Difference between revisions of "Assassin Runners (Guild)"
From SpiralKnights
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'''RECRUIT''' | '''RECRUIT''' | ||
− | - 3 | + | - 3 Star |
− | - | + | - Understands the Basics |
'''MEMBER''' | '''MEMBER''' | ||
− | - 4 | + | - 4 Star |
− | - | + | - Active |
− | - | + | - Can handle JK or RT without much difficulty |
'''VETERAN''' | '''VETERAN''' | ||
− | - 5 | + | - 5 Star |
− | - | + | - Remains Active |
− | - | + | - Decent Combat Skill |
− | - | + | - No Negative Feedback |
− | - | + | - At Least Rank 8-2 |
'''OFFICER (max 10)''' | '''OFFICER (max 10)''' | ||
− | - 5 | + | - 5 Star |
− | - | + | - Remains Active |
− | - | + | - Can run FSC without much difficulty |
− | - | + | - No Complaints |
− | - | + | - All missions completed (not including OCH) |
− | - | + | - Must be voted by existing officer(s) and GM(s) |
− | - | + | - Must be in with the guild for an extended amount of time (TBA) |
'''GUILD MASTER (max 3)''' | '''GUILD MASTER (max 3)''' | ||
− | - | + | - Willing to help others |
− | - | + | - Skillful in the art of derping around in the training hall |
− | - | + | - Can kill things and parkour away |
'''Other requirements''' | '''Other requirements''' | ||
− | - | + | - Mature |
− | - | + | - Friendly |
− | - | + | - Can keep calm in stressful situations (and does not insta-rev with ce) |
'''ACTIVE-NESS''' | '''ACTIVE-NESS''' | ||
− | - | + | - If inactive for a month, you will be demoted |
− | - | + | - If inactive for 2 months, you will be kicked (unless you message a GM that you are busy) |
− | - | + | - If active after being inactive, can be promoted again |
Revision as of 07:26, 17 September 2012
Guild Information
Ranks
RECRUIT
- 3 Star
- Understands the Basics
MEMBER
- 4 Star
- Active
- Can handle JK or RT without much difficulty
VETERAN
- 5 Star
- Remains Active
- Decent Combat Skill
- No Negative Feedback
- At Least Rank 8-2
OFFICER (max 10)
- 5 Star
- Remains Active
- Can run FSC without much difficulty
- No Complaints
- All missions completed (not including OCH)
- Must be voted by existing officer(s) and GM(s)
- Must be in with the guild for an extended amount of time (TBA)
GUILD MASTER (max 3)
- Willing to help others
- Skillful in the art of derping around in the training hall
- Can kill things and parkour away
Other requirements
- Mature
- Friendly
- Can keep calm in stressful situations (and does not insta-rev with ce)
ACTIVE-NESS
- If inactive for a month, you will be demoted
- If inactive for 2 months, you will be kicked (unless you message a GM that you are busy)
- If active after being inactive, can be promoted again