Difference between revisions of "Scenario Room"
From SpiralKnights
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|level_number=Clockworks_3 | |level_number=Clockworks_3 | ||
|Description=A bridge that is or is not being repaired - or destroyed. Gremlins will spawn as the player passes through the room. | |Description=A bridge that is or is not being repaired - or destroyed. Gremlins will spawn as the player passes through the room. | ||
− | |Level=Cooling Chamber - Wild Path, Power Complex | + | |Level=Cooling Chamber - Wild Path, Power Complex , Wasteworks - Infernal Passage |
|Depth=19, 26 | |Depth=19, 26 | ||
|Type=Dialog}} | |Type=Dialog}} |
Revision as of 03:17, 18 October 2012
Scenario rooms are special rooms in the Clockworks that offer a little story and atmosphere, hints of a larger story, or a special bonus to those that discover them. Note that certain ones can also be found in missions as well. Some scenario rooms are rarer than others.
Scenario room | Description | Level | Depth | Type |
There are two fallen Knights in a gated room with a Carnavon. There is a recon module left that reads: "The candle's going out! They are coming! Curse Kalem for going after that treasure..." | Candlestick Keep | 17 | Dialog
| |
A Geo Knight with a monitor is studying the affects of minerals have that attract certain types of monsters. The information module near the Knight reads: "Certain types of monsters seem to be attracted to different combinations of minerals found down here in the Clockworks." There is also a what appears to be a brute jelly cube whose name appears to be Hubert (who happens to be "de-spiked"), according to the Geo Knight, and may be his pet. | All Clockwork levels | All depths | Dialog
| |
Three Geo Knights from Spiral HQ set up a campsite around a mineral room. | Clockwork Tunnels - Cooling Chamber | 1, 14, 19 | Dialog
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A bridge that is or is not being repaired - or destroyed. Gremlins will spawn as the player passes through the room. | Cooling Chamber - Wild Path, Power Complex , Wasteworks - Infernal Passage | 19, 26 | Dialog
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A campfire with 4 knights. It looks like the knights are on their first expedition in the Clockworks. | Cooling Chamber | 14 | Aesthetics
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An abandoned or ravaged campsite. One of the containers have been overturned, and the remaining knight is shaking in shock. It is possible some monsters have attacked the campsite. | Wasteworks - Wild Path, Blast Furnace - | 11, 14, 19 | Aesthetics
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A giant metal beam that's been driven down the path. | Blast Furnace - , Power Complex - | 1, 22 | Aesthetics
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A possible Gremlin workshop of some sort. A Gremlin Thwacker spawns at the corner table in the top right, and hitting the switch in the middle spawns 2 friendly Mecha Knights from the empty areas in the top of the room. Scuttlebots will also spawn from the destroyed grey boxes. | Power Complex - Infernal Passage | 17 | Aesthetics
| |
A slimy area with some tubes and poison traps. | Wasteworks - Slimeway | 9 | Aesthetics
| |
A possible storage area of some sort. The grey boxes reveal hidden Scuttlebots and treasure boxes can be found at the end of the room. | Cooling Chamber - | 22 | Aesthetics
| |
A campfire with a resting knight between two party buttons. Standing in the area will refill your knight's health. | Cooling Chamber - | 12 | Bonus
| |
A room with Gremlin tools. The room looks like it's under construction. | Blast Furnace - | 1 | Aesthetics
| |
A room with a large cooling fan in the center surrounded by crystal blocks. | Cooling Chamber - | 10 | Aesthetics
| |
A broken bridge or hallway. It doesn't look like work will continue on that section. | Wasteworks - , Power Complex - | 20, 21, 22 | Aesthetics
| |
A frightened knight hiding. | Clockwork Tunnels - | ??? | Aesthetics
| |
A mausoleum. A fading inscription reads: Here lies Torin, knight of Almire | Graveyard - Where Monsters Fear to Tread | 10, 11 | Dialog
| |
A shining spark on the ground. Stepping off the grass onto dirt will cause damage (roughly half a bar of health) and inflict poison. You cannot activate the sparkling tile if you continue to shield through. Drops a Grim Spark upon interaction. | Graveyard - Where Monsters Fear to Tread | 24/26 | Bonus
| |
A knight sitting down with 4 candles. There are 4 re-spawning zombies hidden in the dirt piles. The zombies can't enter the area where the candles are lit, but their stun breath still works. The knight says, "No, there are just too many... I can no longer fight them. All that's left is the light from these candles. Without it I..." | Graveyard - Where Monsters Fear to Tread | 11 | Dialog
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A poisonous mist that may be miasma. It poisons anyone who tries to walk through it. | Graveyard - Where Monsters Fear to Tread | 11 | Aesthetics
| |
A big coffin with chains on the sides. | Graveyard - Where Monsters Fear to Tread | 11 | Aesthetics
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Similar to the room where the big coffin with chains on the sides - except that the coffin is gone. | Graveyard - Where Monsters Fear to Tread | 20 | Aesthetics
| |
A meteor of some sort that has crash landed into the Clockworks. Upon approaching the meteor, several waves of Lichens will spawn. | Lichenous Lair - Fiery Fusion/Shocking Synthesis | 9, 12, 14 | Aesthetics
| |
An ancient structure of some sort. | Wolver Den - Raving Rabids/Frosty Fury | 19/28 | Aesthetics
| |
A giant sword on the ground surrounded by statues and boxes. The dialog reads something about stars being mapped on the blade. | Wolver Den - Ashes to Ash Tails | 19 | Bonus
| |
A fountain with a totem on the middle. Shoot at the fountain with your gun or with a vial to get crowns. Wolvers or Lichens will sometimes spawn instead of crowns. | Wolver Den - , Lichenous Lair - Prognosis: Symbiosis/Fiery Fusion | 12, 20 | Bonus
| |
A Snipe meadow with treasure boxes and invisible heart pads. | Wolver Den - Ashes to Ash Tails | 11 | Bonus
| |
A campsite near the exit elevator. The campfire is still burning. Lots of unusable containers, 3 treasure boxes, a heart box, and two pickup items. | Wolver Den - Ashes to Ash Tails | 3 | Aesthetics
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3 statues of puppy enemies and 1 pool at each end. 1 large Gun Puppy statue accompanied by 2 smaller Gun Puppy statues, with one pool on the left and right side. | Wolver Den - Ashes to Ash Tails/Frosty Fury | 3/5/7 | Aesthetics
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A lonely campsite with no one in camp. Could they have possibly abandoned the camp, or did something worse happen? | Wolver Den - Frosty Fury | 11 | Aesthetics
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A camp with some recruits. Each recruit says a variety of things when interacting with a knight. | Wolver Den - Ashes to Ash Tails | 7/14 | Dialog
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