Difference between revisions of "Knights Of Valkyria (Guild)"
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======Fast Swords====== | ======Fast Swords====== | ||
Fast swords tend to have a very high rate of attack, but lower damage per hit. | Fast swords tend to have a very high rate of attack, but lower damage per hit. | ||
+ | |||
<font size=3><b>Cutter Line(Normal)</b></font> | <font size=3><b>Cutter Line(Normal)</b></font> | ||
+ | |||
Low damage, but an incredibly fast combo. A good sword for T1 and T2, but at T3 the extremely aggressive playing style requires a good deal of skill to use without dying excessively. | Low damage, but an incredibly fast combo. A good sword for T1 and T2, but at T3 the extremely aggressive playing style requires a good deal of skill to use without dying excessively. | ||
The cutter upgrades into the Wild Hunting Blade, or WHB, and the Dread Venom Striker, or DVS. The WHB has a damage bonus against beasts, while the DVS can poison enemies | The cutter upgrades into the Wild Hunting Blade, or WHB, and the Dread Venom Striker, or DVS. The WHB has a damage bonus against beasts, while the DVS can poison enemies | ||
======WHB vs DVS======= | ======WHB vs DVS======= | ||
The DVS is better than the WHB in most circumstances. The poison lets it do a great deal more damage than the WHB, and the WHB's beast damage bonus is far outmatched by any piercing sword. | The DVS is better than the WHB in most circumstances. The poison lets it do a great deal more damage than the WHB, and the WHB's beast damage bonus is far outmatched by any piercing sword. | ||
+ | |||
<font size=3><b>Flourish Line (Piercing)</b></font> | <font size=3><b>Flourish Line (Piercing)</b></font> | ||
+ | |||
The Flourish line's attack pattern lets players follow enemies as they are knocked back, or as they dodge. The second attack of the combo can interrupt Greavers, and the third can even interrupt Trojans. | The Flourish line's attack pattern lets players follow enemies as they are knocked back, or as they dodge. The second attack of the combo can interrupt Greavers, and the third can even interrupt Trojans. | ||
The Flourish line's charge attacks do a massive amount of damage on a small packed cluster of enemies (See vortex bombs). However, due to the fact that this cannot be interrupted by the player, and traverses a lot of the map, making it easy to either veer into a floor trap, or miss and be hit while vunerable. | The Flourish line's charge attacks do a massive amount of damage on a small packed cluster of enemies (See vortex bombs). However, due to the fact that this cannot be interrupted by the player, and traverses a lot of the map, making it easy to either veer into a floor trap, or miss and be hit while vunerable. | ||
=======Final Flourish vs Fearless Rigadoon vs Furious Flamberge======= | =======Final Flourish vs Fearless Rigadoon vs Furious Flamberge======= | ||
It is not reconmended to get the Rigadoon or Flamberge line, as the chance of the fire or stun affecting the enemy is lower than 10%. They also do over 20% less damage than the FF. | It is not reconmended to get the Rigadoon or Flamberge line, as the chance of the fire or stun affecting the enemy is lower than 10%. They also do over 20% less damage than the FF. | ||
+ | |||
<font size=3>Snarble Barb Line(Piercing)</font> | <font size=3>Snarble Barb Line(Piercing)</font> | ||
+ | |||
The Snarble Barb's regular combo attack pattern and mechanics are identical to the Flourishes, but the charge attack is different. | The Snarble Barb's regular combo attack pattern and mechanics are identical to the Flourishes, but the charge attack is different. | ||
The Snarble Barb line fires a wide spread of spikes that travel a short distance, making it ideal for crowd control, such as against a large mass of wolvers. | The Snarble Barb line fires a wide spread of spikes that travel a short distance, making it ideal for crowd control, such as against a large mass of wolvers. | ||
+ | |||
<font size=3><b>Spur Line(Normal)</b></font> | <font size=3><b>Spur Line(Normal)</b></font> | ||
+ | |||
The spur has a basic combo similar to the brandish or calibur lines, except that each swing will propel the player forward a fair distance. At 4* each slash also creates a small projectile to be generated in front of each sword swing. | The spur has a basic combo similar to the brandish or calibur lines, except that each swing will propel the player forward a fair distance. At 4* each slash also creates a small projectile to be generated in front of each sword swing. | ||
The charge attack makes the user step back a short distance, then do a powerful slash that fires a bolt of energy forward. | The charge attack makes the user step back a short distance, then do a powerful slash that fires a bolt of energy forward. | ||
The spur currently has no 5* upgrade, making it not-so-good for endgame players. | The spur currently has no 5* upgrade, making it not-so-good for endgame players. | ||
}} | }} |
Revision as of 01:47, 24 January 2013
Contents
About Us
Joining Us
Promotions
- Member:
- 2* Gear/Weapons
- Veteran:
- 4* Gear/Weapons
- Officer
- Win the trust of Dartarien, the Guild Master.
