Difference between revisions of "Wolver"

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*[[Battle Arena|Flame Lash Arena]]s
 
*[[Battle Arena|Flame Lash Arena]]s
 
|description=
 
|description=
Fast, swift ash covered Alphas that cause a severe case of secondhand smoking.
+
Fast, swift ash covered Alphas that cause can cause a severe burn if bitten.
 
*Tier 1: Large, dark gray backed light gray bellied Wolver.
 
*Tier 1: Large, dark gray backed light gray bellied Wolver.
 
*Tier 2: Large, dark gray backed light gray bellied, glowing eyed Wolver.
 
*Tier 2: Large, dark gray backed light gray bellied, glowing eyed Wolver.
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*[[Battle Arena|Ice Maul Arena]]s
 
*[[Battle Arena|Ice Maul Arena]]s
 
|description=
 
|description=
Frozen furred Wolvers that are icy to the nearest bite.
+
Ice coated Wolvers that are said to have frozen sharp teeth.
 
*Tier 1: Hazy, light grayish blue Wolver.
 
*Tier 1: Hazy, light grayish blue Wolver.
 
*Tier 2: Hazy, light grayish blue, glowing eyed Wolver.  
 
*Tier 2: Hazy, light grayish blue, glowing eyed Wolver.  
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*[[Battle Arena|Ice Maul Arena]]s
 
*[[Battle Arena|Ice Maul Arena]]s
 
|description=
 
|description=
Ice cold Alphas with a row of teeth that act like icicles.  
+
These Alphas are so frozen inside the only thing keeping them from freezing over is their large coats.  
 
*Tier 1: Large, hazy, light grayish blue Wolver.
 
*Tier 1: Large, hazy, light grayish blue Wolver.
 
*Tier 2: Large, hazy, light grayish blue, glowing eyed Wolver.
 
*Tier 2: Large, hazy, light grayish blue, glowing eyed Wolver.
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|location=
 
|location=
 
*[[Mission|Heart of Ice]]
 
*[[Mission|Heart of Ice]]
|description= These Frostifurs seem to be under the influence of the Permafrost's power and therefore are invulnerable. However, only 2 seem to exist in all of the clockworks, and these accompany Maulos in the Heart of Ice danger mission.
+
|description= Alpha Frostifurs that seem to be under the influence of the Permafrost's power and are nearly invulnerable. There are only two of these type of Wolvers that accompany Maulous in Amu-Sol.
 
|abilities=
 
|abilities=
 
|drop=*None (Cannot be killed)
 
|drop=*None (Cannot be killed)
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*[[Battle Arena|Thunder Fist Arena]]s
 
*[[Battle Arena|Thunder Fist Arena]]s
 
|description=
 
|description=
Super electrically charged Alphas that have a big shock to their jaw force.
+
Super charged Alphas that have a shocking jaw force.
 
*Tier 1: Large, tan nosed, dark brown, tan bellied Wolver.
 
*Tier 1: Large, tan nosed, dark brown, tan bellied Wolver.
 
*Tier 2: Large, gray nosed, dark brown, tan bellied, gray backed Wolver.
 
*Tier 2: Large, gray nosed, dark brown, tan bellied, gray backed Wolver.
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|name=Void Wolver
 
|name=Void Wolver
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
|description= This dark monster is '''[[Swarm]]-Infested''', so it offers absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
+
|description=  
 +
This dark monster is '''[[Swarm]]-Infested''', so it offers absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
 
|abilities=
 
|abilities=
 
*Bite {{attack|normal}}
 
*Bite {{attack|normal}}

Revision as of 20:25, 18 September 2012

Beast
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Wolvers are a type of enemy found in the Clockworks.

There are several different species within the wolver family, each with different abilities.


Traits

Wolvers are usually found in groups and can call out to its comrades to ambush an unwary adventurer. As knights progress through the tiers, Wolvers become more agile and move more quickly. Eventually the Wolvers will burrow underground and pop out, preparing to attack a knight from behind.

Types

Wolver


Alpha Wolver


Ash Tail


Alpha Ash Tail


Frostifur


Alpha Frostifur


Perma-Frostifur


Voltail


Alpha Voltail


Rabid Wolver


Rabid Alpha Wolver


Void Wolver


Strategy

The Alpha Wolvers' three-hit attack is quite dangerous and harder to disrupt than most, often requiring multiple hits to interrupt, especially if your weapon is below their level (as will always be true in Danger Rooms due to scaling rules). It is often safest to back up and counter-attack after their combo is finished. Additionally, while they are focused on you, your allies can attack them from behind with impunity. Many Cutter/Striker users tend to never use their charge attack on this family. However, if for any reason you want to, It is prefered that you charge attack just out of reach of the sword, letting the wolver come into the swords range. Wolvers occasionally sit and bark. During this time, they do not dodge and any hit will knock them down. Alpha Wolvers bark as well, but won't be knocked down during this time.

If you can mange to pin a Wolver or Alpha Wolver in a corner, attacking continuously with a sword will usually prevent them from attacking or escaping, and you can finish them off easily.

  • In tier 1, alpha wolvers can dash while their underlings lack special abilities.
  • In tier 2, the Wolvers are more agile and can now dash near players and attack quickly. Alpha wolvers can burrow and therefore effectively teleport around the room.
  • In tier 3, all Wolvers can burrow (teleport)

Notable Wolvers

Vog Cub


Trivia

  • According to GM Coriolis, Wolvers appear to be particularly fond of biscuits but apparently still tend to bite the knight that feeds them! The fact was found in relation to a bug in which Tier 3 Wolvers can dig underground and exit the boundaries of the map, the phrase "Bad wolver, no biscuit!" was stated in response to the glitch.

See Also

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