Difference between revisions of "Spawner Swarm (Guild)"

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(Created page with '{{GuildInfo | name = GuildName | motto = '''Alone We Are Strong But Together We Are Invencible''' | founder = Arbitergomez, Veld-Duhvak, Fcosta, Eyeinsky | masters = *Arbit…')
 
 
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{{GuildInfo
 
{{GuildInfo
  | name = GuildName
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  | name = Spawner Swarm
  | motto = '''Alone We Are Strong But Together We Are Invencible'''
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  | motto = '''We Spawn together, Swarm together, craft together, farm together, for we are Spawners, for we are the swarm'''
  | founder =  Arbitergomez, Veld-Duhvak, Fcosta, Eyeinsky
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  | founder =  Arbitergomez, Veld-Duhvak, Fcosta,
 
  | masters =
 
  | masters =
 
*Arbitergomez
 
*Arbitergomez
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*Armourer
 
*Armourer
 
*Fcosta
 
*Fcosta
*Eyeinsky
 
 
*Jallahrfire
 
*Jallahrfire
 
*Norcimo
 
*Norcimo
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== History ==
 
== History ==
''
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{{showhide|Guild History|content={{showhide|Prologue|content=In a now inactive clockworks path, the lone knight, walk endlessly through the depths. As the lone knight continues collects his loot, he finally reaches the clockworks terminal. Where the lone knight will finally see a familiar face. The knight walks forward, only to see a abandoned supply backpack. The knight stares at it, trying to figure it out what happen to his clockwork buddy Basil…
A long time ago. We spawners used to live in peace, but those days were gone because of a group of Spawners discovered the real power of the core. But what they didn't knew was that this power was corrupted and long forbidden. So they made an unofficial expedition to there, but they were ambushed by the corruption and succumbed to it. With the time they infected every monster that passed by them creating the Core monsters. And our job is to hunt down those Spawners and destroy those swarms before they take the control of the planet. We Are Spawner. We Are Swarm.''
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As the knights look around to see if he could spot the clockworks stranger. He notices that what appears to be a pixelated aura resonating from the elevator on his right. The knight walks slowly towards it, having his shield ready. The knight is standing next to the elevator looking at the aura. Mesmerize but the black pixel; He decides to touch it. At that moment he got knocked back, he got up. The aura expanded and flew above, coming back down. constraining the knight. The abandoned elevator on the left side of the terminal began to make a sound. It is now activated. As the black aura continues to uphold the knight, it also consumes him. The last thing the knight was the elevator has gone down. But to where is what the knight does not know.
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The Knight wakes up, puzzled. He can't see more than a few feet in front of him. All he knows is that he is scared, and there a long pathway in front of him. The knight begins to walk straight. A few minutes has passed, since the knight been walking. The knight is trying to look around to see if he can get any sort of bearing. But sadly no, this black fog is way too thick. The knight continue to walk. As the knight walks, he can’t shake this feeling that he is being watched. He knows that there is something out there, but sadly he can’t see. The pathway, stop, but now opens to a large room. The fog begins to thin a bit out. The knight can see in the distance, very faint teeth. The knight looks around him, it seems that he is surrounded by the same thing all around. In the center of the room, a little black tower emerges, then summons a black outline of some sort, then disappears. The Knight’s feels weakened, but this outline. Is it stealing his strength? The knight gets on his knees cause he can no longer stand.
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A black vortex spawns in, getting bigger and bigger. The shield of the knights becomes unattached, and flies towards it, and disappear. Now the knights armor gets removed like if it was magic. Now we have an armorless knight; The vortex fades away. A group of black pixels files together in the center of the room, more group together making the centered one even bigger.The knight stares at it, praying that it won’t get worse. But sadly that wasn’t the solution…
 +
 
