Difference between revisions of "Gaming Knights (Guild)/Event Week"
From SpiralKnights
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*'''Rugged Robo Wrecker''' (1* Sword) | *'''Rugged Robo Wrecker''' (1* Sword) | ||
*'''Heavy Hatchet''' (1* Sword) | *'''Heavy Hatchet''' (1* Sword) | ||
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*'''Force Buckler''' (1* Shield) | *'''Force Buckler''' (1* Shield) | ||
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<div style="text-align:left" class="NavContent"> | <div style="text-align:left" class="NavContent"> | ||
'''"Recently, we have received a call from the Manager of the Birdsong Mining Company, requesting us to harvest new, fresh minerals from the clockworks. He explained that Wegner was conducting several experiments involving minerals, when his minerals disintegrated during his experiment and Wegner ends up in a humorous, smokey mishap. With the other miners already occupied, we are the only ones available; Get down there and bring back as many minerals as possible!"''' ~Workers' Party CEO | '''"Recently, we have received a call from the Manager of the Birdsong Mining Company, requesting us to harvest new, fresh minerals from the clockworks. He explained that Wegner was conducting several experiments involving minerals, when his minerals disintegrated during his experiment and Wegner ends up in a humorous, smokey mishap. With the other miners already occupied, we are the only ones available; Get down there and bring back as many minerals as possible!"''' ~Workers' Party CEO | ||
− | </div></div></div></div></div></div> | + | |
+ | = '''Mineral mission descriptions...''' = | ||
+ | It is a Tier 1 expedition, with the main objective to harvest as many minerals as possible, before meeting the Manager at Moorcraft Manor. The party leader will be playing as the "Red Worker", whereby up to 3 knights will play as the "Yellow Worker". | ||
+ | |||
+ | '''Application Venue(s):''' Gaming Knights guild hall | ||
+ | |||
+ | '''Mission Venue(s):''' Haven Arcade; depth 1-8 of desired gate | ||
+ | |||
+ | = '''Mineral mission requirements...''' = | ||
+ | |||
+ | '''Red Worker:''' | ||
+ | *Mining Hat, Vitasuit, Force Buckler, Big Beast Basher/Super Slime Slasher/Heavy Hatchet/Rugged Robo Wrecker (any swords will do). | ||
+ | *Crowns to pay the "Yellow Workers" after the mission. | ||
+ | *'''60 mist''' for playing through depths 1-8 of desired gate. | ||
+ | |||
+ | '''Yellow Worker:''' | ||
+ | *Mining Hat, Vitasuit, Iron Buckler, Beast Basher/Slime Slasher/Hatchet/Robo Wrecker (any swords will do). | ||
+ | *'''60 mist''' for playing through depths 1-8 of desired gate.</div></div></div></div></div></div> | ||
= '''Credits''' = | = '''Credits''' = |
Revision as of 14:35, 8 May 2013
Contents
- 1 Event Week!
- 2 Snarby Event Descriptions...
- 3 Snarby Event Requirements...
- 4 How the Snarby Event goes...
- 5 Snarby Event Rewards!!!
- 6 Heist Event Descriptions...
- 7 Heist Event Requirements...
- 8 How the Heist Event goes...
- 9 Heist Event Rewards!!!
- 10 Guild Campaigns!
- 11 The CEO's welcome...
- 12 What this campaign is about...
- 13 The many roles...
- 14 The many missions...
- 15 Mineral mission descriptions...
- 16 Mineral mission requirements...
- 17 Credits
Event Week!
There has been some changes made to the order of events at the beginning of the month. We are changing the Attendance Check and other guild events from the first of the every month to the first week of every month. It will be referred to as, Event Week (If anyone has any better names please let us know).
- During Mondays of "Event Week", we will have our first set of events called "Guild Meetings", whereby we cover the important issues during the years of Gaming Knights. So far, the first set consist of 2 events, "Monthly Meeting" and "Guild Monthly Check".
- During Tuesdays to Thursdays of "Event Week", we will have our second set of events called "Guild Missions", whereby guildies can play guild events hosted by higher-ranked guildies. So far, the second set consist of 3 events, "Babysitting Mishap", "Mining our own business" and "Metallic Heist in the Palace".
- During Fridays of "Event Week", we will have our last set of events called "Misc. Events". So far, we have 1 event, which is "ACHF (Anything could happen friday) Talk Show".
- If you do not own one of the requirements in the boxes below and you cannot obtain them within the time for the event, we will allow you to wear armor or helms that resemble or are equal in stats in place of the required items. This will not be a reoccurring thing so please gather the requirements as soon as possible!
We will also try to have the Attendance Check throughout this week so if you can't be on during Monday and Tuesday you will still be checked of as being active. However the main days we will have it are Monday and Tuesday. If you are not familiar with these events, please refer to the boxes below. Also if anyone has any ideas on guild events please refer to either Head GM, Gamer-Troopa; 2nd Head GM, Jonbottron or Head Officer, Cool-Knight.
Sadly, some people can't be on during this time so if you can't let Head Officers or GMs know and we will arrange for you a small Event Week for you, it will be purposed to be just for you but if others can't be on during regular Event Week or you just want to join for more fun you may join as well! We can't leave anybody behind so expect Event Week to come to everybody!
