Difference between revisions of "The Terminators (Guild)"

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To us, rankings have little meaning. The only difference is that certain member ranks will be expected to take on extra responsibility to support the guild. Promotion is few and far between, as there is usually very little reason someone needs to be ranked up. All promotions are personally handled by the Guild Masters, no exceptions.
 
To us, rankings have little meaning. The only difference is that certain member ranks will be expected to take on extra responsibility to support the guild. Promotion is few and far between, as there is usually very little reason someone needs to be ranked up. All promotions are personally handled by the Guild Masters, no exceptions.
 
  
 
'''Recruits'''
 
'''Recruits'''

Revision as of 06:28, 23 December 2013

The Terminators
GuildLogo-The Terminators.png

Come with us if you want to live.

Guild Founder: Skycapp
Approx. Population: 170~190
Guild Master(s):
  • Gimpyo
  • Isaak-Paul
  • Leekcoco
  • Ra-Ghoratreii
  • Skycapp
Guild Officer(s):
  • Sicantir
  • Cthulhu-Cat
Website: [Official Site]


About us

The Terminators was founded by Skycapp in November 2012. Over time, we've grown, evolved, and refined ourselves into a stable guild with a community of knights who are looking for a varied group to socialize with.

Our members enjoy many different aspects of the game individually, while as a guild we also participate in Guild Lockdown, and hold runs and giveaways for the members whenever possible. We spend our spare time protecting our Mewkat, Mayo, from kidnappers, and starting T1 Lockdown games out of boredom.

Recruitment

We've always been low-key with recruiting and our habits changed a lot over time. As with our other conduct, we manage interest personally, and you will only be accepted if we see you fit to join our existing group. A potential recruit's skill at PvE or PvP has no importance over their character, and the most important trait they need is to be someone who can fit in. Other traits we like in potential recruits are friendliness, activity, interest in the guild itself, and maturity.

Getting recruited involves getting in direct contact with an active Guild Master or Officer. A few questions will usually be asked to get to know the person better. On the off occasion, we might extend an invitation to players we take a liking to.

Why Join?

To be honest, we don't have anything fancy to say in order to market our guild. What you see is what you get. We are stable, we are active, and we house a community of players who are friendly, both skilled and new, and have fun together in game. Our leadership team is dedicated and prioritize the guild's well-being as a whole, and we aim to maintain a community that will provide our members support during their time in Spiral Knights.

Removal

The Guild Masters will make removals after discussion when it comes to members who will think no longer need to be here due to bad behaviour, respect, or disruption of the guild's harmony. Removals will always be case-by-case, and require the agreement of at least two GMs.

Inactivity of three months straight or more will also cause members to be removed. Those removed are welcome to return if they get in contact with a Guild Master or Officer, and explain that they will be active once again. Inactivity is defined by not logging in. Some mercy will be given to members who are of Veteran rank and above, on a case-by-case basis.

Rules

  • No alts in the guild. One character per human.
  • Do NOT ask for a promotion.
  • Don't mass invite people to your parties.
  • In response to the above, do not demand that your guildmates drop whatever they're doing to help you with a run.
  • This goes without saying, but no one likes beggars.
  • Don't make a sudden appearance in a guildmate's party just because it's open (unless you're close and know they won't mind). They have the right to remove you from the party, or ask you to leave if you're not welcomed.
  • If you have a problem with another member, inform one of the Officers/GMs.
  • Be respectful in GvG and Lockdown in general. Your behaviour towards other players reflects upon the rest of us.

Ranks

To us, rankings have little meaning. The only difference is that certain member ranks will be expected to take on extra responsibility to support the guild. Promotion is few and far between, as there is usually very little reason someone needs to be ranked up. All promotions are personally handled by the Guild Masters, no exceptions.

Recruits

  • Are newly admitted members on a trial period. For two weeks, how well they mesh with the rest of the guild will influence whether they are kept in the guild or asked to leave/removed.

Members

  • Make up the bulk of our membership.

Veterans

  • Are long-time members of the guild, and long-time contributors. To be promoted to Veteran you must have been in the guild for an extended amount of time, active, be a consistent contributor (not necessarily with money) and have a suitable level of maturity. Veterans pay a weekly fee of 1,500 crowns to the treasury.

Officers

  • Are assistants to the Guild Masters, and we will require you to be moderating the guild for us when we cannot be online. To be promoted to Officer, you must have spent time as a Veteran and have the qualities we are looking for for the position. Officers pay a weekly fee of 3,000 crowns to the treasury.

Guild Masters

  • Are the leaders, and all members are required to respect their decisions. The guild masters oversee every aspect of the guild's well-being, and hold the most responsibility in maintaining our community. Promotion to Guild Master will most likely never happen, unless there are talented individuals we find value in having on our team. Guild Masters pay a weekly fee of 5,000 crowns to the treasury.
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