Guild Prize Raffle
This week's Raffle Theme is Animal! With these arms, you can tap into your beastly powers!
- Raffle Tickets cost 500 crowns.
- The prizes are as follows:
- Grand Prize: Chroma Mask
- Second Prize: Wolver Coat
- Third Prize: Owlite Shield
To buy a raffle ticket, simply donate into the treasury. The more you donate, the more tickets you get, and the better chance you have of winning!
The deadline for this raffle's tickets is 2:00 PM Saturday, January 26th.Rules
- Please respect each and every Guild Member. Extreme verbal violence, racism/racist jokes, harassment, and bullying will NOT be tolerated. Be nice!
- Try to use reasonable levels of spelling and grammar. People that have an inability to use grammar and/or spelling to the extent that they unintelligible face consequences. If English is not your first language, then alert a staff member of it.
- Beggars are prohibited. Any signs of excessive beggary will result in you being ignored and/or excluded. (This means only ask once! No means no!)
- Be active
- Members that are inactive for more than a month will be kicked
- If you have a reason to be inactive for an extended amount of time, mail one of the staff.
- Members who show absolute NO interest in Knights Of Valkryia will be removed. This is to ensure that we recruit members who actually want to be in the guild, and not to be in the guild only because they get to have "Knights Of Valkryia" on top of their name.
- Guild Members will be kicked due to inactivity. People who are anti-social will be kicked due to a lack of being able to communicate.
- Obey your superiors WITHIN REASON. Every member has certain unalienable rights that are completly original and not plagarized at all, such as:
- Life
- You don't have to log 15 hours a day like Zenith.
- Liberty
- You don't have to be a slave
- Criteria to being a slave
- Constantly ordered around by one person. (Unless you're violating guild rules. In which case obey.)
- Being told not to argue/tell other people what you're doing (excluding cases like surprise parties) You have the right to voice your opinion and try to convince your superior that he/she is wrong. You still have to do it though.
- Criteria to being a slave
- You don't have to be a slave
- Pursuit of Happiness
- You cannot be ordered to constantly farm and grind. This is a game, you're supposed to have fun.
- If someone else is breaking the rules
- 1) Warn the person/Ask the person to stop
- Has the person stopped?
- Yes: Problem resolved. May want to tell a officer/GM for archiving
- No: Proceed to step 2
- Has the person stopped?
- 2) Get Evidence, such as screenshots, witnesses, etc.
- Proceed to step 3
- 3) Contact an officer/GM
- Is one online?
- Yes: PM Him/Her. If he/she is available, then meet them in a guild hall, preferably with the person that has offended you or broken a rule.
- No: Mail him/her. Try to be active so that he/she can contact you later.
- Is one online?
- 1) Warn the person/Ask the person to stop
Guild Activities
- Trivia/Game Knowledge
- The host asks questions about game mechanics, monsters, items, etc. Whoever answers the most right wins! (Note: Use of this wiki s strictly forbidden and will result in your DOOM. Have fun!)
- Guild Meetings
- Mandatory Guild Meetings
- These meetings will be announced ahead of time. Try to free up time for it. If the time is not compatible, tell one of the officers why, and what times you WILL be available. Include time zone. Repeatedly/commonly missing these may result in demotion.
- Reconmended/Highly suggested meetings
- There is no penalty for not attending one of these, but we sometimes give out prizes, and we do keep track of who comes. If you want to be promoted, definitely come to these.
- These include planning sessions for raids, strategy talks, and guild policy voting.
- Optional Guild Meetings
- These meetings are completely optional, and no official records will be taken of who attends. But attendance may subconsciously sway other members to vouch for your promotion. Who knows?
- These include things like games, parties, and blacksmith bonanzas with our resident blacksmith/encyclopedia Zenith.
- Mandatory Guild Meetings
Player Listing
The list of our players. May be out of date.
