Difference between revisions of "Lancer Knightz (Guild)/Bomb Damage (Depth 24)"
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The guild [[Lancer Knightz (Guild)|Lancer Knightz]] has a long-running [[Lancer Knightz (Guild)/Data|project]] to collect data on the speed and damage of various weapons. If you'd like to help, then please contact [[User:Vroom|Donkeyhaute]]. | The guild [[Lancer Knightz (Guild)|Lancer Knightz]] has a long-running [[Lancer Knightz (Guild)/Data|project]] to collect data on the speed and damage of various weapons. If you'd like to help, then please contact [[User:Vroom|Donkeyhaute]]. | ||
− | + | Here, the data marked <sup>Z</sup> were collected by Zeddy, and the other data were collected by Donkeyhaute. The tables show the damage dealt by many of the 5-star bombs, at heat level 10, against every kind of monster, at every level of [[Abilities|damage bonus]] from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 24; see also the [[Lancer Knightz (Guild)/Bomb Damage (Depth 19)|depth-19 data]]. | |
[[Nitronome]] and [[Dark Briar Barrage]]: | [[Nitronome]] and [[Dark Briar Barrage]]: | ||
Line 31: | Line 31: | ||
{{User:Vroom/cell|resistant}} | {{User:Vroom/cell|resistant}} | ||
{{User:Vroom/cell9| | | 46 | | 50 | | 54 | | 59}} | {{User:Vroom/cell9| | | 46 | | 50 | | 54 | | 59}} | ||
+ | {{User:Vroom/end}} | ||
+ | |||
+ | [[Big Angry Bomb]]<sup>Z</sup>: | ||
+ | {{User:Vroom/start}} | ||
+ | {{User:Vroom/header|Aspect}} | ||
+ | {{User:Vroom/header|Target}} | ||
+ | {{User:Vroom/header|-2}} | ||
+ | {{User:Vroom/header|-1}} | ||
+ | {{User:Vroom/header|0}} | ||
+ | {{User:Vroom/header|+1}} | ||
+ | {{User:Vroom/header|+2}} | ||
+ | {{User:Vroom/header|+3}} | ||
+ | {{User:Vroom/header|+4}} | ||
+ | {{User:Vroom/header|+5}} | ||
+ | {{User:Vroom/header|+6}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|explosion}} | ||
+ | {{User:Vroom/cell|neutral}} | ||
+ | {{User:Vroom/cell9| | | 269 | | 301 | | 333 | | 365}} | ||
+ | {{User:Vroom/end}} | ||
+ | |||
+ | [[Irontech Destroyer]]<sup>Z</sup>: | ||
+ | {{User:Vroom/start}} | ||
+ | {{User:Vroom/header|Aspect}} | ||
+ | {{User:Vroom/header|Target}} | ||
+ | {{User:Vroom/header|-2}} | ||
+ | {{User:Vroom/header|-1}} | ||
+ | {{User:Vroom/header|0}} | ||
+ | {{User:Vroom/header|+1}} | ||
+ | {{User:Vroom/header|+2}} | ||
+ | {{User:Vroom/header|+3}} | ||
+ | {{User:Vroom/header|+4}} | ||
+ | {{User:Vroom/header|+5}} | ||
+ | {{User:Vroom/header|+6}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|explosion}} | ||
+ | {{User:Vroom/cell|neutral}} | ||
+ | {{User:Vroom/cell9| | | 243 | | 273 | | 303 | | 333}} | ||
{{User:Vroom/end}} | {{User:Vroom/end}} | ||
Line 76: | Line 116: | ||
{{User:Vroom/cell|resistant}} | {{User:Vroom/cell|resistant}} | ||
{{User:Vroom/cell9| | | 26 | | 29 | | 31 | | 33}} | {{User:Vroom/cell9| | | 26 | | 29 | | 31 | | 33}} | ||
+ | {{User:Vroom/end}} | ||
+ | |||
+ | [[Deadly Splinter Bomb]], [[Deadly Crystal Bomb]], [[Deadly Dark Matter Bomb]]<sup>Z</sup>: | ||
+ | {{User:Vroom/start}} | ||
+ | {{User:Vroom/header|Aspect}} | ||
+ | {{User:Vroom/header|Target}} | ||
+ | {{User:Vroom/header|-2}} | ||
+ | {{User:Vroom/header|-1}} | ||
+ | {{User:Vroom/header|0}} | ||
+ | {{User:Vroom/header|+1}} | ||
+ | {{User:Vroom/header|+2}} | ||
+ | {{User:Vroom/header|+3}} | ||
+ | {{User:Vroom/header|+4}} | ||
+ | {{User:Vroom/header|+5}} | ||
+ | {{User:Vroom/header|+6}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|explosion}} | ||
+ | {{User:Vroom/cell|vulnerable}} | ||
+ | {{User:Vroom/cell9| | | | | | | | |}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|shard}} | ||
+ | {{User:Vroom/cell|vulnerable}} | ||
+ | {{User:Vroom/cell9| | | 166 | | 184 | | 203 | | 221}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|explosion}} | ||
+ | {{User:Vroom/cell|neutral}} | ||
+ | {{User:Vroom/cell9| | | | | | | | |}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|shard}} | ||
+ | {{User:Vroom/cell|neutral}} | ||
+ | {{User:Vroom/cell9| | | 95 | | 113 | | 137 | | 156}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|explosion}} | ||
+ | {{User:Vroom/cell|resistant}} | ||
+ | {{User:Vroom/cell9| | | | | | | | |}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|shard}} | ||
+ | {{User:Vroom/cell|resistant}} | ||
+ | {{User:Vroom/cell9| | | 29 | | 31 | | 34 | | 37}} | ||
{{User:Vroom/end}} | {{User:Vroom/end}} | ||