We have decided that there will be 2 times for you to do an event a day, Once with GM Gamer-Troopa (Gamer's group should start around 4:00pm SGT) and once with GM Jonbottron (Jon's group should start around 7:00pm EST). There is no set time that we start a certain event, as long as there's 3 people that want to do it, we will start. If you do not make it in time for the signing up period, sorry better luck next time, the only other time you will be able to do an event not on the event day is on ACHF (Anything could happen Friday). Below is a link to convert our time zones into your time zone: http://www.timeanddate.com/worldclock/converter.html
Any guildies that have a friend that may want to join tell them come on! We don't discriminate here, so ALL people are allowed to join in the festivities.
We try to make Event Week a fun and festive time for everyone in the guild and in the community so be excited when the first of the month comes! :D
A meeting for Officers and Guild Masters, whereby we discuss everything that has happened in Gaming Knights the past month and SK in general so make sure you attend!
- Venue(s): Gaming Knights' guild hall
An attendance check that allows us to take records of the majority of GK, as well as meeting each other in the day of the check. It is also the event that allows us Officers and Guild Masters to demote/kick those who are inactive for a few months or so. The event will take place the first week of a new month, so be sure to attend and introduce yourself to the guild.
- Venue(s): Gaming Knights' guild hall
The rules to making Guild Missions...
- Reward payouts must be either below or at least 5k per playthrough; no payouts exceeding the payout limit.
- Guild Missions are only playable once per day.
"Recently, we have overheard that the Guild Master (Gamer-Troopa) adores the Snarbolax very much, to the point that he frequently revisits the Gloaming Wildwoods just to see "Snarby", as he affectionately refers to. But one day, we have received a call from the Guild Master himself, requesting assistance because he's been injured by the Snarbolax. Heeding his help, we set off to assist." (Jonbottron)
- Suggested by: Gamer-Troopa
Snarby Event Descriptions...
It's basically a boss challenge, whereby the main goal is to defeat Snarby, and defend the "Injured" from suffering further injuries. The host will be playing as the "Injured", whereby up to 3 members will be the "Assistants".
- Application Venue(s): Gaming Knights' guild hall
- Event Venue(s): Gloaming Wildwoods, Shadow of the Beast mission
Snarby Event Requirements...
For the "Injured"/Host...
- The Injured/Host will be wearing Proto equipments ONLY, because he needs to be dead, as part of the event.
- The Injured/Host must also carry enough crowns to pay the Assistants after the event, based on their performances.
- 30 mist for playing through the entire mission.
For the "Assistants"...
- Same equipments as the Injured.
- 20 mist for playing through the 2nd and last depth of the mission.
How the Snarby Event goes...
- Once the "Injured"/Host reaches the beginning of the 2nd depth, the Host will invite the Assistants into the depth. The party will then finish the depth and reach the elevator to the last depth, whereby Snarby resides. If a party member is down, that member is "out" until the party reaches the elevator, or the other members are down. If all the party members are down during the 2nd depth, the party will return to Haven with no rewards.
- Once the party (1 Injured/Host and up to 3 Assistants) have reached the boss depth, the party must drop their items off their inventories before the "Injured"/Host kills him/herself in order to proceed with the Event. The "Assistants" must then fend off the Snarbolax and protect the "Injured"/Host from further injuries.
- If any of the "Assistants" dies during the boss fight, that Assistant is "out" and can't be revved until the end of the event (even if the revive is either intentional or accidental). If the Snarbolax is defeated, the survivors and casualties will receive the Survivors' and Casualties' Rewards, respectively from the Injured. If all of the Assistants dies however, the party will return to Haven with no rewards.
- Bonus Reward! If all of the Assistants are alive after the Snarbolax's defeat, they will receive a bonus from the Injured, for showing impressive survival skills.
Snarby Event Rewards!!!
- Survivors' Rewards: 1,000 crowns per Knight
- Casualties' Rewards: 500 crowns per Knight
- Bonus Reward: 600 crowns (shared)
"A disheveled Mecha Bot stumbles into the Guild Hall. We helped him up and ask if he needs any help. He says, "Help, my brother, Goaty, has been captured by the Jelly King. You must help him; I'll give you any amount of crowns!" Being the knights that we are, we heed the friendly Mecha Bot's call, and set out to save out Guild Mascot and fighting buddy, Goaty the Robot." (Jonbottron)
- Suggested by: Jonbottron
Heist Event Descriptions...
It's a Tier 2 challenge, with the main goal to rescue Goaty from the slimy clutches of the Jelly King, in Royal Jelly Palace. The Host and other guildies will be playing as the "Rescuers".
- Application Venue(s): Gaming Knights guild hall
- Event Venue(s): Royal Jelly Palace
Heist Event Requirements...
- Any equipments at/under 2 stars.
- You must be a mission rank of 5-2 or above to do this event.
- 30 mist for playing through the entire mission.
How the Heist Event goes...
- The party (up to 4 rescuers) will meet up at the Mission Lobby of "The Sovereign Slime", before venturing out to Royal Jelly Palace.
