Difference between revisions of "User:Saphykun/Sandbox"
From SpiralKnights
m (testing animated gifs in cell templates) |
(→AAH TESTING AAAAH: Looks like it's ready to go, kinda?) |
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− | == | + | == Level listing types === |
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− | == | + | {| cellpadding="0" cellspacing="4" align="center" style="border: 2px solid #496e8b; background: #114255; width: 75%; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;" class="sortable" |
+ | |- valign="top" | ||
+ | | style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" class="unsortable" | '''Monster theme''' | ||
+ | | style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" class="unsortable" | '''Status theme''' | ||
+ | | style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | '''Level name''' | ||
+ | | style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | '''Sublevel''' | ||
− | {{ | + | |- valign="top" |
− | | | + | | style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | [[Image:Gate-{{{name}}}_icon.png|16px|left]] [[{{{name}}}]] |
− | | | + | | style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | [[Image:Icon_status_{{{name}}}.png|16px|left]] [[{{{name}}}]] |
− | | | + | | style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | [[{{{name}}}]] |
+ | | style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | [[{{{name}}}]] | ||
+ | |} | ||
− | + | ''Note to self: remove <nowiki>|}</nowiki> tag if implementing template'' | |
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− | + | Template might actually take up more space than the current [[stratum]] page, plus, it doesn't take boss levels into account | |
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− | + | == Scenario Rooms template == | |
− | == | + | |
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− | + | === Scenario template version 1 === | |
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− | == | + | |
{{SKWindow | {{SKWindow | ||
− | |title= | + | | width = 99% |
− | |body={{SKCell|[[File: | + | | margin = 0px 0px 20px 20px |
+ | | title = Scenario Rooms | ||
+ | | body = | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKCell|'''Scenario Room'''}} | ||
+ | {{SKCell|'''Description'''}} | ||
+ | {{SKCell|'''Level name'''}} | ||
+ | {{SKCell|'''Depth'''}} | ||
+ | {{SKCell|'''Room type'''}} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/EmptyCell|[[File:Scenario_Rooms-{{{name|Unknown}}}.png|500px]]|center}} | ||
+ | {{SKCell|{{{Description|Description goes here}}}}} | ||
+ | {{SKCell|{{{Level|Level name goes here}}}}} | ||
+ | {{SKCell|{{{Depth|Depth goes here}}}}} | ||
+ | {{SKCell|{{{Type|Choose Dialog, bonus, or scenery only}}}}} | ||
}} | }} | ||
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− | == | + | === Scenario template version 2 === |
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− | + | {| cellpadding="0" cellspacing="4" align="center" style="border: 2px solid #496e8b; background: #114255; width: 75%; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;" class="sortable" | |
− | + | |- valign="top" | |
− | + | | style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" class="unsortable" | '''Scenario room''' | |
− | + | | style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" class="unsortable" | '''Description''' | |
− | + | | style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" class="sortable" | '''Level name''' | |
+ | | style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" class="sortable" | '''Depth''' | ||
+ | | style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" class="sortable" | '''Room type''' | ||
− | = | + | |- valign="top" |
− | + | | style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | [[Image:Scenario_Room-{{{name}}}.png|50%|left]] [[{{{name}}}]] | |
+ | | style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | | ||
+ | | style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | | ||
+ | | style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | | ||
+ | | style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | | ||
+ | |} | ||
− | + | == AAH TESTING AAAAH == | |
− | + | {{Scenario Room/start}} | |
