Difference between revisions of "Punch Gun"

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(Remove "Vs Mender Section" from table since they are no longer valid. (Old values can be found in discussion page))
m (Combat)
 
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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
|name         = {{PAGENAME}}
| type = handgun
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|type         = handgun
| star = 0
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|star         = 0
| abilities =  
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|damage 1      = Normal
 +
|abilities     = yes
 
}}
 
}}
  
 
== Description ==
 
== Description ==
Used to blast open damaged drop pods, this emergency rescue tool doubles nicely as a powerful, single shot handgun.
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{{Quote|Used to blast open damaged drop pods, this emergency rescue tool doubles nicely as a powerful, single shot handgun.|Tooltip}}
  
== Attacks ==
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== Acquisition ==
 +
{{Handgun/Acquisition}}
 +
 
 +
=== Alchemy Path ===
 +
{{SKWindowsmall
 +
| width = *
 +
| title = {{PAGENAME}}'s alchemy path
 +
| body = {{{SKWindow/NewRow}} style="background: #114255;"
 +
{{Alchemy paths header}}
 +
{{SKWindow/NewRow}}
 +
{{Alchemy tree|name=Punch Gun}}
 +
{{!}}}
 +
}}
 +
 
 +
== Combat ==
 
=== Basic Attack ===
 
=== Basic Attack ===
[[image:Punch_Gun_demo_combo.gif|200px|thumb|Demo animation of combo-attack.]]
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Fires a fast bullet that has a range of 8 squares. The bullet explodes on impact and will damage any enemy within 0.5 square radius. In addition, this gun has the ability to reliably knock down Tenderfoot Menders and smaller Wolvers (non-alpha versions) found within stratum 1, setting them up for more damaging attacks. The recoil from the gun will push back the user 1/3 of a square and the gun have to be reloaded after 2 shots.
Fires a single, fast bullet that has a range of 8 squares. The bullet explodes on impact and will damage any enemy within 0.5 square radius.  
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:''Note: Having recoil means that the user will be momentarily unable to move when attacking.''
<br /> In addition, this gun has the ability to reliably knock down Tenderfoot Menders and smaller Wolvers (non-alpha versions) found within stratum 1,  
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setting them up for more damaging attacks.
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<br /> The recoil from the gun will push back the user 1/3 of a square and the gun have to be reloaded after every shot.
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*'''Note: Having recoil means that the user will be momentarily unable to move when attacking.
+
  
 
=== Charge Attack ===
 
=== Charge Attack ===
[[image:Punch_Gun_demo_charge.gif|thumb|Demo animation of charge-attack. Click to show.]]
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Fires a larger and somewhat slower (medium speed) bullet that can travel up to 10 squares.
Fires a larger and somewhat slower (medium speed) bullet that can travel up to 14 squares.
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<br /> The bullet explodes on impact (1 square radius) and will pull any enemy hit by it towards the user.
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<br /> The recoil from this attack is so great that the user is flung back 2 squares and knocked prone.
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Below table shows the approximate charge time in milliseconds:
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{{SKAbilitiesTable|Charge Time in Milliseconds|
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{{SKAbilitiesRow|{{PAGENAME}}|2600|2400|2200|2000|1800|?|?|?}}
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}}
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== Damage ==
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The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.
+
  
 +
=== Damage ===
 +
{{Damage Disclaimer}}
 
{{SKDamageTable|
 
{{SKDamageTable|
{{SKDamageRow|Basic Attack |12 - 14|12 - 12|? - ?|? - ?|? - ?|? - ?}}
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{{Damage/Header/Effective|Constructs}}
{{SKDamageRow|Charge Attack|23 - 25|20 - 18|? - ?|? - ?|? - ?|? - ?}}
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{{SKDamageRow|Basic Attack |14 - 15|  13  |12 - 11|  10  |  9  | 8}}
 +
{{SKDamageRow|Charge Attack|30 - 34|28 - 24|21 - 19|18 - 17|16 - 15|14 - 13}}
 +
{{Damage/Header/Neutral|Others}}
 +
{{SKDamageRow|Basic Attack |12 - 14|  12 |11 - 10|10 - 9 | 9 - 8 | 8 - 7}}
 +
{{SKDamageRow|Charge Attack|27 - 31|24 - 21|19 - 18|17 - 16|15 - 14|13 - 12}}
 
}}
 
}}
  
== Vendors ==
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== Gallery ==
Vendors that sell this item:
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{{Gallery/Weapon
* [[Quince]]
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|name      = {{PAGENAME}}
* [[Ricasso]]
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|type      = handgun
 
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== Recipe ==
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Unknown.
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== Alchemy Path ==
+
{{SKWindowsmall
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| width = 50%
+
| title = {{PAGENAME}}'s alchemy path
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| body = {{alchemy paths header}}
+
 
+
{{Alchemy path
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|stage0=Punch Gun
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|stage1=
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|stage2=
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|stage3=
+
|stage4=
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|stage5=
+
}}
+
 
}}
 
}}
  
 +
== See Also ==
 +
{{equipment see also}}
  
 
[[Category: No Recipe]]
 
[[Category: No Recipe]]

Latest revision as of 02:51, 4 May 2020

Punch Gun
Punch Gun-Equipped.png
☆☆☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Punch Gun Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Punch Gun is a 0-star handgun.

Description

Used to blast open damaged drop pods, this emergency rescue tool doubles nicely as a powerful, single shot handgun. — Tooltip

Acquisition

Equipment-Punch Gun icon.png: Ricasso - Always in stock for 150 crowns in the Haven Bazaar (unbound).

Alchemy Path

Punch Gun's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Punch Gun
Punch Gun

Combat

Basic Attack

Fires a fast bullet that has a range of 8 squares. The bullet explodes on impact and will damage any enemy within 0.5 square radius. In addition, this gun has the ability to reliably knock down Tenderfoot Menders and smaller Wolvers (non-alpha versions) found within stratum 1, setting them up for more damaging attacks. The recoil from the gun will push back the user 1/3 of a square and the gun have to be reloaded after 2 shots.

Note: Having recoil means that the user will be momentarily unable to move when attacking.

Charge Attack

Fires a larger and somewhat slower (medium speed) bullet that can travel up to 10 squares.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Punch Gun's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs
Basic Attack 14 - 15 13 12 - 11 10 9 8
Charge Attack 30 - 34 28 - 24 21 - 19 18 - 17 16 - 15 14 - 13
Versus Others
Basic Attack 12 - 14 12 11 - 10 10 - 9 9 - 8 8 - 7
Charge Attack 27 - 31 24 - 21 19 - 18 17 - 16 15 - 14 13 - 12

Gallery

Click to see more info about this image Click to see more info about this image
Basic Attack
(Animation - click to see)
Charge Attack
(Animation - click to see)
No news art for this item. Click to see more info about this image Click to see more info about this image
No official announcement for this item. Another tooltip view.
(Animation - click to see)
An inspect window view.

See Also

Personal tools