Difference between revisions of "Trojan"

From SpiralKnights

Jump to: navigation, search
Line 18: Line 18:
 
*[[Candlestick Keep]]: Fear The Dark, Noxious Night, Burning Blackout, and Cold Shadows
 
*[[Candlestick Keep]]: Fear The Dark, Noxious Night, Burning Blackout, and Cold Shadows
 
*[[Firestorm Citadel]]
 
*[[Firestorm Citadel]]
 +
*[[Mission|Heart of Ice]]
 
|description=A chilling colossus reminiscent of a chess piece.
 
|description=A chilling colossus reminiscent of a chess piece.
 
*Tier 1: Stony gray and red with a rook for its coat of arms.
 
*Tier 1: Stony gray and red with a rook for its coat of arms.

Revision as of 16:20, 10 January 2013

Fiend
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

A Trojan is a type of monster found in the Clockworks.

Traits

Trojans are massive leviathan monsters with a horse's head. They are equipped with a large, powerful sword and an equally large shield which blocks all attacks from the front. The only way to damage a Trojan is to attack the glowing purple crystal on their backs. Trojans appear to have started life as valiant soldiers (such as the Legion of Ur) who were corrupted, and it is believed that some Trojans are actually corrupted spiral knights.

Trojans deal mixed shadow and normal damage after tier 1. They are also immune to Curse status.

Types

Trojan


Icon-alert.png
The following section contains Spoilers for story-related content. If you wish the view this content, highlight the text.

Fallen Knight

Spoilers end here.

Maulos


Strategy

Trojans are invulnerable, except for a large crystal on their backs, and will rapidly turn to face their target. When fighting them with a group, whichever player the Trojan is currently tracking (usually the knight who has dealt it the most damage) should keep it facing away from the other players so they can attack. If fighting one solo, it is necessary to bait it into attacking and strike it from behind before it recovers, or use bombs, circling so the Trojan will turn its back to them.

Trojans attack with speedy charges and stunning overhead sword swings, and also use a focusing move that raises their attack power while shocking and knocking back nearby knights. Its attacks require some charge-up and can be interrupted (though much force is required), and two well-coordinated players on opposite sides can potentially kill it without letting it attack at all. Trojans can also be tricked into damaging and stunning other monsters.

Stun and Freeze-inflicting weapons and vials can prove helpful when fighting a Trojan, as it will be unable to move and will be open to attacks in its weak point.

There is a danger of being trapped in a corner by a Trojan, particularly when fighting solo, since most attacks cannot knock them back. A shield bump can push them slightly and allow you to escape, but it's easy to get your shield broken fighting one; some exceptionally heavy attacks, such as a Troika's charge or another Trojan's sword slam, can also push them.

When a Trojan takes enough damage, purple "explosions" emit from it, turning it into stone. Attacking a Trojan once it has become stone will cause it to shatter, dropping rewards.

Notable Trojans

Official-Exit Elevator.png The subject of this article is obsolete and no longer present in the game.
Information presented here may no longer apply to the current game. It is retained primarily for historical interest.

Gold Trojan


See also

Personal tools