Difference between revisions of "Crescent Phoenix (Guild)/Zenith's Guide"

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(Control Scheme)
(Guns)
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===Gun Lines===
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There are many lines of guns out there.
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====The Alchemers====
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The alchemers are a strong part of a gunslinger's aresenal. It can either do a steady stream of damage or a quick burst on demand. All alchemer bullets wil lrichochet to the left when it hits a wall or a target, the chance of richochets increases as the star level increases.The main selling point of the Alchemer is the charged attack. Once it reaches 5*, the charged bullet will split into four parts, two to the left and two to the right, and each part wil richochet again up to two times doing a massive amount of damage if aimed correctly.
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=====Prismatech Line(Elemental)=====
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The Prismatech line does pure elemental damage with no status effect. The lack of a status effect is made up for by the higher raw damage.
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The charged attack is quite a bit more powerful than the status alchemers
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=====Cryotech Line(Elemental, Freeze)=====
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The Cryotech line does elemental damage and can induce freeze onto targets. All shots, as well as the richochets have a chance to freeze the target, but each bullet can also break the freeze.
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=====Firotech Line(Elemental, Fire)=====
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The Firotech Line does elemental damage and can set fire to enemies. It is the arguably highest powered alchemer, able to do more overall damage than the Prismatech in some situations.
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=====Voltech Line(Elemental, Shock)=====
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The Voltech Line does elemental damage and can shock enemies. It can provide crowd control via shock spasms, and also do a steady, although unpredictable, damage. The shock is particularly useful in tight crowds where the shock travels through each monster and affects all of them.
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=====Shadowtech Line(Shadow)=====
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The Umbra Driver line does shadow damage and has no status. The raw damage output is the same as the Prismatech's.
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=====Prismatech vs Cryotech vs Firotech vs Voltech=====
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The Prismatech is generally not reconmended, as it only does a little bit more damage than the status effect alchemers, and if damage is what you're looking for, the firotech will do that.
 
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Revision as of 01:24, 25 January 2013

Damage

Okay, so. There are 3 types of specialized damage, which i will refer to as simply damage types, and Normal damage. The damage types are elemental, shadow, and piercing. Each damage type does extra super duper awesome damage to 2 families of monsters. Each damage type is also neutral to 2 families of monsters. Furthermore, each damage type is weak against 2 families of monsters. For example, elemental does a lot of damage against a construct, okay damage against a slime, and not very much damage against a gremlin.

Monsters

There are 6 monster families. They are: Beast, Fiend, Construct, Undead, Slime, and Gremlins. Beast and Fiend are weak to piercing; construct and undead are weak to elemental; and slimes and gremlins are weak to shadow damage.

Swords

Specializing in Swords can be fun, as you can do a lot of damage quickly. However, it's also easier to get hit and take damage

Guns

Being a gunner lets you keep your enemy at a range, while still dealing damage. Guns trade damage for range, so it is very important to have specialized guns.

Control Scheme

Gun Lines

There are many lines of guns out there.

The Alchemers

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