- Dartarien
- Zenithian-Alpha
Zenith's skill somehow rapidly fluctuates from a ninja assasin to a clumsy buffoon. He claims that it's lag. It's actually a secret formula comprised of Red Bull, Jolt, Coffee, and Tea. Valve stole the recipe to make this formula and used it as the basis of BONK! Atomic Soda.Side affects include knowledge of spiral knights, insanity, seizures, internet crashes and power outages. It is rumored that Zenith is an alt of a GM, related to a GM, or a good friend of a GM, which would contribute to his/her infinite knowledge of Spiral Knights. Zenith is also rumored to have an incredible array of alts that he/she routes through tor and various proxies to prevent IP tracing. This, however, conflicts with the rumor that he/she lives in a strange area that prevents his/her IP to be traced. Zenith neither confirms nor denies any of these rumors.
- Nexilius (Disputed)
I can get pissed off "Easily". (What do those sinister quotation marks mean? The world may never know.) I will only be on at either friday, saturday, or sun after jan 2 I like people with good Grammar :3 As a member of the Great Cow Uprising, I commonly say Muuu and talk about how much I love cows. My loyalty will be rewarded greatly when the cows take over. I will now proceed to kill you for reading this. Me and Dart's thinking is 90% the same :D I`m a kind of dark and shadowy person (Zen is officially weird and a person creeper) I hate farts.
I am in love with jellies in SK :3(But I hate the fact that you cant jump over a squishy slime the size of your palm.)- Krastnari
- Omeganumeric
Omeganumeric is suspected of being an alt of an undisclosed player. However, both Omeganumeric and the player neither confirm nor deny the accusation. It is rumored that the Guild Master knows the truth. Incidentally, another undisclosed member claims to have seen both of them on at the same time. However, some of the more radical members claim that the second undisclosed member is, in fact, ALSO an alt.
- Suitora
- Alpha-Ray
- Electropuzz
- Forever-Moon
- Krawzer
- Pankai
- Rockyplain
- Tepanyaki
- Aurikk
- Awesomecammando
- Ayther
- Croutonic
- Curleanknightcat
- Destroyerthefallen
- Disciple-Of-Cronos
- Dragonite-Tamer
- Duskxknight
- Fighteroffoo
- Freezer-The-First
- Gabrielvflame
- Ginoxide
- Grayxknight
- Knightloc
- Kreccasan
- Lebodinhu
- Lmrknp
- Luisjeyo
- Masterspike
- Nanoknightx
- Obey-Yoshii
- Qmanfml
- Re-Fang
- Sinvan
- Solemnote
- Srpp
- Strife-Hell-Hammer
- Sugyrou
- The-Robonater
- Tonitrus-Gladius
- True-Fiyalifana
- Ultimate-Avenger
- Warmaster-Series
- Warthinker
- Abcdefjar
- Ace-Of-Knight
- Armored-Spyro
- Awesomedanderp
- Bjornu
- Blood-HUnterz
- Blue-Eternal
- Bluecleaver
- Bobsenbobdragon
- Brelog
- Budder-Boy
- Buffalofirefighter
- Buggerito
- Cgfygtty
- Chalin-Newgrounds
- Cmpietz
- Darkshadow-Wing
- Diamond-Sniper
- Drunken-Steve
- Duechayapol
- Eepo-The-Slime
- Erdramu
- Everything-Is-Blue
- Fancyhats
- Fankfire
- Fire-Haszard
- Firecaptin
- Gamerrenhd
- Gilthundir
- Gunns-Guy
- Helloim
- Heroiron
- Hulk-Killer
- Hyperemia
- Igormatorador
- Illumikon
- Inferno-Warrior
- Insertamazingname
- Ivy-Pepper
- Jamespogi
- Jibuhtey-Walrus
- Jordenp
- Jorgere
- Kevin-The-Robot
- Lord-Engish
- Madman-Matrix
- Man-In-Proto
- Mat-Sword
- Matallana-Dashcool
- Meches
- Mighty-Smighter
- Miokal
- Mrdarkblue
- Neo-Strikers
- niclauz
- Nightfalln
- Nmlbnlo
- Noobymaster
- Obrotn
- OmnipresentEnigma
- Oshermil
- Protocreed
- Purple-Turdle-Eatr
- Ronnah
- Ryanblade
- Ryert
- Ryexe
- Saljon
- Sarlabs
- Scoutmans
- Scurvdog
- Sdihh
- Shjpro
- Skullz-Soulblaze
- Skylanderx
- Slipki
- Sonicreverb
- Specy-Jc
- Spikeyyogurt
- Spiralknight-Blue
- Stealthyness
- Sushiki
- Swagmastyer
- The-Masked-Gun
- Thehoogabooga
- Tomatomansprout
- Trickyicky
- Ultimate-Echo-Echo
- Vandahongsrimuang
- Vellymunda
- Vdeogameguy
- Zachbovey
- Acecreeper
Sandbox Archive Thing
Prototypes. May include awesome information. May cause your brain to implode in on itself from the sheer awesomeness
How long have you been playing?
