Difference between revisions of "User:Alfwyn"
From SpiralKnights
m (→Levelling equipment and such: seems to be a bit more complicated) |
m (→Notes: hm, can't reproduce this, seems to be 5 energy (now)) |
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All weapons seem to gain "Charge Time Reduction: Low" at level 5 and "Charge Time Reduction: Medium" at level 10. | All weapons seem to gain "Charge Time Reduction: Low" at level 5 and "Charge Time Reduction: Medium" at level 10. | ||
− | All Armor/Helms wit a health bonus seems to get a +1 to it at level 5. <s>However | + | All Armor/Helms wit a health bonus seems to get a +1 to it at level 5. <s>However the health bonus is capped to +1 at tier-1 levels and to +3 at tier-2 levels per item.</s> |
=== Vendors === | === Vendors === | ||
Line 19: | Line 19: | ||
=== Notes === | === Notes === | ||
− | Creating a second knight on the account did cost 5 energy. The first started out at 90 mist energy, so it did probably cost 10 energy. | + | Creating a second knight on the account did cost 5 energy. <s>The first started out at 90 mist energy, so it did probably cost 10 energy.</s> |
Latest revision as of 14:59, 27 April 2011
Research
Levelling equipment and such
All weapons seem to gain "Charge Time Reduction: Low" at level 5 and "Charge Time Reduction: Medium" at level 10.
All Armor/Helms wit a health bonus seems to get a +1 to it at level 5. However the health bonus is capped to +1 at tier-1 levels and to +3 at tier-2 levels per item.
Vendors
It looks like vendors have a stable base list of wares, and some randomized slots (those they don't sell in any amount). Randomization is character based, not account based! Are the randomized slots completely random? It is probably better to list the stable base list only on the vendor pages.
Notes
Creating a second knight on the account did cost 5 energy. The first started out at 90 mist energy, so it did probably cost 10 energy.