Difference between revisions of "Voltech Alchemer Mk II"
From SpiralKnights
(Clean up recipe, etc) |
(order) |
||
(40 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = handgun | + | | type = handgun |
− | | star = 3 | + | | star = 3 |
− | | abilities = | + | | damage 1 = Elemental |
+ | | abilities = yes | ||
+ | | status = Shock | ||
}} | }} | ||
+ | |||
== Description == | == Description == | ||
− | An | + | {{Quote|An upgraded Alchemer that fires bolts of electricity at an increased rate.|Tooltip}} |
− | == | + | == Acquisition == |
+ | {{Handgun/Acquisition}} | ||
+ | |||
+ | === Recipe === | ||
+ | {{recipe/start|star=3}} | ||
+ | {{recipe/row|Blue Shard|10}} | ||
+ | {{recipe/row|Gel Drop|3}} | ||
+ | {{recipe/row|Gel Core|1}} | ||
+ | {{recipe/row|Power Cell|1}} | ||
+ | {{recipe/row|Volt Oil|1}} | ||
+ | {{recipe/rarity|Advanced Orb of Alchemy|3}} | ||
+ | {{recipe/special|Voltech Alchemer|1+}} | ||
+ | {{recipe/end}} | ||
+ | |||
+ | === Alchemy Path === | ||
+ | {{:Voltech Alchemer/alchemy path}} | ||
+ | |||
+ | == Combat == | ||
=== Basic Attack === | === Basic Attack === | ||
− | + | This improved version of the Voltech Alchemer has been upgraded to fire fast moving bullets that ricochets off anything it hits in addition to having a chance of causing [[Shock]]. Range remains at 7 squares and the user may fire up to 2 shots before reloading. There is no recoil when using the basic attack. | |
=== Charge Attack === | === Charge Attack === | ||
− | A | + | A ball of electricity that is similar to the Voltech Alchemer's charged attack (medium speed, range 10, minor AOE effect, chance of [[Shock]] on hit). In addition, the 2 smaller split-ed bullets from the charged shot are able to ricochet off walls and enemies if they hit. The recoil from this attack will push the user back 2/3 of a square. |
− | + | ||
− | + | ||
− | + | ||
− | == | + | === Damage === |
− | {{ | + | {{Damage Disclaimer}} |
− | | | + | {{Damage/Status Alchemer/3|Elemental}} |
− | + | ||
− | + | ||
− | | | + | '''{{status|shock}} Shock damage:''' |
− | + | {{Damage/Shock/2}} | |
− | + | ||
− | + | == See Also == | |
− | + | {{equipment see also}} | |
− | + | ||
− | + | ||
− | }} | + | |
− | + | [[Category:Glowing-SFX|7]] | |
− | + |
Latest revision as of 08:21, 1 May 2020
| |||||
|
The Voltech Alchemer Mk II is a 3-star handgun.
Contents
Description
An upgraded Alchemer that fires bolts of electricity at an increased rate. — Tooltip
Acquisition
: Ricasso - Randomly in stock for 35,000 crowns in the Haven Bazaar (unbound).
: Daxen - Always in stock for 4,000 crowns in the Hall of Heroes if the player is rank 5-2 or higher (bound).
: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminals, always in stock in lobby of:
- 6-1 Mission: Axes of Evil
- 6-2 Mission: Built to Destroy!
(All recipes purchased from Basil are acquired unbound).
Recipe
The 3-star recipe for this item costs 4,000 crowns; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Voltech Alchemer Mk II.
Name | Amount |
Blue Shard | 10 |
Gel Drop | 3 |
Gel Core | 1 |
Power Cell | 1 |
Volt Oil | 1 |
Advanced Orb of Alchemy | 3 |
Voltech Alchemer (Heat Level 1+) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Voltech Alchemer Mk II's alchemy path | |||||||||||||
|
Combat
Basic Attack
This improved version of the Voltech Alchemer has been upgraded to fire fast moving bullets that ricochets off anything it hits in addition to having a chance of causing Shock. Range remains at 7 squares and the user may fire up to 2 shots before reloading. There is no recoil when using the basic attack.
Charge Attack
A ball of electricity that is similar to the Voltech Alchemer's charged attack (medium speed, range 10, minor AOE effect, chance of Shock on hit). In addition, the 2 smaller split-ed bullets from the charged shot are able to ricochet off walls and enemies if they hit. The recoil from this attack will push the user back 2/3 of a square.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Voltech Alchemer Mk II's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
Basic Attack | 19 - 24 | 27 - 30 | 52 - 56 | 61 - 68 | 61 - 49 | 44 - 39 |
Charge Attack | 35 - 46 | 54 - 62 | 101 - 114 | 125 - 142 | 134 - 122 | 114 - 97 |
Versus Slimes and Fiends | ||||||
Basic Attack | 14 - 16 | 18 - 20 | 33 - 35 | 38 - 41 | 38 - 34 | 32 - 29 |
Charge Attack | 30 - 37 | 42 - 47 | 81 - 87 | 94 - 104 | 89 - 68 | 62 - 55 |
Versus Beasts and Gremlins | ||||||
Basic Attack | 3 - 4 | 5 - 6 | 9 - 11 | 12 - 13 | 13 | 13 - 12 |
Charge Attack | 6 - 7 | 9 - 10 | 16 - 18 | 20 - 23 | 23 - 22 | 22 - 21 |
Voltech Alchemer Mk II's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
Spasm | 3 - 5 | 7 - 8 | 9 - 12 | 15 - 18 | 17 - 16 | 15 - 14 |
Versus Slimes and Fiends | ||||||
Spasm | 3 - 4 | 6 - 7 | 8 - 10 | 12 - 14 | 14 - 13 | 12 - 11 |
Versus Beasts and Gremlins | ||||||
Spasm | 1 - 2 | 2 - 3 | 3 - 4 | 5 - 6 | 5 | 5 |
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)