What gear do you have?
What rank are you?
Are you friendly?
Do you work well with others?
Would you help others with things if needed?
What is your prefered class? (Swordsmaster, Gunslinger, Demolitionist, or Hybridist)
What is your prefered PvP class? (Guardian, Recon, Striker, Blast Network Demo, or no PvP)
What monster family are you best against? Which one are you worst against?
Have you beaten the Snarbolax? Roarmulus Twins? Royal Jelly? Lord Vanaduke?- Guild Hall
- [Move] [Chairs] AH => MR
Damage
Okay, so. There are 3 types of specialized damage, which i will refer to as simply damage types, and Normal damage. The damage types are elemental, shadow, and piercing. Each damage type does extra super duper awesome damage to 2 families of monsters. Each damage type is also neutral to 2 families of monsters. Furthermore, each damage type is weak against 2 families of monsters. For example, elemental does a lot of damage against a construct, okay damage against a slime, and not very much damage against a gremlin.
Monsters
There are 6 monster families. They are: Beast, Fiend, Construct, Undead, Slime, and Gremlins. Beast and Fiend are weak to piercing; construct and undead are weak to elemental; and slimes and gremlins are weak to shadow damage.
Monster Type | Damage Type | Weak To | Neutral To | Strongly Resistant To |
---|---|---|---|---|
Slime Family | Piercing | Shadow | Elemental | Piercing |
Beast Family | Piercing | Piercing | Shadow | Elemental |
Gremlin Family | Elemental | Shadow | Piercing | Elemental |
Construct Family | Elemental | Elemental | Shadow | Piercing |
Fiend Family | Shadow | Piercing | Elemental | Shadow |
Undead Family | Shadow | Elemental | Piercing | Shadow |
Weapons
The all-important weapons, eh?
Swords
Specializing in Swords can be fun, as you can do a lot of damage quickly. However, it's also easier to get hit and take damage
Control Scheme
Recommended Control Scheme for a Swordsman
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Sword Types
Different Sword Types, fast, slow, medium, etc.
Fast Swords
Fast swords tend to have a very high rate of attack, but lower damage per hit.
Cutter Line(Normal)
Low damage, but an incredibly fast combo. A good sword for T1 and T2, but at T3 the extremely aggressive playing style requires a good deal of skill to use without dying excessively. The cutter upgrades into the Wild Hunting Blade, or WHB, and the Dread Venom Striker, or DVS. The WHB has a damage bonus against beasts, while the DVS can poison enemies
WHB vs DVS=
The DVS is better than the WHB in most circumstances. The poison lets it do a great deal more damage than the WHB, and the WHB's beast damage bonus is far outmatched by any piercing sword.
Flourish Line (Piercing)
The Flourish line's attack pattern lets players follow enemies as they are knocked back, or as they dodge. The second attack of the combo can interrupt Greavers, and the third can even interrupt Trojans. The Flourish line's charge attacks do a massive amount of damage on a small packed cluster of enemies (See vortex bombs). However, due to the fact that this cannot be interrupted by the player, and traverses a lot of the map, making it easy to either veer into a floor trap, or miss and be hit while vunerable.
=Final Flourish vs Fearless Rigadoon vs Furious Flamberge=
It is not reconmended to get the Rigadoon or Flamberge line, as the chance of the fire or stun affecting the enemy is lower than 10%. They also do over 20% less damage than the FF.
Snarble Barb Line(Piercing)
The Snarble Barb's regular combo attack pattern and mechanics are identical to the Flourishes, but the charge attack is different. The Snarble Barb line fires a wide spread of spikes that travel a short distance, making it ideal for crowd control, such as against a large mass of wolvers.
Spur Line(Normal)
The spur has a basic combo similar to the brandish or calibur lines, except that each swing will propel the player forward a fair distance. At 4* each slash also creates a small projectile to be generated in front of each sword swing. The charge attack makes the user step back a short distance, then do a powerful slash that fires a bolt of energy forward.
The spur currently has no 5* upgrade, making it not-so-good for endgame players.