 +
A eyeball appears inside the pixels. It doesn't seem to talk, but it was communicating on a psychic level. The knight personal color begins to darken until the blackness consume him. Time has passed, the amount is unknown. The knight begins to regain consciousness, as he is being carried by an man in robes. The knight pass out. He wakes up back in the arcade; a few knights start to circle around him, wondering why he doesn't have any armor on. Spiral Chief Wegner comes to the scene, tells everyone to disperse. The knight was clothed by a extra pair that the Chief had with him. The knight thought to himself, asking what happen. But that only thing he wants to do, is to gather a group of people, to become a vessel, for an upcoming war..When is the war...No one knows 
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 +
 
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'''Arb - ''' I can’t remember much of that conversation I had with that black eyeball. But all I want to do is have a group of people, no I mean a guild of friends. To act as a vessel, a Spawner you could say. But what are we going to spawn? Even I don’t know. But as of now that the only goal
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'''??? -''' Good everything is going to plan, its not too long until our plan is in full swing. We must wait a bit more, to have all the pieces in the correct place.}}
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}}
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== How To Become a Spawner? ==
 
== How To Become a Spawner? ==
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*SK Events:Guild Party Runs  
 
*SK Events:Guild Party Runs  
 
*Guild's Birthday:Raffles, Box Opening, Prizes
 
*Guild's Birthday:Raffles, Box Opening, Prizes
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 +
== Bounty Hunt ==
 +
Allow guildmates to invite lower/weaker spawners to Vanadukes Runs. While charging a small fee per lvl or per run depending on party leader. A complete run with vanaduke being killed at the end gives 3-4 Tokens, which can be traded to the token trader in the bazaar for 30kcr once you get 30 tokens. This is how its going to work out:
 +
 +
Normal Difficulty: 1kcr for run per guildmate (200cr Per lvl) (Normal Runs can give 6-6.5kcr at the end of run)
 +
 +
Advance Difficulty: 1,250cr For run per guildmate (250cr Per lvl) (Advanced can give 6.5-7.5kcr at the end of the run)
 +
 +
Elite Difficulty: 1.5kcr for run per guildmate (300cr Per lvl) (Elite can give you 7.5-9.5kcr at the end of the run)
 +
 +
*Fees should be paid upfront at lobby and in beginnings of lvls
 +
* That way guildmates would be able to craft/buy their items and grow strong and get loot faster. While also allowing the Party leaders to get a bit of cr from then carrying
 +
 +
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== Guild Members ==
 +
{{showhide|Guild Members|content=All The ones who are Members or further part of the guild {{showhide|Members|content=
 +
*Brianale
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*Bug-Wug
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*Captain-West
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*Coloneltiger
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*Dragonstalons
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*Messiamvp
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*Panqueco
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*Secretzpt
 +
*Solsticeaura
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*Valtox
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*Theknightea
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*Derpybatman
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*Emoprincess-Freak
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*Ryanpape}} {{showhide|Veterans|content=
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*Blue-Riptide
 +
*Bravosquad
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*Glinea
 +
*Jet-Beat
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*Random-Alpha
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*The-Hard-One
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*Toothlessgator
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*Zeno-Slayer}} {{showhide|Officers|content=
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*Fox-Tale(The Desingner and Programmer of the page)
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*Armourer
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*Fcosta
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*Veld-Duhvak
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*Jallahrfire
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*Norcimo
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*Old-Light
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*Rittbys
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*Whozurdaddy}} {{showhide|Guild Masters|content=
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*Arbitergomez
 +
*Metaledward
 +
*Flipsmash}}}}

Latest revision as of 17:06, 7 July 2015

Spawner Swarm
File:GuildLogo-Spawner Swarm.png

We Spawn together, Swarm together, craft together, farm together, for we are Spawners, for we are the swarm

Guild Founder: Arbitergomez, Veld-Duhvak, Fcosta,
Approx. Population: #120 And Growing
Guild Master(s):
  • Arbitergomez
  • Metaledward
  • Flipsmash
Guild Officer(s):
  • Fox-Tale
  • Armourer
  • Fcosta
  • Jallahrfire
  • Norcimo
  • Old-Light
  • Rittbys
  • Veld-Duhvak
  • Whozurdaddy

