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− | =Map Hazards=
| + | #REDIRECT [[exploration]] {{R from related word}} |
− | While [[Exploration|exploring]] the various levels of the [[Clockworks]], Knights will encounter many dangers besides monsters. Most hazards can only be found in appropriately themed levels, but others like [[Hazards#Floor_Spikes|floor spikes]] can be found in almost all of them. Knights will take damage and sometimes even status effects by walking into certain hazards and should avoid them at all cost!
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− | ==Floor Spikes==
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− | Floor spikes are the most common hazard encountered by Knights and should be avoided by all cost. They inflict [[Damage##Piercing_Damage|piercing]] damage and can often break a Knight's [[Equipment#Shields|shield]] before they retract back into the ground.
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− | ==Thorns==
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− | Thorns are mostly found on grassy levels and are in fixed positions. Thorns pose most of a threat when an enemy is knocked into the middle of a patch of them, in which case ranged attacks are needed to reach them. Monster drops have a bad habit of hiding in the middle of this hazard.
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− | ==Poison Thorns==
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− | Poison thorns are exactly like regular thorns except they will give you the [[poison]] condition.
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− | ==Fire grate==
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− | Fire grates are only found on flame levels and, like floor spikes, is only dangerous for a short period of time. Getting hit by this hazard will ignite you with the [[fire]] condition.
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− | [[Category:Terminology]]
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− | ==Fire pit==
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− | These can be found when traveling in the [[Firestorm Citadel]]. Unlike fire grates, fire pits are a constant hazard and should be avoided at all costs.
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