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{{User:Vroom/end}} | {{User:Vroom/end}} | ||
− | This plot shows one way of thinking about damage bonuses. On the ''x''-axis are damage numbers with damage bonus +0, +2, +4. On the ''y''-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Nitronome's four numbers 283, 310, 338, and 366 plot at the three points (283, 310), (310, 338), and (338, 366). The plot is nearly linear. The best-fit line of the form ''y'' = ''m'' ''x'' has slope ''m'' = 1.10029, suggesting that each two levels of damage bonus increase damage by 10.029%. The square root of 1.10029 is 1.04895, suggesting that each level of damage bonus increases damage by 4.895%. | + | This plot shows one way of thinking about damage bonuses. On the ''x''-axis are damage numbers with damage bonus +0, +2, +4. On the ''y''-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Nitronome's four numbers 283, 310, 338, and 366 plot at the three points (283, 310), (310, 338), and (338, 366). The plot is nearly linear. The best-fit line of the form ''y'' = ''m'' ''x'' has slope ''m'' = 1.10029, suggesting that each two levels of damage bonus increase damage by 10.029%. The square root of 1.10029 is 1.04895, suggesting that each level of damage bonus increases damage by 4.895%. The Zeddy data are not yet included in this plot or these calculations. |
[[File:Bombdamagebonus24.png]] | [[File:Bombdamagebonus24.png]] | ||
+ | |||
+ | [[Category:Guild Subpages]] |
Latest revision as of 08:14, 10 February 2015
The guild Lancer Knightz has a long-running project to collect data on the speed and damage of various weapons. If you'd like to help, then please contact Donkeyhaute.
Here, the data marked Z were collected by Zeddy, and the other data were collected by Donkeyhaute. The tables show the damage dealt by many of the 5-star bombs, at heat level 10, against every kind of monster, at every level of damage bonus from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 24; see also the depth-19 data.
Nitronome and Dark Briar Barrage:
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | 283 | 310 | 338 | 366 | |||||
explosion | neutral | 217 | 245 | 273 | 301 | |||||
explosion | resistant | 46 | 50 | 54 | 59 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | neutral | 269 | 301 | 333 | 365 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | neutral | 243 | 273 | 303 | 333 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | 128 | 143 | 159 | 174 | |||||
shard | vulnerable | 147 | 164 | 181 | 198 | |||||
explosion | neutral | 70 | 79 | 89 | 102 | |||||
shard | neutral | 81 | 93 | 109 | 132 | |||||
explosion | resistant | 24 | 26 | 28 | 30 | |||||
shard | resistant | 26 | 29 | 31 | 33 |
Deadly Splinter Bomb, Deadly Crystal Bomb, Deadly Dark Matter BombZ:
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | |||||||||
shard | vulnerable | 166 | 184 | 203 | 221 | |||||
explosion | neutral | |||||||||
shard | neutral | 95 | 113 | 137 | 156 | |||||
explosion | resistant | |||||||||
shard | resistant | 29 | 31 | 34 | 37 |
Ash of Agni, Shivermist Buster, Venom Veiler, and Voltaic Tempest (and probably Stagger Storm):
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | 239 | 263 | 288 | 312 | |||||
explosion | neutral | 174 | 198 | 222 | 247 | |||||
explosion | resistant | 39 | 43 | 46 | 50 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | all | 5 | 6 | 6 | 7 | |||||
collapse | vulnerable | 266 | 293 | 319 | 346 | |||||
collapse | neutral | 201 | 227 | 254 | 280 | |||||
collapse | resistant | 43 | 47 | 51 | 56 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | 77 | 82 | 88 | 94 | 99 | 105 | 111 | ||
explosion | neutral | 46 | 50 | 55 | 61 | |||||
explosion | resistant | 17 | 19 | 20 | 22 |
This plot shows one way of thinking about damage bonuses. On the x-axis are damage numbers with damage bonus +0, +2, +4. On the y-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Nitronome's four numbers 283, 310, 338, and 366 plot at the three points (283, 310), (310, 338), and (338, 366). The plot is nearly linear. The best-fit line of the form y = m x has slope m = 1.10029, suggesting that each two levels of damage bonus increase damage by 10.029%. The square root of 1.10029 is 1.04895, suggesting that each level of damage bonus increases damage by 4.895%. The Zeddy data are not yet included in this plot or these calculations.