Difference between revisions of "Boss"
From SpiralKnights
Toaoflight (Talk | contribs) (→Tier 2) |
NekoSniper (Talk | contribs) (Added Arkus and changed danger mission links) |
||
Line 140: | Line 140: | ||
|name=Razwog | |name=Razwog | ||
|location= | |location= | ||
− | * Mission 1-4 | + | * Mission 1-4 Crossing The Chasm |
|abilities= | |abilities= | ||
*Flamethrower {{attack|normal}}{{status|fire}} | *Flamethrower {{attack|normal}}{{status|fire}} | ||
Line 148: | Line 148: | ||
|description= | |description= | ||
Evil Gremlin [[Schemer Razwog]] is thought to have sent a batallion of retrodes at the Rescue Camp. | Evil Gremlin [[Schemer Razwog]] is thought to have sent a batallion of retrodes at the Rescue Camp. | ||
+ | }} | ||
+ | |||
+ | {{Hidden header|Fallen Knight}} | ||
+ | {{Monster | ||
+ | |name=Arkus | ||
+ | |location= | ||
+ | *Mission 9-1 The Silent Legion | ||
+ | |description=Arkus, a fallen ex-knight of the Spiral Order. Despite the fact that he seems to have transformed into a Trojan, he retains the attack style of a spiral knight. A few aspects differ him from a regular T3 Trojan: | ||
+ | *Extraordinary weapon reach - this Trojan's attacks seem to be able to reach twice as far as any other's. | ||
+ | *No immunity to frontal damage - you can hit him from any side, but the frontal damage is substantially reduced. | ||
+ | *Wider array of possible attacks - a normal Trojan has only three attacks available. This one has five. | ||
+ | *No abrupt dashing - Arkus is not capable of dashing, unlike other Trojans. He is also incapable of buffing his attack power. | ||
+ | |abilities= | ||
+ | *Sword Combo {{attack|normal}} {{attack|shadow}} | ||
+ | *Sword Slam {{attack|normal}} {{attack|shadow}} {{status|stun}} | ||
+ | *Revive + Energy Blast {{attack|normal}} {{status|stun}} | ||
+ | *Shadow Orbs {{attack|shadow}} | ||
+ | *Shadow Spikes {{attack|shadow}} | ||
+ | |drop=*None | ||
}} | }} | ||
Line 154: | Line 173: | ||
|name=Maulos | |name=Maulos | ||
|location= | |location= | ||
− | * [[ | + | * [[Danger_Mission#Heart_of_Ice|Heart of Ice]]: Amu-Sol |
|abilities= | |abilities= | ||
|drop= | |drop= | ||
Line 165: | Line 184: | ||
|name=The Big Iron | |name=The Big Iron | ||
|location= | |location= | ||
− | * [[ | + | * [[Danger_Mission#Ghosts_in_the_Machine|Ghosts in the Machine]]: Iron Hulk |
|abilities= | |abilities= | ||
|drop= | |drop= |
Revision as of 22:11, 6 December 2012
A boss monster is an unusual creature unlike the monsters encountered in the Clockworks. They can only be found in the final depth of a Tier and are much stronger than a normal monster, often requiring very specific tactics to defeat it; however, most bosses belong to monster families and therefore can be made significantly easier by bringing the appropriate weaponry for the boss.
Tier 1
Tier 2
Tier 3
Shadow Lairs
Clearance Level One
Clearance Level Two
Clearance Level 3
Missions