+ | {{Scenario Room | ||
+ | |number=9 | ||
+ | |Description=Testing stuff with longer descriptions. Once upon a time a little knight running around in Salamander armor took a stroll in the Wolver Den in the hunt for Monster Bones in order to craft a Wolver Coat. Any Wolver Coat that did not have a UV would be given to new players... | ||
+ | |Level=Wolver Den - Ashes to Ash Tails | ||
+ | |Depth=11 | ||
+ | |Type=Bonus}} | ||
− | + | {{Scenario Room | |
+ | |number=2 | ||
+ | |Description=blah blah blah blah blah | ||
+ | |Level=Devilish Drudgery - Overtime, Everytime | ||
+ | |Depth=666 | ||
+ | |Type=Dialog}} | ||
+ | {{Scenario Room | ||
+ | |number=3 | ||
+ | |Description=blah blah blah blah blah | ||
+ | |Level=Clockwork Tunnels - Wasteworks | ||
+ | |Depth=24 | ||
+ | |Type=Aesthetics/Scenario}} | ||
+ | {{Table/End}} | ||
− | == | + | == References == |
+ | {{SKWindow | ||
+ | | width = 300px | ||
+ | | align = right | ||
+ | | margin = 0px 0px 20px 20px | ||
+ | | icon = Equipment-{{{name|Unknown}}}{{{fixicon|}}}_icon.png | ||
+ | | title = {{{name|Weapon}}} | ||
+ | | stars = {{{star|0}}} | ||
+ | | body = | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/EmptyCell|[[File:{{{name|Unknown}}}{{{fiximg|}}}-Equipped.png]]|center}} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell|[[Image:Equipment-{{{name|Unknown}}}_Stats.png]]|center}} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell|'''Abilities''' | ||
+ | {{{abilities|}}} | ||
+ | * Level 5+: Charge Time Reduction: Low | ||
+ | * Level 10: Charge Time Reduction: Medium}} | ||
+ | }} | ||
+ | <noinclude>{{documentation}}</noinclude> | ||
+ | <includeonly>[[Category:Weapons]][[Category:Equipment]] | ||
+ | {{#switch: {{{type}}} | ||
+ | | bomb = [[Category:Bombs]] | ||
+ | | handgun = [[Category:Handguns]] | ||
+ | | gun = [[Category:Handguns]] | ||
+ | | sword = [[Category:Swords]] | ||
+ | | #default = [[Category:Needs type]] | ||
+ | }} | ||
+ | {{#switch: {{{promotional}}} | ||
+ | | yes = [[Category:Promotional items]] | ||
+ | | #default = | ||
+ | }}</includeonly> | ||
− | |||
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− | + | {{WeaponInfo | |
− | + | | name = {{PAGENAME}} | |
− | + | | type = sword | |
− | + | | star = 5 | |
− | + | | abilities = | |
− | + | * Slight chance of causing Strong [[Poison]] | |
− | + | }} | |
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Latest revision as of 19:38, 4 July 2012
Contents
Level listing types =
Monster theme | Status theme | Level name | Sublevel |
[[Image:Gate-{{{name}}}_icon.png|16px|left]] [[{{{name}}}]] | [[Image:Icon_status_{{{name}}}.png|16px|left]] [[{{{name}}}]] | [[{{{name}}}]] | [[{{{name}}}]] |
Note to self: remove |} tag if implementing template
Template might actually take up more space than the current stratum page, plus, it doesn't take boss levels into account
Scenario Rooms template
Scenario template version 1
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Scenario template version 2
Scenario room | Description | Level name | Depth | Room type |
[[Image:Scenario_Room-{{{name}}}.png|50%|left]] [[{{{name}}}]] |
AAH TESTING AAAAH
Scenario room | Description | Level | Depth | Type |
[[Image:Scenario_Room-{{{level_number}}}.png|300px]] | Testing stuff with longer descriptions. Once upon a time a little knight running around in Salamander armor took a stroll in the Wolver Den in the hunt for Monster Bones in order to craft a Wolver Coat. Any Wolver Coat that did not have a UV would be given to new players... | Wolver Den - Ashes to Ash Tails | 11 | Bonus
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[[Image:Scenario_Room-{{{level_number}}}.png|300px]] | blah blah blah blah blah | Devilish Drudgery - Overtime, Everytime | 666 | Dialog
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[[Image:Scenario_Room-{{{level_number}}}.png|300px]] | blah blah blah blah blah | Clockwork Tunnels - Wasteworks | 24 | Aesthetics/Scenario
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References
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[create] Documentation
Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this page. |
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The Saphykun/Sandbox is a 5-star sword.