Difference between revisions of "Winmillion"
From SpiralKnights
(Created page with '{{WeaponInfo | name = Winmillion | star = 4 | abilities = * Lv (unknown): Charge Time Reduction: Ultra * Lv (unknown): Attack Speed Increased: [[Abilities#R…') |
m (order) |
||
(44 intermediate revisions by 25 users not shown) | |||
Line 1: | Line 1: | ||
{{WeaponInfo | {{WeaponInfo | ||
− | | name = | + | |name = {{PAGENAME}} |
− | | | + | |type = sword |
− | | | + | |star = 4 |
− | + | |damage 1 = Normal | |
}} | }} | ||
− | |||
== Description == | == Description == | ||
− | An ornate blade that propels bolts of energy outward with every swing | + | {{Quote|An ornate blade that propels bolts of energy outward with every swing. Inexperienced users have been known to cut themselves when first practicing with it.|Tooltip}} |
− | == | + | ==Acquisition== |
+ | {{Sword/Acquisition}} | ||
+ | |||
+ | === Recipe === | ||
+ | {{recipe/start|star=4}} | ||
+ | {{recipe/row|Blue Shard|15}} | ||
+ | {{recipe/row|Vile Seal|4}} | ||
+ | {{recipe/row|Owlite Feather|3}} | ||
+ | {{recipe/row|Rocket Sprocket|2}} | ||
+ | {{recipe/row|Silver Coil|1}} | ||
+ | {{recipe/rarity|Elite Orb of Alchemy|3}} | ||
+ | {{recipe/special|Arc Razor|5+}} | ||
+ | {{recipe/end}} | ||
+ | |||
+ | === Alchemy Path === | ||
+ | {{:Spur/alchemy path}} | ||
+ | |||
+ | == Combat == | ||
=== Basic Attack === | === Basic Attack === | ||
− | A 6 hit combo | + | A 6 hit combo consisting of 3 swings and 3 energy disks that fly with progressively less distance. Every disk is shot immediately after a swing of the blade. Enemies who dodge or block (i.e., [[Devilite]]s, [[Gremlins]], [[Mecha Knight]]s, [[Wolver]]s) will try to dodge or block these projectiles. |
=== Charge Attack === | === Charge Attack === | ||
− | A | + | A 360 degree, half-block radius swing, which does not move the user and fires a disk of energy. The disk can hit up to three times, with each hit dealing less damage than one normal swing. |
− | == | + | === Damage === |
− | + | {{Damage Disclaimer}} | |
− | + | {{SKDamageTable| | |
− | + | {{SKDamageRow|Hits 1 and 2 |19 - 20|23 - 26| 48 - 46 | 47 - 49 | 72 - 94 | 98 - 92 }} | |
− | + | {{SKDamageRow|Hit 3 |24 - 25|29 - 33| 62 - 61 | 61 | 98 - 130|139 - 121}} | |
+ | {{SKDamageRow|Projectile | 8 - 10|13 - 15| 26 - 27 | 28 - 30 | 41 - 54 | 58 - 59}} | ||
+ | {{SKDamageRow|Charge Attack |51 - 62|71 - 81|135 - 143|148 - 158|227 - 292|315 - 317}} | ||
+ | {{SKDamageRow|Charge Projectile|21 - 23|26 - 29| 55 - 53 | 53 - 55 | 85 - 114|116 - 105}} | ||
+ | }} | ||
− | == | + | == See Also == |
− | + | {{equipment see also}} | |
− | [[Category: | + | [[Category:Whirling-SFX|8]] |
− | + |
Latest revision as of 07:40, 4 May 2020
| |||||
|
The Winmillion is a 4-star sword.
Contents
Description
An ornate blade that propels bolts of energy outward with every swing. Inexperienced users have been known to cut themselves when first practicing with it. — Tooltip
Acquisition
: Echo - Always in stock for 10,000 crowns in the Hall of Heroes if the player is rank 6-2 or higher (bound).
: Basil - Randomly in stock for 10,000 crowns in depth 13, 23 Clockwork Terminals (unbound).
Recipe
The 4-star recipe for this item costs 10,000 crowns; the alchemy cost is 2,500 crowns. Below are the materials needed to make the Winmillion.
Name | Amount |
Blue Shard | 15 |
Vile Seal | 4 |
Owlite Feather | 3 |
Rocket Sprocket | 2 |
Silver Coil | 1 |
Elite Orb of Alchemy | 3 |
Arc Razor (Heat Level 5+) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Winmillion's alchemy path | |||||||||||||
|
Combat
Basic Attack
A 6 hit combo consisting of 3 swings and 3 energy disks that fly with progressively less distance. Every disk is shot immediately after a swing of the blade. Enemies who dodge or block (i.e., Devilites, Gremlins, Mecha Knights, Wolvers) will try to dodge or block these projectiles.
Charge Attack
A 360 degree, half-block radius swing, which does not move the user and fires a disk of energy. The disk can hit up to three times, with each hit dealing less damage than one normal swing.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Winmillion's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Hits 1 and 2 | 19 - 20 | 23 - 26 | 48 - 46 | 47 - 49 | 72 - 94 | 98 - 92 |
Hit 3 | 24 - 25 | 29 - 33 | 62 - 61 | 61 | 98 - 130 | 139 - 121 |
Projectile | 8 - 10 | 13 - 15 | 26 - 27 | 28 - 30 | 41 - 54 | 58 - 59 |
Charge Attack | 51 - 62 | 71 - 81 | 135 - 143 | 148 - 158 | 227 - 292 | 315 - 317 |
Charge Projectile | 21 - 23 | 26 - 29 | 55 - 53 | 53 - 55 | 85 - 114 | 116 - 105 |
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)