Difference between revisions of "Hazard"

From SpiralKnights

Redirect page
Jump to: navigation, search
m (Fire pits in Firestorm Citadel)
m (Redirect)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
=Map Hazards=
+
#REDIRECT [[exploration]] {{R from related word}}
While [[Exploration|exploring]] the various levels of the [[Clockworks]], Knights will encounter many dangers besides monsters. Most hazards can only be found in appropriately themed levels, but others like [[Hazards#Floor_Spikes|floor spikes]] can be found in almost all of them. Knights will take damage and sometimes even status effects by walking into certain hazards and should avoid them at all cost!
+
 
+
==Floor Spikes==
+
Floor spikes are the most common hazard encountered by Knights and should be avoided by all cost. They inflict [[Damage##Piercing_Damage|piercing]] damage and can often break a Knight's [[Equipment#Shields|shield]] before they retract back into the ground.
+
 
+
==Thorns==
+
Thorns are mostly found on grassy levels and are in fixed positions. Thorns pose most of a threat when an enemy is knocked into the middle of a patch of them, in which case ranged attacks are needed to reach them. Monster drops have a bad habit of hiding in the middle of this hazard.
+
 
+
==Poison Thorns==
+
Poison thorns are exactly like regular thorns except they will give you the [[poison]] condition.
+
 
+
==Fire grate==
+
Fire grates are only found on flame levels and, like floor spikes, is only dangerous for a short period of time. Getting hit by this hazard will ignite you with the [[fire]] condition.
+
[[Category:Terminology]]
+
 
+
==Fire pit==
+
These can be found when traveling in the [[Firestorm Citadel]]. Unlike fire grates, fire pits are a constant hazard and should be avoided at all costs.
+

Latest revision as of 16:56, 3 April 2011

Personal tools