Difference between revisions of "Greaver"

From SpiralKnights

Jump to: navigation, search
(Since Greavers are known as Elite Monsters, they don't appear anymore in Clockwork Tunnels)
(Types)
Line 47: Line 47:
 
*[[Compounds|Charred Compound]]: Creeping Colony
 
*[[Compounds|Charred Compound]]: Creeping Colony
 
|description=
 
|description=
Its claws are imbued with flames!
+
Deadly fiery assassins that swoop in a bright flame, and leave charred knights in its wake.
 
*Tier 1: Normal dive attack.
 
*Tier 1: Normal dive attack.
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[fire]].
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[fire]].
Line 73: Line 73:
 
*[[Compounds|Frozen Compound]]: Creeping Colony
 
*[[Compounds|Frozen Compound]]: Creeping Colony
 
|description=
 
|description=
This cold-hearted fiend originated from the heart of Amu-Sol, what is now a deserted city.  
+
This cold-hearted fiend originated from the heart of Amu-Sol, what is now a deserted city now inhabited by the most deadliest of fiends and beasts.
 
*Tier 1: Normal dive attack.
 
*Tier 1: Normal dive attack.
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[freeze]].
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[freeze]].
Line 126: Line 126:
 
*[[Compounds|Blighted Compound]]: Creeping Colony
 
*[[Compounds|Blighted Compound]]: Creeping Colony
 
|description=
 
|description=
You can feel the nausea coming off them...
+
You can feel the nausea coming off them...as they come...and make knights swagger...and when they are vulnerable...
 
*Tier 1: Normal dive attack.
 
*Tier 1: Normal dive attack.
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[poison]].
 
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[poison]].

Revision as of 01:00, 7 November 2013

Fiend
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Greavers are a type of monster found in the Clockworks.

Traits

Greavers resemble large bats crossed with moths, like their smaller cousins, the Wings. Unlike Wings, however, Greavers are not passive healers. They will follow a knight and swoop in when preparing to attack, hugging their target's behind closely for a few moments before hitting.

As adventurers progress down later tiers, Greavers will also gain the ability to shoot bullets and leave a status-inflicting haze after attacking.

Types

Greaver


Ruby Greaver


Pearl Greaver


Beryl Greaver


Jade Greaver


Notable Greavers

Winterfest Greaver


Strategy

Greavers move fairly quickly when preparing to strike, so a knight charging his own attack is unlikely to outrun them. They stick to their targets long enough before attacking for you to cancel your charge or move out of range. Push them away with your shield or dodge their hits before counterattacking. Try not to stay in one place or move towards the Greaver after shielding from its attack in later tiers, as the haze can affect you through your shield.

Greavers can be easily disrupted by most attacks therefore you can avoid getting hit or surrounded by attacking once and then moving back.

See also

Personal tools