very inaccurate rocket.
  • Tier 2: Launches at a slightly faster rate. Fired rockets are a little more accurate.
  • Tier 3: Launched rockets are very accurate.

Introduced with release 2015-12-16.


Static Mortafire

Static Mortafire
All Tiers
Image Wanted.png


Abilities
  • Rocket Attack elemental icon.png Icon status shock.png
  • Shield
Location Drops
Description

Green Mortafires that can do Elemental Damage with their rockets and a chance of causing Shock.

  • Tier 1: Launches a very inaccurate rocket.
  • Tier 2: Launches at a slightly faster rate, and their rockets can inflict Shock damage. Fired rockets are a little more accurate.
  • Tier 3: Launches rockets are almost 100% accurate to a Knight's current position.

Introduced with release 2019-06-27.


Strategy

Mortafires will always try to face you to stop you from making front-on attacks. Get them to attack you, then run around to their back where they are defenseless. Being inflicted with a status will cause them to drop their mortar and shield, Haze Bombs and its counterparts seem to be the best tool to do this as well as barriers.

Trivia

  • The shield that Mortafires carry is very similar to the Plate Shield;
  • The design for Mortafire helmet comes from the German Stahlhelm.

See Also

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