Difference between revisions of "Crescent Phoenix (Guild)/Zenith's Guide"

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(Swords)
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However, the true ability of the FoV is it's charge attack. Done correctly, the charge attack can do over 2000 damage, able to OHKO most enemies, especially solo. However, the charge attack also has a chance to set the user on fire, so remedies are generally good to have on hand
 
However, the true ability of the FoV is it's charge attack. Done correctly, the charge attack can do over 2000 damage, able to OHKO most enemies, especially solo. However, the charge attack also has a chance to set the user on fire, so remedies are generally good to have on hand
 
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====Slow Swords====
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{{showhide|Slow Swords|content=
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Slow swords do high damage, but sacrifice attack speed.
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=====Sealed Sword Line(Shadow or Elemental)=====
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{{showhide|Sealed Sword Line|content=
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The Divine Avenger (DA) and the Gran Faust (GF) are some of the most famous and easily recognizable endgame swords. The DA has a two-swing combo, like most slow swords.
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The DA's charge attack is three energy swords that shoot forward, dealing a high amount of damage, making it good for distant gun puppies or large crowds.
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The GF's charge attack is one shadowy energy sword that can deal curse. However, using the charge attack can also inflict curse on the user as well.
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======DA vs GF======
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The DA is a better sword for most situations. It's very useful in FSC, as it does elemental damage, and the charge attack is highly effective against the swarms of slag walkers. The GF; outclassed in damage, maneuverability, and defensive ability by the Acheron; is used primarily for it's ability to deal Curse on enemies.
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=====Troika Line(Normal)=====
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The Troika Line offers very slow, very powerful attacks.
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The Sudaruska branch has a chance to do stun from the charge attack. The charge attack also does a lot of Area of Effect, or AoE, damage.
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The Triglav branch can do freeze with both the second swing and the charge attack. The charge attack is similar to the Sudaruska.
 
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Revision as of 03:18, 24 January 2013

Damage

Okay, so. There are 3 types of specialized damage, which i will refer to as simply damage types, and Normal damage. The damage types are elemental, shadow, and piercing. Each damage type does extra super duper awesome damage to 2 families of monsters. Each damage type is also neutral to 2 families of monsters. Furthermore, each damage type is weak against 2 families of monsters. For example, elemental does a lot of damage against a construct, okay damage against a slime, and not very much damage against a gremlin.

Monsters

There are 6 monster families. They are: Beast, Fiend, Construct, Undead, Slime, and Gremlins. Beast and Fiend are weak to piercing; construct and undead are weak to elemental; and slimes and gremlins are weak to shadow damage.

Swords

Specializing in Swords can be fun, as you can do a lot of damage quickly. However, it's also easier to get hit and take damage

Control Scheme

Recommended Control Scheme for a Swordsman

Sword Types

Different Sword Types, fast, slow, medium, etc.

Fast Swords

Fast swords tend to have a very high rate of attack, but lower damage per hit.

Medium Speed Swords

Slow Swords

{{showhide|Slow Swords|content= Slow swords do high damage, but sacrifice attack speed.

Sealed Sword Line(Shadow or Elemental)
DA vs GF

The DA is a better sword for most situations. It's very useful in FSC, as it does elemental damage, and the charge attack is highly effective against the swarms of slag walkers. The GF; outclassed in damage, maneuverability, and defensive ability by the Acheron; is used primarily for it's ability to deal Curse on enemies.

Troika Line(Normal)
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