- If any of the Rescuers dies, that rescuer is out, but you can stay and help your fellow Knights fight. If all of the Rescuers die in the first 2 depths however, the event is over, and the party will return to Haven with no rewards. If the Rescuers last until the boss fight, they can only rev once per person.
- Bonus Reward! If you manage to retrieve a Mecha Knight Kit and bring it to the final elevator, you will receive a Bonus from the disheveled Mecha Knight.
Heist Event Rewards!!!
- Survivors' Rewards: 1,000 crowns per knight
- Casualties' Rewards: 500 crowns per knight
- Bonus Reward: 500 crowns
Guild Campaigns!
Guild Campaigns are sets of guild missions that have progressive story-lines, based on the theme of the campaigns themselves. As part of "Event Week", the campaigns are playable by guildies and others, so we hope you guys are excited to play the events hosted. But there are some important things to take note of:
- As mentioned above, make sure you have everything needed in order to play the campaign missions. You can, however, bring equipments with similar values/stats to the requirements stated. This will not be a reoccurring issue, so please, be sure to get everything ready as soon as possible. ^^
The CEO's welcome...
"'Ello chaps, welcome to the Workers' Party organization; I am the CEO of the group, and I'm proud to welcome you chaps to the group. We workers devoted our lives to work hard and harvest fresh resources from the clockworks, to bring the better good of our Spiralian economy. Our jobs aren't easy as cake though, as we may face perilous dangers during our work. But to us, no work is too dangerous for us to handle! So grab yer tools and get working!" ~Workers' Party CEO
What this campaign is about...
The "Workers' Party" campaign is a "mining" themed campaign, with missions focusing on harvesting resources in the clockworks, as well as 'keeping maintenance' in dangerous areas. The campaign puts knights in the shoes of the hard-working workers, as they strive to harvest fresh resources from the dangerous clockworks.
The many roles...
Yellow Worker
The majority of the organization, they are recruited workers who are beginning their mining careers. Their primary jobs involves harvesting fresh resources and keeping maintenance in the clockworks. But, due to the constant dangers present in the clockworks, they are usually accompanied by a Red Worker to supervise the expeditions, due to their lack of self-defense capabilities, mainly because of their poor, ready-made tools.
Required Equipments:
- Mining Hat (0* Helm)
- Vitasuit (0* Armor)
Rank exclusives:
- Beast Basher (0* Sword)
- Slime Slasher (0* Sword)
- Robo Wrecker (0* Sword)
- Hatchet (0* Sword)
- Iron Buckler (0* Shield)
Red Worker
Leading workers of mining expeditions. Armed with stronger tools, they share similar jobs as their yellow counterparts, only being able to defend themselves more proficiently. Because of that fact, they usually accompany their yellow counterparts in mining expeditions, to supervise the process and defend their fellow workers from the constant threats present in the clockworks.
Required Equipments:
- Mining Hat (0* Helm)
- Vitasuit (0* Armor)
Rank exclusives:
- Big Beast Basher (1* Sword)
- Super Slime Slasher (1* Sword)
- Rugged Robo Wrecker (1* Sword)
- Heavy Hatchet (1* Sword)
- Force Buckler (1* Shield)
The many missions...
"Recently, we have received a call from the Manager of the Birdsong Mining Company, requesting us to harvest new, fresh minerals from the clockworks. He explained that Wegner was conducting several experiments involving minerals, when his minerals disintegrated during his experiment and Wegner ends up in a humorous, smokey mishap. With the other miners already occupied, we are the only ones available; Get down there and bring back as many minerals as possible!" ~Workers' Party CEO
Mineral mission descriptions...
It is a Tier 1 expedition, with the main objective to harvest as many minerals as possible, before meeting the Manager at Moorcraft Manor. The party leader will be playing as the "Red Worker", whereby up to 3 knights will play as the "Yellow Worker".
Application Venue(s): Gaming Knights guild hall
Mission Venue(s): Haven Arcade; depth 1-8 of desired gate
Mineral mission requirements...
Red Worker:
- Mining Hat, Vitasuit, Force Buckler, Big Beast Basher/Super Slime Slasher/Heavy Hatchet/Rugged Robo Wrecker (any swords will do).
- Crowns to pay the "Yellow Workers" after the mission.
- 60 mist for playing through depths 1-8 of desired gate.
Yellow Worker:
- Mining Hat, Vitasuit, Iron Buckler, Beast Basher/Slime Slasher/Hatchet/Robo Wrecker (any swords will do).
- 60 mist for playing through depths 1-8 of desired gate.
Credits
The guild page has been edited by:
- Gamer-Troopa (Guild Master)
- Jonbottron (2nd Guild Master)
If anyone has any ideas on anything to add to this wiki, feel free to ask either Gamer, Jon, or Cool for permission and if we approve you may edit the page. Also let any of us if we are online to review the changes and if we aren't online then tell any of the other Officers or wait until we do get online. You must be at least a Veteran to be able to edit the guild page!
Thanks,
~ The Editing Team
Link to the main page: Gaming Knights (Guild)