Introduction

Howdy Knight! Welcome to the Spawner Swarm. I’m your Guild Leader, “Arbitergomez”. Thanks you for joining our guild. We are a chill base type guild that has a family environment for it. We all join this guild to have fun, help other guild-mates, and to do events. Currently the others Spawners are most likely in a party or in Haven, or even just chilling in the guildhall. Please take your time to finish reading the rest of this welcoming mail as you have a lot more to read so that you can understand this guild better. If you have a question, please ask a high rank guildmates to help you. I’ll see you in the clockworks -Arbitergomez

History


How To Become a Spawner?

  • Be friendly
  • Be kind
  • Respect The Rules
  • Respect all other guild mates and specially your superiors
  • And Have Fun

Rules

  • Be Nice.
  • Don’t Fight.
  • Listen to your higher guild ranking members.
  • Listen to your Guild Masters.
  • Don’t join a guildmate party until you ask and they say yes.
  • Don’t ask for weapons nor gear...Sorry but everyone's gear is bound.
  • Don’t keep on begging for stuff once someone said no.
  • You get 3 strikes until you are kicked from the guild. (You can’t get un-strike)
  • If you have a fight with a guildmate please screenshot your chat and send it to be via Steam (if using steam) or upload to imgur then send me a link of that picture so that I can see it. And I’ll take further actions to solve the conflict.
  • You Guild Master has the final say in everything. NO BUTTS
  • Please donate to the guild bank...Crowns only please.
  • Do runs with guildmates, which is the whole point of a guild. To play with your fellow Spawners
  • Don’t keep on begging for a promotion for special privileges.
  • Swarm Credit can be offered to guildmates once they earn “Member Rank”. But you must have been helping the guild and must have donated crowns to Guild Treasury.
  • When selling something on the Auction House, please try to sell it to a guildmate first, then Auction House so you don't have to wait that time for someone to either place a bid or buy it.
  • Say hello to guildmates when they log on, it makes their day...
  • Be faithful to the guild, Guildmates, Guild Masters.
  • No spamming trash talking/cursing in Guild Chat. Cursing is allowed with arb say so
  • Be the best Spawner you can be, help us grow and good things will come
  • You have to sign in at least once every month if you don’t want to get kicked out
  • HAVE FUN!!!!!!!!!!!!!!!!!!!!

(Rules Can Change)

Ranking System

Swarm Credit System

Guild Events

  • Monday:Guild Promotion, Recipe Run.
  • Tuesday:LockDown, Boss Runs
  • Wednesday:Recipe Guild Runs
  • Thursday:Free Days
  • Friday:Guild Invites, Cr Runs, Guild Promotion
  • Saturday:Cr Runs, Vana Runs, Boss Runs
  • Sunday:Guild Invites, Guild Runs, Cr Runs
  • SK Events:Guild Party Runs
  • Guild's Birthday:Raffles, Box Opening, Prizes

Bounty Hunt

Allow guildmates to invite lower/weaker spawners to Vanadukes Runs. While charging a small fee per lvl or per run depending on party leader. A complete run with vanaduke being killed at the end gives 3-4 Tokens, which can be traded to the token trader in the bazaar for 30kcr once you get 30 tokens. This is how its going to work out:

Normal Difficulty: 1kcr for run per guildmate (200cr Per lvl) (Normal Runs can give 6-6.5kcr at the end of run)

Advance Difficulty: 1,250cr For run per guildmate (250cr Per lvl) (Advanced can give 6.5-7.5kcr at the end of the run)

Elite Difficulty: 1.5kcr for run per guildmate (300cr Per lvl) (Elite can give you 7.5-9.5kcr at the end of the run)

  • Fees should be paid upfront at lobby and in beginnings of lvls
  • That way guildmates would be able to craft/buy their items and grow strong and get loot faster. While also allowing the Party leaders to get a bit of cr from then carrying


Guild Members

Personal tools