Difference between revisions of "Heart"
From SpiralKnights
(They're found in more places than just Firestorm Citadel. Just removed that part as the descriptive text should be good enough.) |
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{{Table/Capsules_Entry|[[Image:Heart-large.png]]|Large Heart|Refills up to 3 bars of health}} | {{Table/Capsules_Entry|[[Image:Heart-large.png]]|Large Heart|Refills up to 3 bars of health}} | ||
{{Table/End}} | {{Table/End}} | ||
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{{Table/Pickups_Container}} | {{Table/Pickups_Container}} |
Revision as of 14:06, 21 November 2013
Hearts are items that restore health.
When a knight with less than full health walks over a heart, that heart will be consumed immediately, restoring 1-3 bars of health. A knight with full health will be unable to use this item. Hearts cannot be stored and will disappear after being left on the ground for 120 seconds.
Hearts can drop from enemies, or certain destructible objects such as bushes. When hearts drop, they drop for every knight in the party. Each player sees and can pick up only their own copy of a heart; it isn't possible to take health intended for another knight.
Restoring health
Consuming a heart restores a discreet number of health bars, which increases relative to what size heart is consumed.
Health displays as a portion out of the whole health bar, and it is possible to see bars less than full but more than half.
Icon | Name | Description |
---|---|---|
Small Heart | Refills up to 1 bar of health | |
Medium Heart | Refills up to 2 bars of health | |
Large Heart | Refills up to 3 bars of health |
Icon | Name | Description |
---|---|---|
Respawning heart pad | Refills 3 bars of health continually. |