Difference between revisions of "Industrial Catalyzer"
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== Description == | == Description == | ||
− | A Catalyzer modified to fire dangerously supercharged projectiles. | + | {{Quote|A Catalyzer modified to fire dangerously supercharged projectiles. Catalyzer bullets envelop the enemy in an energy field that explodes after taking damage.|Tooltip}} |
− | == | + | == Acquisition == |
+ | {{Handgun/Acquisition}} | ||
+ | |||
+ | === Recipe === | ||
+ | {{recipe/start|star=3}} | ||
+ | {{recipe/row|Blue Shard|10}} | ||
+ | {{recipe/row|Ecto Drop|3}} | ||
+ | {{recipe/row|Owlite Feather|2}} | ||
+ | {{recipe/row|Unstable Core|1}} | ||
+ | {{recipe/rarity|Advanced Orb of Alchemy|3}} | ||
+ | {{recipe/special|Catalyzer|1+}} | ||
+ | {{recipe/end}} | ||
+ | |||
+ | === Alchemy Path === | ||
+ | {{:Catalyzer/alchemy path}} | ||
+ | |||
+ | == Combat == | ||
=== Basic Attack === | === Basic Attack === | ||
− | Fires | + | Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches. |
=== Charge Attack === | === Charge Attack === | ||
− | Fires a slow moving | + | Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs. |
− | If | + | |
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− | Any | + | |
− | == | + | === Damage === |
− | + | {{Damage Disclaimer}} | |
− | + | :''Note: Normal shots will do only 1 point of damage against all enemies.'' | |
− | + | {{SKDamageTable| | |
− | + | {{SKDamageRow|Charge Attack |46 - 59|68 - 77|124 - 136|149 - 167|152 - 128|105 - 83}} | |
− | {{ | + | {{SKDamageRow|Charge Explosion|11 - 13|16 - 17| 26 - 30 | 31 - 35 | 32 - 29 | 28 - 25}} |
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− | == | + | == Notes == |
− | {{ | + | Previously, this weapon would produce the circling orbs with the charge attack, which were then able to be detonated with the regular attack. This was reversed with {{release|2014-12-03}}. |
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− | + | == See Also == | |
− | + | {{equipment see also}} | |
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Latest revision as of 12:30, 1 May 2020
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The Industrial Catalyzer is a 3-star handgun.
Contents
Description
A Catalyzer modified to fire dangerously supercharged projectiles. Catalyzer bullets envelop the enemy in an energy field that explodes after taking damage. — Tooltip
Acquisition
: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminals (unbound).
Recipe
The 3-star recipe for this item costs 4,000 crowns; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Industrial Catalyzer.
Name | Amount |
Blue Shard | 10 |
Ecto Drop | 3 |
Owlite Feather | 2 |
Unstable Core | 1 |
Advanced Orb of Alchemy | 3 |
Catalyzer (Heat Level 1+) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Industrial Catalyzer's alchemy path | ||||||||||||||||||||||||||||||||||||||||||||
CombatBasic AttackFires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches. Charge AttackFires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs. DamageThe following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
NotesPreviously, this weapon would produce the circling orbs with the charge attack, which were then able to be detonated with the regular attack. This was reversed with release 2014-12-03. See Also
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