Difference between revisions of "Deadly Dark Matter Bomb"
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== Description == | == Description == | ||
− | A large chunk of Dark Matter primed with a potent explosive. This bomb would be in stark violation of the Spiral Order's safety handbook if they hadn't lost the last copy in the crash. | + | {{Quote|A large chunk of Dark Matter primed with a potent explosive. This bomb would be in stark violation of the Spiral Order's safety handbook if they hadn't lost the last copy in the crash.|Tooltip}} |
− | == | + | == Acquisition == |
− | + | {{Bomb/Acquisition}} | |
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− | == | + | === Recipe === |
− | + | {{recipe/start|star=5}} | |
+ | {{recipe/row|Dark Shard|20}} | ||
+ | {{recipe/row|Vile Seal|5}} | ||
+ | {{recipe/row|Grave Soil|4}} | ||
+ | {{recipe/row|Unstable Core|3}} | ||
+ | {{recipe/row|Trojan Horseshoe|2}} | ||
+ | {{recipe/row|Reaper Rib|1}} | ||
+ | {{recipe/rarity|Eternal Orb of Alchemy|3}} | ||
+ | {{recipe/special|Heavy Dark Matter Bomb|10}} | ||
+ | {{recipe/end}} | ||
− | + | === Alchemy Path === | |
− | + | {{:Dark Matter Bomb/alchemy path}} | |
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− | }} | + | |
− | + | == Combat == | |
+ | === Basic Attack === | ||
+ | {{Bomb/BA}} | ||
− | == | + | === Charge Attack === |
− | + | *Detonation Time: ~5 seconds | |
− | + | *Radius: ~3.5 tiles | |
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− | + | [[Abilities#Movement Speed|Movement speed]] is decreased by medium while using the charged attack. Detonation produces a damaging core explosion with a small ~1.5 tiles radius that immediately explodes outward into a larger ring of 8 shards with radius ~3.5 tiles. The central explosion causes minor knockback, usually just enough to push enemies into the second ring. Each shard in the ring explodes ~3 seconds after the central explosion and deal slightly more damage than the central explosion. Enemies dealt enough damage will be knocked down by both primary and secondary explosions. | |
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− | + | === Damage === | |
− | + | {{Damage_Disclaimer}} | |
− | + | {{Damage/Pure_Shards/5|Shadow}} | |
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− | }} | + | |
− | {{ | + | Beasts & Constructs take more damage at the beginning of strata 3 than at the end. |
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− | + | {{Note-Damage/ShardBomb}} | |
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− | }} | + | |
+ | == Notes == | ||
+ | === History === | ||
+ | *{{release|2012-08-08}}: This item has been introduced to the game. | ||
+ | *{{release|2013-07-30}}: The recipe of the Deadly Dark Matter Bomb has been changed. | ||
== See Also == | == See Also == | ||
{{equipment see also}} | {{equipment see also}} | ||
+ | *[[Bombs]] [[Category:Sheen-SFX|6]] |
Latest revision as of 21:37, 4 May 2020
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The Deadly Dark Matter Bomb is a 5-star bomb.
Contents
Description
A large chunk of Dark Matter primed with a potent explosive. This bomb would be in stark violation of the Spiral Order's safety handbook if they hadn't lost the last copy in the crash. — Tooltip
Acquisition
: Remi - Always in stock for 25,000 crowns in the Hall of Heroes if the player is rank 8-2 or higher (bound).
: Basil - Randomly in stock for 25,000 crowns in depth 23 Clockwork Terminals, always in stock in lobby of:
- 9-2 Mission: Terminal Meltdown
(All recipes purchased from Basil are acquired unbound).
Recipe
The 5-star recipe for this item costs 25,000 crowns; the alchemy cost is 5,000 crowns. Below are the materials needed to make the Deadly Dark Matter Bomb.
Name | Amount |
Dark Shard | 20 |
Vile Seal | 5 |
Grave Soil | 4 |
Unstable Core | 3 |
Trojan Horseshoe | 2 |
Reaper Rib | 1 |
Eternal Orb of Alchemy | 3 |
Heavy Dark Matter Bomb (Heat Level 10) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Deadly Dark Matter Bomb's alchemy path | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CombatBasic AttackBombs do not have basic attacks, only charge attacks. Charge Attack
Movement speed is decreased by medium while using the charged attack. Detonation produces a damaging core explosion with a small ~1.5 tiles radius that immediately explodes outward into a larger ring of 8 shards with radius ~3.5 tiles. The central explosion causes minor knockback, usually just enough to push enemies into the second ring. Each shard in the ring explodes ~3 seconds after the central explosion and deal slightly more damage than the central explosion. Enemies dealt enough damage will be knocked down by both primary and secondary explosions. DamageThe following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Beasts & Constructs take more damage at the beginning of strata 3 than at the end. While the base damage for shard bombs are low, they increase substantially more with damage bonuses than other weapons do. See this DPS chart for details. NotesHistory
See Also
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